Yakuza 0/Characters/Daisaku Kuze: Difference between revisions

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Short info about Kuze and unarmed moveset listed.
 
Improved descriptions + pipe moveset added
 
(One intermediate revision by one other user not shown)
Line 28: Line 28:
|'''0'''
|'''0'''
|
|
* '''Guard Breaks'''
| rowspan="3" |
| rowspan="3" |
* Fast and long strings of attacks.
* Fast and long strings of attacks.
* Deals '''125''' Damage in total.
* Deals '''125''' Damage in total.
|'''Move Name:'''E_KUZ_CMB_a_01
|'''Move Name:''' E_KUZ_CMB_a_01
|-
|-
|Rush Combo (A) 2
|Rush Combo (A) 2
Line 37: Line 38:
|Lead Hook: ('''7 - 9''')
|Lead Hook: ('''7 - 9''')
Shifting Rear Hook: ('''16 - 18''')
Shifting Rear Hook: ('''16 - 18''')
Shifting Lead Hook: ('''27 - 29''')
Shifting Lead Hook: ('''27 - 29''')


Line 43: Line 45:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_a_02
* '''Guard Breaks'''
|'''Move Name:''' E_KUZ_CMB_a_02
|-
|-
|Rush Combo (A) 3
|Rush Combo (A) 3
Line 51: Line 54:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_a_03
* '''Blockable'''
* '''Guard Breaks (Heat Mode only)'''
|'''Move Name:''' E_KUZ_CMB_a_03
|-
|-
|Rush Combo (B) 1
|Rush Combo (B) 1
Line 59: Line 64:
|'''0'''
|'''0'''
|
|
* '''Blockable'''
| rowspan="3" |
| rowspan="3" |
* Deals '''60''' Damage in total.
* Deals '''60''' Damage in total.
|'''Move Name:'''E_KUZ_CMB_b_01
|'''Move Name:''' E_KUZ_CMB_b_01
|-
|-
|Rush Combo (B) 2
|Rush Combo (B) 2
Line 69: Line 75:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_b_02
* '''Blockable'''
|'''Move Name:''' E_KUZ_CMB_b_02
|-
|-
|Rush Combo (B) 3
|Rush Combo (B) 3
Line 77: Line 84:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_b_03
* '''Blockable'''
|'''Move Name:''' E_KUZ_CMB_b_03
|-
|-
|Headbutt Combo 1
|Headbutt Combo 1
Line 85: Line 93:
|'''0'''
|'''0'''
|
|
* '''Blockable'''
* '''Guard Breaks (Heat Mode only)'''
| rowspan="2" |
| rowspan="2" |
* Deals '''95''' Damage in total.
* Deals '''95''' Damage in total.
|'''Move Name:'''E_KUZ_CMB_headbutt_01
|'''Move Name:''' E_KUZ_CMB_headbutt_01
|-
|-
|Headbutt Combo 2
|Headbutt Combo 2
Line 93: Line 103:
|Rear Overhead Hook: ('''13 - 16''')
|Rear Overhead Hook: ('''13 - 16''')
Shifting Lead Hook Uppercut: ('''24 - 27''')
Shifting Lead Hook Uppercut: ('''24 - 27''')
Shifting Rear Overhead Hook: ('''35 - 38''')
Shifting Rear Overhead Hook: ('''35 - 38''')


