Yakuza 6: Blue Jacket Demo: Difference between revisions
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|3dlut||Look up tables, used for color filters | |[[Yakuza 6: Blue Jacket Demo/3dlut|3dlut]]||Look up tables, used for color filters | ||
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|auth||Cutscene and dialogue data | |auth||Cutscene and dialogue data | ||
Revision as of 16:39, 30 September 2025
| 龍が如く 6 先行体験版 | |
| Also known as: | Yakuza 6: Blue Jacket Demo |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4 |
| Release: | JP: January 28, 2016 |
| Engine: | Dragon Engine (early version) |
| Internal name: | OgreF |
A demo of the Yakuza 6's Dragon Engine. It is the earliest publicly known revision of the Dragon Engine. Although not far in appearance from the final game, the game functions more similarly to Yakuza 0. It is noted that some format versions are the same as 0. Along with this, many leftovers and test assets remain from 0.
This demo was released as a bonus for those who ordered RGG Kiwami in Japan and Asia. The two available languages for it are Chinese and Japanese.
The game has no correlation to the final Yakuza 6 in its content. It simply showcases the new engine and has an unrelated timeline to the final game.
Folder and Package Structure
Taken from the Japanese release.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Look up tables, used for color filters |
| auth | Cutscene and dialogue data |
| boot | Common textures and boot data |
| camera | Camera shake animations |
| cubemap | Cubemap textures for light referencing |
| db | Database files |
| effect | In game effects, such as screen effects, or other miscellaneous effects like auras |
| flood | Crowd animations combined into a single GMT (likely used for LOD situations) |
| font | Font |
| hact | Heat action cutscenes |
| light_anim | Light animation files |
| map | Minimap models |
| movie | USM videos |
| ps4 | Share overlay image |
| puid | Unique identifier tables used by the game's database |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stream | .awb containers; used for music, sound, voices |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
| chara | Character models, including animals |
| entity | Entity jsons and entity tables for each stage |
| lua | Lua scripts |
| motion | Animation files |
| particle | Particle effects |
| sound | .acb containers; used for music, sound, voices |
| stage | Archive containing stages (Only contains st_kamuro in this demo) |
| ui | UI textures and layouts (All languages) |