Modding Terms: Difference between revisions
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#Lost Judgment | #Lost Judgment | ||
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*"UE" Unreal Engine: | |||
Games that are developed with Unreal Engine later on. | |||
Includes: | |||
#Like A Dragon: Ishin! | |||
*Misc Games: | *Misc Games: | ||
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#Kurohyou 2: Ryu Ga Gotoku Ashura-hen | #Kurohyou 2: Ryu Ga Gotoku Ashura-hen | ||
#Def Jam | #Def Jam | ||
=File Terms= | =File Terms= |
Revision as of 03:41, 13 December 2022
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Terms
A collection of terms to organize games based release and gameplay.
- "PS2" Era Games:
Refers to the Playstation 2 games including:
- "OOE" Old Old Engine:
Refers to older titles (including Remasters) such as:
- Ryū ga Gotoku Kenzan!
- Yakuza 3
- Yakuza 3 Remastered
- Yakuza 4
- Yakuza 4 Remastered
- Yakuza: Dead Souls
- "OE" Old Engine:
Refers to the titles right before the release of the Dragon Engine. As a side note: "Magical V" is not the official term for OE/OOE games. This includes:
- Yakuza 5
- Yakuza 5 Remastered
- Ryū ga Gotoku Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
- "DE" Dragon Engine:
Refers to titles made in an entirely new engine, after Old Engine games:
- Yakuza 6: The Song of Life
- Yakuza Kiwami 2
- Judge Eyes (Judgment)
- "DE 2.0" Dragon Engine Version 2:
Another term used for Dragon Engine after Judgment, noted for different file structural changes. Includes:
- Yakuza: Like a Dragon
- Lost Judgment
- "UE" Unreal Engine:
Games that are developed with Unreal Engine later on. Includes:
- Like A Dragon: Ishin!
- Misc Games:
Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization. AKI Engine Games include:
- Kurohyou: Ryu Ga Gotoku Shinsho
- Kurohyou 2: Ryu Ga Gotoku Ashura-hen
- Def Jam
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example:
- The MEP File Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
- The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.