Line 99: Line 110:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_headbutt_02
* '''Guard Breaks (First three hits)'''
* '''Blockable (Last hit)'''
|'''Move Name:''' E_KUZ_CMB_headbutt_02
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 119: Line 132:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_CMB_renda_01
* '''Blockable (First hit)'''
* '''Guard Breaks (Second hit)'''
|'''Move Name:''' E_KUZ_CMB_renda_01
|-
|-
|Combo Loop (Left)
|Combo Loop (Left)
Line 128: Line 143:
|'''0'''
|'''0'''
|
|
* '''Blockable (First hit)'''
* '''Guard Breaks (Second hit)'''
* Comes after Combo Start '''OR''' Combo Loop (Right)
* Comes after Combo Start '''OR''' Combo Loop (Right)
|'''Move Name:'''E_KUZ_CMB_renda_02_l
|'''Move Name:''' E_KUZ_CMB_renda_02_l
|-
|-
|Combo Loop (Right)
|Combo Loop (Right)
Line 138: Line 155:
|'''0'''
|'''0'''
|
|
* '''Blockable (First hit)'''
* '''Guard Breaks (Second hit)'''
* Comes after Combo Loop (Left)
* Comes after Combo Loop (Left)
|'''Move Name:'''E_KUZ_CMB_renda_02_r
|'''Move Name:''' E_KUZ_CMB_renda_02_r
|-
|-
|Combo Finisher (Left)
|Combo Finisher (Left)
Line 147: Line 166:
|'''0'''
|'''0'''
|
|
* '''Guard Breaks'''
* Comes after Combo Loop (Left)
* Comes after Combo Loop (Left)
|'''Move Name:'''E_KUZ_CMB_renda_02_l_fin
|'''Move Name:''' E_KUZ_CMB_renda_02_l_fin
|-
|-
|Combo Finisher (Right)
|Combo Finisher (Right)
Line 156: Line 176:
|'''0'''
|'''0'''
|
|
* '''Guard Breaks'''
* Comes after Combo Start '''OR''' Combo Loop (Right)
* Comes after Combo Start '''OR''' Combo Loop (Right)
|'''Move Name:'''E_KUZ_CMB_renda_02_r_fin
|'''Move Name:''' E_KUZ_CMB_renda_02_r_fin
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 177: Line 198:
|
|
* Very fast attack with backstep.
* Very fast attack with backstep.
|'''Move Name:'''E_KUZ_ATK_jab
* '''Guard Breaks (Heat Mode only)'''
|'''Move Name:''' E_KUZ_ATK_jab
|-
|-
|Down Kick
|Down Kick
Line 186: Line 208:
|
|
* Very fast down kick.
* Very fast down kick.
|'''Move Name:'''E_KUZ_ATK_down
|'''Move Name:''' E_KUZ_ATK_down
|-
|-
|Heavy Attack
|Heavy Attack
Line 192: Line 214:
|Lead Step on Foot: ('''6 - 9''')
|Lead Step on Foot: ('''6 - 9''')
Swift Rear Elbow Swing: ('''18 - 21''')
Swift Rear Elbow Swing: ('''18 - 21''')
Swift Lead Elbow Swing: ('''24 - 26''')
Swift Lead Elbow Swing: ('''24 - 26''')
|'''60'''
|'''60'''
Line 197: Line 220:
|
|
* Fast 3 hit attack combo.
* Fast 3 hit attack combo.
* '''Guard Breaks.'''
* '''Blockable'''
|'''Move Name:'''E_KUZ_ATK_heavy
* '''Guard Breaks (Last hit; Heat Mode only)'''
|'''Move Name:''' E_KUZ_ATK_heavy
|-
|-
|Double Elbow Strike
|Double Elbow Strike
Line 208: Line 232:
|
|
* Fast 2 hit attack combo.
* Fast 2 hit attack combo.
* '''Guard Breaks.'''
* '''Blockable'''
|'''Move Name:'''E_KUZ_ATK_hiji_2ren
|'''Move Name:''' E_KUZ_ATK_hiji_2ren
|-
|-
|Taunt
|Taunt
Line 218: Line 242:
|
|
* Basic "What's wrong?" taunt.
* Basic "What's wrong?" taunt.
|'''Move Name:'''E_KUZ_react_provoke
|'''Move Name:''' E_KUZ_react_provoke
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 237: Line 261:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_ATK_sway_f
* '''Blockable'''
|'''Move Name:''' E_KUZ_ATK_sway_f
|-
|-
|Left Attack Sway
|Left Attack Sway
Line 243: Line 268:
|Lead Body Blow: ('''8 - 10''')
|Lead Body Blow: ('''8 - 10''')
Lead Hook: ('''16 - 18''')
Lead Hook: ('''16 - 18''')
Rear Hook: ('''26 - 28''')
Rear Hook: ('''26 - 28''')
|'''30'''
|'''30'''
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_ATK_sway_l
* '''Blockable'''
|'''Move Name:''' E_KUZ_ATK_sway_l
|-
|-
|Right Attack Sway
|Right Attack Sway
Line 253: Line 280:
|Rear Hook: ('''9 - 11''')
|Rear Hook: ('''9 - 11''')
Lead Hook: ('''19 - 22''')
Lead Hook: ('''19 - 22''')
Rear Uppercut: ('''30 - 33''')
Rear Uppercut: ('''30 - 33''')
