Yakuza 6: The Song of Life: Difference between revisions
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{{Infobox | {{Infobox | ||
| Image = Y6JPN.png | | Image = Y6JPN.png | ||
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| Codename = OgreF | | Codename = OgreF | ||
}} | }} | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" > | |||
<div style="font-weight:bold;line-height:1.6;">Brief plot</div> | |||
<div class="mw-collapsible-content">Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad. | |||
</div></div> | |||
Yakuza 6 is the first game made with [[Modding Terms | Dragon Engine]], and the last installment following Kiryu Kazuma's adventure. | |||
[[Category:Games]] | |||
[[Category:Dragon Engine]] | |||
[[Category:Dragon Engine 1.0]] | |||
== Folder and Package Structure == | |||
Taken from the Steam release of the game. | |||
=== Folders === | |||
Yakuza 6 | {| class="wikitable" | ||
|+ | |||
|- | |||
! Folder name !! Description | |||
|- | |||
| 3dlut || Colour look up tables, used for filters | |||
|- | |||
| auth || Cutscene data | |||
|- | |||
| boot || | |||
|- | |||
| camera || Camera animations for shaking | |||
|- | |||
| db || Database files for the game (Chinese, English, Japanese and Korean) | |||
|- | |||
| entity_table || | |||
|- | |||
| flood || | |||
|- | |||
| [[Yakuza 6: The Song of Life/hact|hact]]|| Heat action cutscenes | |||
|- | |||
| light_anim || Light animation files | |||
|- | |||
| minigame || Data relating to minigames | |||
|- | |||
| movie || Pre-rendered videos | |||
|- | |||
| puid || Unique identifier tables used by the game's database | |||
|- | |||
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
| stage || .PAR archives for locations; models, textures & file list data | |||
|- | |||
| stream || .awb containers; used for music, sound, voices | |||
|} | |||
=== PAR Archives === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Archive name !! Description | |||
|- | |||
| asset || Props; weapons, items used in cutscenes, destructible objects in the game world etc | |||
|- | |||
| chara || Character models, including animals | |||
|- | |||
| cubemap || Cubemap textures | |||
|- | |||
| drama_scanner || Animations for cabaret minigame | |||
|- | |||
| effect || In game effects, such as auras from heat moves or minigame effects, screen effects and so on | |||
|- | |||
| entity || Entity tables for the game | |||
|- | |||
| font ||Font files (and textures) | |||
|- | |||
| lua || Lua scripts | |||
|- | |||
| map ||Minimap models | |||
|- | |||
| motion || Animation files (and contains data for battle animations & movesets along with heat action requirements) | |||
|- | |||
| particle || Particle effects | |||
|- | |||
| sound || .acb containers; used for music, sound, voices | |||
|- | |||
| talk|| Controls dialogues for non-motion capped cutscenes as well as general shops/minigames | |||
|- | |||
| ui || UI textures (Chinese, English, Japanese and Korean) | |||
|- | |||
|} | |||
Latest revision as of 17:13, 29 September 2025
| This page is under construction Check back later for additional changes |
| Yakuza 6: The Song of Life | |
| Also known as: | 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | Play Station 4, Xbox One, Windows |
| Release: | PlayStation 4 JP: December 8, 2016 WW: April 17, 2018 Windows, Xbox One |
| Engine: | Dragon Engine |
| Internal name: | OgreF |
Brief plot
Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.
Yakuza 6 is the first game made with Dragon Engine, and the last installment following Kiryu Kazuma's adventure.
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| auth | Cutscene data |
| boot | |
| camera | Camera animations for shaking |
| db | Database files for the game (Chinese, English, Japanese and Korean) |
| entity_table | |
| flood | |
| hact | Heat action cutscenes |
| light_anim | Light animation files |
| minigame | Data relating to minigames |
| movie | Pre-rendered videos |
| puid | Unique identifier tables used by the game's database |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage | .PAR archives for locations; models, textures & file list data |
| stream | .awb containers; used for music, sound, voices |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
| chara | Character models, including animals |
| cubemap | Cubemap textures |
| drama_scanner | Animations for cabaret minigame |
| effect | In game effects, such as auras from heat moves or minigame effects, screen effects and so on |
| entity | Entity tables for the game |
| font | Font files (and textures) |
| lua | Lua scripts |
| map | Minimap models |
| motion | Animation files (and contains data for battle animations & movesets along with heat action requirements) |
| particle | Particle effects |
| sound | .acb containers; used for music, sound, voices |
| talk | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
| ui | UI textures (Chinese, English, Japanese and Korean) |