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The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]].
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]].


==Game Terms ==
==Game Engine Terms==
A collection of terms to organize games based release and gameplay.
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
* "PS2" Era Games:
 
Refers to the Playstation 2 games including: 
=== "PS2" Era Games ===
#[[Yakuza]]
#[[Yakuza]]
#[[Yakuza 2]]
#[[Yakuza 2]]
#[[Ryu Ga Gotoku 1 + 2 HD Edition]]
#[[Ryu Ga Gotoku 1 + 2 HD Edition]]
<br>


* PXD:
=== Old Old Engine (OOE) ===
Internal name of the game engine used since [[Ryu Ga Gotoku: Kenzan!]]. It has evolved through the years and it is what powers every Ryu Ga Gotoku title to this day. <br>
Since information about the engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
<br>
 
 
* "OOE" Old Old Engine:
Refers to older titles (including Remasters) such as:
#[[Ryu Ga Gotoku: Kenzan!]]
#[[Ryu Ga Gotoku: Kenzan!]]
#[[Yakuza 3]]
#[[Yakuza 3]]
Line 24: Line 16:
#[[Yakuza 4 Remastered]]
#[[Yakuza 4 Remastered]]
#[[Yakuza: Dead Souls]]
#[[Yakuza: Dead Souls]]
<br>


* "OE" Old Engine:
=== Old Engine (OE) ===
Refers to the titles right before the release of the Dragon Engine.<br>
Note: "Magical V" is ''not'' the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
As a side note: "Magical V" is not the official term for OE/OOE games.
 
This includes:
#[[Yakuza 5]]
#[[Yakuza 5]]
#[[Yakuza 5 Remastered]]
#[[Yakuza 5 Remastered]]
Line 36: Line 26:
#[[Yakuza Kiwami]]
#[[Yakuza Kiwami]]
#[[Fist of the North Star: Lost Paradise]]
#[[Fist of the North Star: Lost Paradise]]
<br> 


* "DE" Dragon Engine:
===  Dragon Engine (DE) ===
Refers to titles made in an overhauled PXD. The official name for it is Dragon Engine.
==== DE 1.0 ====
Includes: 
These games run on the first iteration of the Dragon Engine.
#[[Yakuza 6: The Song of Life]]
#[[Yakuza 6: The Song of Life]]
#[[Yakuza Kiwami 2]]
#[[Yakuza Kiwami 2]]
#[[Judgment]]
#[[Judgment]]
<br> 
#[[Ryu Ga Gotoku 7: Hikari To Yami No Yukue (Demo)]] 
 
==== DE 2.0 ====
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.


* "DE 2.0" Dragon Engine Version 2:
Another term used for Dragon Engine after Judgment, noted for different file structural changes.
Includes:
#[[Yakuza: Like a Dragon]]
#[[Yakuza: Like a Dragon]]
#[[Yakuza: Like a Dragon|Virtua Fighter 5: Ultimate Showdown]]
#[[Lost Judgment]]
#[[Lost Judgment]]
<br> 
#[[Like a Dragon Gaiden: The Man Who Erased His Name]]
#[[Like a Dragon: Infinite Wealth]]
#[[Like a Dragon: Infinite Wealth|Virtua Fighter 5: R.E.V.O]]


* "UE" Unreal Engine:
====DE 3.0====
Games partially developed with Unreal Engine.
This iteration is noted for a newer renderer based off the additions made with Infinite Wealth. File handling in memory is also slightly different, with the additions of new minor formats and systems.
Includes:
 
#[[Like a Dragon: Pirate Yakuza in Hawaii]]
# [[Yakuza Kiwami 3]]
 
===Unreal Engine===
#[[Like a Dragon: Ishin!]]
#[[Like a Dragon: Ishin!]]
<br>  
#[[Virtua Fighter 6]]
 
===Unity===
#[[Ryu Ga Gotoku Online]]
#[[Super Monkey Ball Banana Mania]]
 
===Other===
Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.


* Misc Games:
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]  
Games developed for other devices or entirely different games in general.
Not a modding term, just a general categorization.
AKI Engine Games include:
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Def Jam]]
#[[Def Jam]]  


=File Terms =
=File Terms=
*Node:
*Node:
Defines a data structure that files utilize in order to insert different data into the game.
Defines a data structure that files utilize in order to insert different data into the game.

Latest revision as of 23:20, 27 September 2025

The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Engine Terms

The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.

"PS2" Era Games

  1. Yakuza
  2. Yakuza 2
  3. Ryu Ga Gotoku 1 + 2 HD Edition

Old Old Engine (OOE)

  1. Ryu Ga Gotoku: Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls

Old Engine (OE)

Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryu Ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise

Dragon Engine (DE)

DE 1.0

These games run on the first iteration of the Dragon Engine.

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judgment
  4. Ryu Ga Gotoku 7: Hikari To Yami No Yukue (Demo)

DE 2.0

While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.

  1. Yakuza: Like a Dragon
  2. Virtua Fighter 5: Ultimate Showdown
  3. Lost Judgment
  4. Like a Dragon Gaiden: The Man Who Erased His Name
  5. Like a Dragon: Infinite Wealth
  6. Virtua Fighter 5: R.E.V.O

DE 3.0

This iteration is noted for a newer renderer based off the additions made with Infinite Wealth. File handling in memory is also slightly different, with the additions of new minor formats and systems.

  1. Like a Dragon: Pirate Yakuza in Hawaii
  2. Yakuza Kiwami 3

Unreal Engine

  1. Like a Dragon: Ishin!
  2. Virtua Fighter 6

Unity

  1. Ryu Ga Gotoku Online
  2. Super Monkey Ball Banana Mania

Other

Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.