|'''30'''
|'''30'''
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_ATK_sway_r
* '''Blockable'''
|'''Move Name:''' E_KUZ_ATK_sway_r
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 276: Line 305:
|'''0'''
|'''0'''
|
|
|'''Move Name:'''E_KUZ_ATK_anti_sway_miss
* '''Guard Breaks'''
|'''Move Name:''' E_KUZ_ATK_anti_sway_miss
|-
|-
|Trip SYNC
|Trip SYNC
|Trip and Head Stomp
|Trip and Head Stomp
|Hitbox 1: ('''13''')
Hitbox 2: ('''29''')
|'''45'''
|'''39'''
|
|'''Move Name:''' E_KUZ_SYNC_anti_sway and E_KUZ_SYNC1_anti_sway
|}
=== Pipe ===
Heat Aura: Orange/Yellow
Kuze's weapon style used during his second boss fight in the sewers. It consists of heavy, quick and reckless swings can easily cause knockdowns.
{| class="wikitable"
! colspan="8" |Attack Combos
|-
!Attack Order
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Attack Effects
!Description
!Move Details
|-
|Rush Combo (A) 1
|Stepping Overhead Swing
|Hitbox: ('''8 - 11''')
|'''7'''
|'''0'''
|
|
* '''Blockable'''
| rowspan="3" |
* Deals '''29''' Damage in total.
|'''Move Name''': E_KUZ_pipe_CMB_a_01
|-
|Rush Combo (A) 2
|Stepping Overhead Swing
|Hitbox: ('''21 - 23''')
|'''7'''
|'''0'''
|
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_CMB_a_02
|-
|Rush Combo (A) 3
|Stepping Uppercut Swing
|Hitbox: ('''22 - 25''')
|'''15'''
|'''0'''
|
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_CMB_a_03
|-
|Rush Combo (B) 1
|Uppercut Swing
|Hitbox: ('''7 - 9''')
|'''7'''
|'''0'''
|
* '''Blockable'''
| rowspan="3" |
* Deals '''29''' Damage in total.
|'''Move Name''': E_KUZ_pipe_CMB_b_01
|-
|Rush Combo (B) 2
|Reverse Horizontal Swing to Rear
|Hitbox: ('''12 - 14''')
|'''7'''
|'''0'''
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_CMB_b_02
|-
|Rush Combo (B) 3
|Spinning Horizontal Swing
|Hitbox: ('''22 - 25''')
|'''15'''
|'''0'''
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_CMB_b_03
|}
{| class="wikitable"
! colspan="7" |Regular Attacks
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Down Attack
|Multiple Downward Swings
|Hitbox 1: ('''13 - 15''')
Hitbox 2: ('''29 - 31''')
Hitbox 3: ('''53 - 55''')
|'''21'''
|'''0'''
|
* Fast 3 hit attack combo.
|'''Move Name''': E_KUZ_pipe_ATK_down
|-
|Heavy Attack
|Uppercut Swing
|Hitbox: ('''9 - 12''')
|'''15'''
|'''0'''
|
* Very fast attack.
* '''Blockable'''
|'''Move Name''': E_KUZ_pipe_ATK_upper
|-
|Running Attack
|Fast Downward Slam
|Hitbox: ('''10 - 12''')
|'''20'''
|'''0'''
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_ATK_run
|-
|Heavy Attack 2
|Fast Diagonal Swing
|Hitbox: ('''9 - 11''')
|'''15'''
|'''0'''
|
* '''Blockable'''
|'''Move Name''': E_KUZ_pipe_ATK_uchituke
|-
|Taunt
|Slam Pipehead onto Ground to Beckon Taunt
|
|
|
|
* Basic "What's wrong?" taunt.
|'''Move Name''': E_KUZ_pipe_react_provoke
|}
{| class="wikitable"
! colspan="7" |Sway Attacks
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Left Sway Attack
|Lead Dodge Overhead Swing
|Hitbox: ('''9 - 11''')
|'''15'''
|'''0'''
|
* '''Blockable'''
|'''Move Name''': E_KUZ_pipe_ATK_dodge_l
|-
|Right Sway Attack
|Rear Dodge Uppercut Swing
|Hitbox: ('''8 - 10''')
|'''15'''
|'''0'''
|
* '''Blockable'''
|'''Move Name''': E_KUZ_pipe_ATK_dodge_r
|}
{| class="wikitable"
! colspan="7" |Attack Syncs
|-
!Move Info
!Move Summary
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Swing Attempt
|Low Reverse Diagonal Swing
|Hitbox: ('''6 - 8''')
|'''10'''
|'''0'''
|
* '''Guard Breaks'''
|'''Move Name''': E_KUZ_pipe_ATK_anti_sway_miss
|-
|Swing SYNC
|Pipe Sweep > Hand Crush > Push Kick
|Hitbox 1: ('''7''')
Hitbox 2: ('''27''')
Hitbox 3: ('''107''')
|'''55'''
|'''36'''
|
|
|'''Move Name:'''E_KUZ_SYNC_anti_sway and E_KUZ_SYNC1_anti_sway
|'''Move Name''': E_KUZ_pipe_SYNC_anti_sway and E_KUZ_pipe_SYNC1_anti_sway
|}
|}

