Yakuza 0: Difference between revisions

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| Codename = cima
| Codename = cima
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<div style="display:none;">Fight like hell through 80's Tokyo and Osaka with protagonist Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered, as we as Goro Majima's life as the proprietor of a cabaret club.</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" >
<br>
<div style="font-weight:bold;line-height:1.6;">Brief plot</div>
<div class="mw-collapsible-content">Get a view of 80's Tokyo and Osaka as Kazuma Kiryu gets into trouble for simple debt collection, while Goro Majima manages Japan's biggest cabaret club.
</div></div>
Yakuza 0 is a Japanese beat'em up created by [https://rggstudio.sega.com/ Ryu Ga Gotoku Studio (龍が如くスタジオ)], starring as a prequel to the rest of the Yakuza franchise.  
Yakuza 0 is a Japanese beat'em up created by [https://rggstudio.sega.com/ Ryu Ga Gotoku Studio (龍が如くスタジオ)], starring as a prequel to the rest of the Yakuza franchise.  


==Characters==
==Characters==
[[Yakuza 0/Characters | Characters]]
[[Yakuza 0/Characters | Characters]]
===Folders===
{| class="wikitable"
|+
|-
!Folder name!!Description
|-
|2dpar||
|-
|auth(_w64/ps4_j/c/e)||Cutscene data
|-
|battlepar||
|-
|bootpar||
|-
|chara||Character models, including animals
|-
|chara_arc||
|-
|chara_common||
|-
|cloth||
|-
|drama_scanner||Face animations for Cabaret Club one-to-one events
|-
|effect||In game effects, such as auras, particles and so on
|-
|fighter||Contains data for battle movesets and HACT conditions
|-
|fontpar
|Fonts
|-
|light_anim||Light animation files
|-
|loading||
|-
|map_par||.PAR archives for locations; models, textures & file list data
|-
|minigame
|Data relating to minigames
|-
|module
|
|-
|motion
|
|-
|movie(_w64/ps4_j/c/e)
|USM videos
|-
|pausepar
|
|-
|reactorpar
|
|-
|scenario
|
|-
|shader
|.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|soundcpk
|Audio/awb long speech lines (PS3/PC/Switch only)
|-
|soundpar
|
|-
|stage
|
|-
|staypar
|
|-
|stream
|Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC)
|-
|wdr_par(_j/c)
|
|}
===Files===
{| class="wikitable"
|+
|-
!File name!!Description
|-
|flood.par||Crowd animations combined into a single GMT (likely used for LOD situations)
|-
|[[Yakuza 0/hact.par|hact.par]]||Heat action scenes
|-
|profiles.cfg||
|-
|profiles_custom.cfg||
|-
|profiles_high.cfg
|
|-
|profiles_low.cfg||
|-
|profiles_medium.cfg||
|-
|profiles_ultra.cfg||
|-
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Old Engine]]
[[Category:Old Engine]]

Latest revision as of 22:08, 3 October 2025

Ryu0.png
Yakuza 0
Also known as: 龍が如く0 誓いの場所 (Ryū ga Gotoku Zero: Chikai No Basho)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 3, PlayStation 4, Xbox One, Windows, Amazon Luna
Release: PlayStation 3
JP: March 12th, 2015
PlayStation 4
JP: March 12th, 2015
WW: January 24th, 2017
Windows
WW: August 1st, 2018
Xbox One
WW: February 26th, 2020
Amazon Luna
June 24th, 2021
Engine: Old Engine
Internal name: cima
Brief plot
Get a view of 80's Tokyo and Osaka as Kazuma Kiryu gets into trouble for simple debt collection, while Goro Majima manages Japan's biggest cabaret club.

Yakuza 0 is a Japanese beat'em up created by Ryu Ga Gotoku Studio (龍が如くスタジオ), starring as a prequel to the rest of the Yakuza franchise.

Characters

Characters

Folders

Folder name Description
2dpar
auth(_w64/ps4_j/c/e) Cutscene data
battlepar
bootpar
chara Character models, including animals
chara_arc
chara_common
cloth
drama_scanner Face animations for Cabaret Club one-to-one events
effect In game effects, such as auras, particles and so on
fighter Contains data for battle movesets and HACT conditions
fontpar Fonts
light_anim Light animation files
loading
map_par .PAR archives for locations; models, textures & file list data
minigame Data relating to minigames
module
motion
movie(_w64/ps4_j/c/e) USM videos
pausepar
reactorpar
scenario
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
soundcpk Audio/awb long speech lines (PS3/PC/Switch only)
soundpar
stage
staypar
stream Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC)
wdr_par(_j/c)

Files

File name Description
flood.par Crowd animations combined into a single GMT (likely used for LOD situations)
hact.par Heat action scenes
profiles.cfg
profiles_custom.cfg
profiles_high.cfg
profiles_low.cfg
profiles_medium.cfg
profiles_ultra.cfg