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{{Infobox | |||
| Image = KiwamiArt.png | |||
| Name = Yakuza Kiwami | |||
| Alias = 龍が如く極 (Ryū ga Gotoku: Kiwami) | |||
| Developer = [[Ryu Ga Gotoku Studio]] | |||
| Publisher = [[SEGA]] | |||
| Platform = [[PlayStation 3]], [[PlayStation 4]], [[Xbox One]], [[Windows]] | |||
| Release = '''PlayStation 3''' <br> JP: January 21, 2016 <br> '''PlayStation 4''' <br> JP: January 21, 2016 <br> '''Windows''' <br> WW: February 19, 2019 <br> '''Xbox One''' <br> WW: April 21, 2020 | |||
| Engine = [[Modding Terms | Old Engine]] | |||
| Codename = lexus | |||
}} | |||
Yakuza Kiwami is a remake of [[Yakuza]] for PlayStation 3, PlayStation 4, Xbox One, and PC. This game is a heavily modified version of [[Yakuza 0]] and tends to reuse lots of assets from both [[Yakuza]] and [[Yakuza 0]]. | Yakuza Kiwami is a remake of [[Yakuza]] for PlayStation 3, PlayStation 4, Xbox One, and PC. This game is a heavily modified version of [[Yakuza 0]] and tends to reuse lots of assets from both [[Yakuza]] and [[Yakuza 0]]. | ||
==Characters== | |||
[[Yakuza_Kiwami/Characters | Characters]] | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|2dpar|| | |||
|- | |||
|auth(_w64/ps4_j/c/e)||Cutscene data | |||
|- | |||
|battlepar|| | |||
|- | |||
|bootpar|| | |||
|- | |||
|chara||Character models, including animals | |||
|- | |||
|chara_arc|| | |||
|- | |||
|chara_common|| | |||
|- | |||
|cloth|| | |||
|- | |||
|drama_scanner||Face animations for Cabaret Club one-to-one events | |||
|- | |||
|effect||In game effects, such as auras, particles and so on | |||
|- | |||
|fighter||Contains data for battle movesets and HACT conditions | |||
|- | |||
|fontpar | |||
|Fonts | |||
|- | |||
|light_anim||Light animation files | |||
|- | |||
|loading|| | |||
|- | |||
|map_par||.PAR archives for locations; models, textures & file list data | |||
|- | |||
|minigame | |||
|Data relating to minigames | |||
|- | |||
|module | |||
| | |||
|- | |||
|motion | |||
| | |||
|- | |||
|movie(_w64/ps4_j/c/e) | |||
|USM videos | |||
|- | |||
|pausepar | |||
| | |||
|- | |||
|reactorpar | |||
| | |||
|- | |||
|scenario | |||
| | |||
|- | |||
|shader | |||
|.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|soundcpk | |||
|Audio/awb long speech lines (PS3/PC/Switch only) | |||
|- | |||
|soundpar | |||
| | |||
|- | |||
|stage | |||
| | |||
|- | |||
|staypar | |||
| | |||
|- | |||
|stream | |||
|Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC) | |||
|- | |||
|wdr_par(_j/c) | |||
| | |||
|} | |||
===Files=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!File name!!Description | |||
|- | |||
|flood.par||Crowd animations combined into a single GMT (likely used for LOD situations) | |||
|- | |||
|[[Yakuza Kiwami/hact.par|hact.par]]||Heat action scenes | |||
|- | |||
|profiles.cfg|| | |||
|- | |||
|profiles_custom.cfg|| | |||
|- | |||
|profiles_high.cfg | |||
| | |||
|- | |||
|profiles_low.cfg|| | |||
|- | |||
|profiles_medium.cfg|| | |||
|- | |||
|profiles_ultra.cfg|| | |||
|- | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Old Engine]] | |||
Latest revision as of 12:29, 2 October 2025
| Yakuza Kiwami | |
| Also known as: | 龍が如く極 (Ryū ga Gotoku: Kiwami) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 3, PlayStation 4, Xbox One, Windows |
| Release: | PlayStation 3 JP: January 21, 2016 PlayStation 4 JP: January 21, 2016 Windows WW: February 19, 2019 Xbox One WW: April 21, 2020 |
| Engine: | Old Engine |
| Internal name: | lexus |
Yakuza Kiwami is a remake of Yakuza for PlayStation 3, PlayStation 4, Xbox One, and PC. This game is a heavily modified version of Yakuza 0 and tends to reuse lots of assets from both Yakuza and Yakuza 0.
Characters
Folders
| Folder name | Description |
|---|---|
| 2dpar | |
| auth(_w64/ps4_j/c/e) | Cutscene data |
| battlepar | |
| bootpar | |
| chara | Character models, including animals |
| chara_arc | |
| chara_common | |
| cloth | |
| drama_scanner | Face animations for Cabaret Club one-to-one events |
| effect | In game effects, such as auras, particles and so on |
| fighter | Contains data for battle movesets and HACT conditions |
| fontpar | Fonts |
| light_anim | Light animation files |
| loading | |
| map_par | .PAR archives for locations; models, textures & file list data |
| minigame | Data relating to minigames |
| module | |
| motion | |
| movie(_w64/ps4_j/c/e) | USM videos |
| pausepar | |
| reactorpar | |
| scenario | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| soundcpk | Audio/awb long speech lines (PS3/PC/Switch only) |
| soundpar | |
| stage | |
| staypar | |
| stream | Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC) |
| wdr_par(_j/c) |
Files
| File name | Description |
|---|---|
| flood.par | Crowd animations combined into a single GMT (likely used for LOD situations) |
| hact.par | Heat action scenes |
| profiles.cfg | |
| profiles_custom.cfg | |
| profiles_high.cfg | |
| profiles_low.cfg | |
| profiles_medium.cfg | |
| profiles_ultra.cfg |