Latest revision as of 13:42, 24 November 2025

Daisaku Kuze

Daisaku Kuze serves as one of the three Dojima Family lieutenants and as the Patriarch of the Kenno Clan. He's a very prominent boss in Kiryu's story due to him having 5 different boss fights throughout the whole game.

Fighting Styles

Unarmed

Style: Dirty Boxing + Slight elements of Muay Thai

Heat Aura: Orange/Yellow

Kuze's main fighting style that involves various heavy punches and kicks.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Rush Combo (A) 1 Ducking Rear Hook Hitbox: (8 - 10) 20 0
  • Guard Breaks
  • Fast and long strings of attacks.
  • Deals 125 Damage in total.
Move Name: E_KUZ_CMB_a_01
Rush Combo (A) 2 Lead Hook > Shifting Rear Hook > Shifting Lead Hook > Rear Hook Uppercut Lead Hook: (7 - 9)

Shifting Rear Hook: (16 - 18)

Shifting Lead Hook: (27 - 29)

Rear Hook Uppercut: (37 - 39)

65 0
  • Guard Breaks
Move Name: E_KUZ_CMB_a_02
Rush Combo (A) 3 Stepping Lead Overhead Hook Hitbox: (15 - 17) 40 0
  • Blockable
  • Guard Breaks (Heat Mode only)
Move Name: E_KUZ_CMB_a_03
Rush Combo (B) 1 Ducking Rear Straight Hitbox: (6 - 8) 10 0
  • Blockable
  • Deals 60 Damage in total.
Move Name: E_KUZ_CMB_b_01
Rush Combo (B) 2 Stepping Lead Overhead Hook Hitbox: (7 - 10) 20 0
  • Blockable
Move Name: E_KUZ_CMB_b_02
Rush Combo (B) 3 Rear Punt Kick Hitbox: (13 - 15) 30 0
  • Blockable
Move Name: E_KUZ_CMB_b_03
Headbutt Combo 1 Quick Headbutt Hitbox: (6 - 8) 20 0
  • Blockable
  • Guard Breaks (Heat Mode only)
  • Deals 95 Damage in total.
Move Name: E_KUZ_CMB_headbutt_01
Headbutt Combo 2 Rear Overhead Hook > Shifting Lead Hook Uppercut > Shifting Rear Overhead Hook > Shifting Lead Hook Uppercut Rear Overhead Hook: (13 - 16)

Shifting Lead Hook Uppercut: (24 - 27)

Shifting Rear Overhead Hook: (35 - 38)

Shifting Lead Hook Uppercut: (49 - 52)

75 0
  • Guard Breaks (First three hits)
  • Blockable (Last hit)
Move Name: E_KUZ_CMB_headbutt_02
Uppercut and Hook Combo
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Combo Start Rear Hook Uppercut to Lead Overhead Hook Rear Hook Uppercut: (9 - 12)

Lead Overhead Hook: (18 - 20)

30 0
  • Blockable (First hit)
  • Guard Breaks (Second hit)
Move Name: E_KUZ_CMB_renda_01
Combo Loop (Left) Lead Hook Uppercut to Rear Overhead Hook Weaving Combo Hitbox 1: (8 - 11)

Hitbox 2: (20 - 22)

30 0
  • Blockable (First hit)
  • Guard Breaks (Second hit)
  • Comes after Combo Start OR Combo Loop (Right)
Move Name: E_KUZ_CMB_renda_02_l
Combo Loop (Right) Rear Hook Uppercut to Lead Overhead Hook Weaving Combo Hitbox 1: (8 - 11)

Hitbox 2: (20 - 22)

30 0
  • Blockable (First hit)
  • Guard Breaks (Second hit)
  • Comes after Combo Loop (Left)
Move Name: E_KUZ_CMB_renda_02_r
Combo Finisher (Left) Rear Punt Kick Hitbox: (9 - 11) 40 0
  • Guard Breaks
  • Comes after Combo Loop (Left)
Move Name: E_KUZ_CMB_renda_02_l_fin
Combo Finisher (Right) Lead Punt Kick Hitbox: (8 - 10) 40 0
  • Guard Breaks
  • Comes after Combo Start OR Combo Loop (Right)
Move Name: E_KUZ_CMB_renda_02_r_fin
Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Backstep Jab Lunging Lead Jab with Backstep Hitbox: (5 - 7) 10 0
  • Very fast attack with backstep.
  • Guard Breaks (Heat Mode only)
Move Name: E_KUZ_ATK_jab
Down Kick Rear Punt Kick Hitbox: (11 - 13) 25 0
  • Very fast down kick.
Move Name: E_KUZ_ATK_down
Heavy Attack Lead Step on Foot > Swift Rear Elbow Swing > Swift Lead Elbow Swing Lead Step on Foot: (6 - 9)

Swift Rear Elbow Swing: (18 - 21)

Swift Lead Elbow Swing: (24 - 26)

60 0
  • Fast 3 hit attack combo.
  • Blockable
  • Guard Breaks (Last hit; Heat Mode only)
Move Name: E_KUZ_ATK_heavy
Double Elbow Strike Hooking Lead Elbow Strike to Reverse Elbow Strike Hooking Lead Elbow Strike: (10 - 13)

Reverse Elbow Strike: (18 - 21)

35 0
  • Fast 2 hit attack combo.
  • Blockable
Move Name: E_KUZ_ATK_hiji_2ren
Taunt Face Slap Taunt
  • Basic "What's wrong?" taunt.
Move Name: E_KUZ_react_provoke
Sway Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Front Attack Sway Ducking Rear Hook Hitbox: (4 - 6) 10 0
  • Blockable
Move Name: E_KUZ_ATK_sway_f
Left Attack Sway Lead Body Blow > Lead Hook > Rear Hook Combo Lead Body Blow: (8 - 10)

Lead Hook: (16 - 18)

Rear Hook: (26 - 28)

30 0
  • Blockable
Move Name: E_KUZ_ATK_sway_l
Right Attack Sway Rear Hook > Lead Hook > Rear Uppercut Combo Rear Hook: (9 - 11)

Lead Hook: (19 - 22)

Rear Uppercut: (30 - 33)

30 0
  • Blockable
Move Name: E_KUZ_ATK_sway_r
Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Trip Attempt Spinning Rear Full Sweep Kick Hitbox: (6 - 8) 10 0
  • Guard Breaks
Move Name: E_KUZ_ATK_anti_sway_miss
Trip SYNC Trip and Head Stomp Hitbox 1: (13)

Hitbox 2: (29)

45 39 Move Name: E_KUZ_SYNC_anti_sway and E_KUZ_SYNC1_anti_sway

Pipe

Heat Aura: Orange/Yellow

Kuze's weapon style used during his second boss fight in the sewers. It consists of heavy, quick and reckless swings can easily cause knockdowns.

Attack Combos
Attack Order Move Summary Hitbox Frames Damage Heat Attack Effects Description Move Details
Rush Combo (A) 1 Stepping Overhead Swing Hitbox: (8 - 11) 7 0
  • Blockable
  • Deals 29 Damage in total.
Move Name: E_KUZ_pipe_CMB_a_01
Rush Combo (A) 2 Stepping Overhead Swing Hitbox: (21 - 23) 7 0
  • Guard Breaks
Move Name: E_KUZ_pipe_CMB_a_02
Rush Combo (A) 3 Stepping Uppercut Swing Hitbox: (22 - 25) 15 0
  • Guard Breaks
Move Name: E_KUZ_pipe_CMB_a_03
Rush Combo (B) 1 Uppercut Swing Hitbox: (7 - 9) 7 0
  • Blockable
  • Deals 29 Damage in total.
Move Name: E_KUZ_pipe_CMB_b_01
Rush Combo (B) 2 Reverse Horizontal Swing to Rear Hitbox: (12 - 14) 7 0
  • Guard Breaks
Move Name: E_KUZ_pipe_CMB_b_02
Rush Combo (B) 3 Spinning Horizontal Swing Hitbox: (22 - 25) 15 0
  • Guard Breaks
Move Name: E_KUZ_pipe_CMB_b_03
Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Down Attack Multiple Downward Swings Hitbox 1: (13 - 15)

Hitbox 2: (29 - 31) Hitbox 3: (53 - 55)

21 0
  • Fast 3 hit attack combo.
Move Name: E_KUZ_pipe_ATK_down
Heavy Attack Uppercut Swing Hitbox: (9 - 12) 15 0
  • Very fast attack.
  • Blockable
Move Name: E_KUZ_pipe_ATK_upper
Running Attack Fast Downward Slam Hitbox: (10 - 12) 20 0
  • Guard Breaks
Move Name: E_KUZ_pipe_ATK_run
Heavy Attack 2 Fast Diagonal Swing Hitbox: (9 - 11) 15 0
  • Blockable
Move Name: E_KUZ_pipe_ATK_uchituke
Taunt Slam Pipehead onto Ground to Beckon Taunt
  • Basic "What's wrong?" taunt.
Move Name: E_KUZ_pipe_react_provoke
Sway Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Left Sway Attack Lead Dodge Overhead Swing Hitbox: (9 - 11) 15 0
  • Blockable
Move Name: E_KUZ_pipe_ATK_dodge_l
Right Sway Attack Rear Dodge Uppercut Swing Hitbox: (8 - 10) 15 0
  • Blockable
Move Name: E_KUZ_pipe_ATK_dodge_r
Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Swing Attempt Low Reverse Diagonal Swing Hitbox: (6 - 8) 10 0
  • Guard Breaks
Move Name: E_KUZ_pipe_ATK_anti_sway_miss
Swing SYNC Pipe Sweep > Hand Crush > Push Kick Hitbox 1: (7)

Hitbox 2: (27) Hitbox 3: (107)

55 36 Move Name: E_KUZ_pipe_SYNC_anti_sway and E_KUZ_pipe_SYNC1_anti_sway