(Ryu Ga Gotoku: Kenzan!)/bin: Difference between revisions
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ZeldaMidFES (talk | contribs) (Added descriptions to most of the folder) |
Kamikazzie (talk | contribs) m (Kamikazzie moved page USRDIR/ (Ryu Ga Gotoku: Kenzan!) to (Ryu Ga Gotoku: Kenzan!)/bin: we don't need this extra folder) |
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Line 11: | Line 11: | ||
|- | |- | ||
|armspar/ | |armspar/ | ||
| | |Asset models such as weapons. | ||
|- | |- | ||
|auth/ | |auth/ | ||
Line 20: | Line 20: | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
| | |Additional stage models. | ||
|- | |- | ||
|chara_auth/ | |chara_auth/ | ||
Line 38: | Line 38: | ||
|- | |- | ||
|enemy_dispose/ | |enemy_dispose/ | ||
| | |Battle data. | ||
|- | |- | ||
|font/ | |font/ | ||
Line 56: | Line 56: | ||
|- | |- | ||
|kame/ | |kame/ | ||
| | |Turtle racing minigame data | ||
|- | |- | ||
|light_anim/ | |light_anim/ | ||
Line 78: | Line 78: | ||
|Pre-rendered video files used for | |Pre-rendered video files used for | ||
cutscenes the PS3 might have trouble | cutscenes the PS3 might have trouble | ||
rendering as well as the opening | |||
movie. | rendering as well as the opening movie. | ||
|- | |- | ||
|pausepar/ | |pausepar/ | ||
Line 91: | Line 91: | ||
|Containing multiple images, such as | |Containing multiple images, such as | ||
the SEGA credits, leftover screens | the SEGA credits, leftover screens | ||
from the demo, revelation drawing | |||
textures, | from the demo, revelation drawing textures, among | ||
others. | |||
|- | |- | ||
|pre_btl_cam/ | |pre_btl_cam/ | ||
Line 114: | Line 116: | ||
|Every sound and music trackin the | |Every sound and music trackin the | ||
game, excluding cutscene audio, | game, excluding cutscene audio, | ||
which is split into bgm and voice | which is split into bgm and voice | ||
CVM files for each of their respective | |||
auth files. | CVM files for each of their respective auth files. | ||
|- | |- | ||
|sprite/ | |sprite/ | ||
Line 132: | Line 135: | ||
|- | |- | ||
|wdr_par/ | |wdr_par/ | ||
| | |Text used within textboxes | ||
|- | |- | ||
|yact/ | |yact/ |
Latest revision as of 00:29, 6 April 2025
This is the folder that contains all data relating to Ryu Ga Gotoku: Kenzan!
The table below shows what each folder has inside them (all these folders are located in the USRDIR/ folder "bin"):
Folder | Contents Inside |
---|---|
armspar/ | Asset models such as weapons. |
auth/ | The game's cutscenes. |
btl_cam/ | Battle intro camera test. |
chara_arc/ | Additional stage models. |
chara_auth/ | Cutscene models. |
chara_common/ | Model, skeleton, and texture data. |
chara.par | Character Models |
csepar/ | Contains a majority of UI textures. |
effect/ | |
enemy_dispose/ | Battle data. |
font/ | All fonts within the game. |
fontpar/ | Par file containing all files in the game. |
gamedata/ | PS3 XMB icons, backgrounds and data |
inst_img.pib | |
item/ | Item data |
kame/ | Turtle racing minigame data |
light_anim/ | |
map/ | Map textures |
minigame/ | Folders including files that contain
minigame data. |
module/ | PS3 modules used |
motion/ | Animation data, mainly used to store
battle animations |
movie/ | Pre-rendered video files used for
cutscenes the PS3 might have trouble rendering as well as the opening movie. |
pausepar/ | Contains some more UI textures,
including the map. |
physics/ | Havok Engine Physics data |
picture/ | Containing multiple images, such as
the SEGA credits, leftover screens from the demo, revelation drawing textures, among others. |
pre_btl_cam/ | Camera data for the battle intros. |
savedata/ | Textures and
info used for the save screen. |
scarecrowpar/ | |
scenario/ | A large majority of the text found in the
game, most notably including |
shader/ | PAR files containing shader data. |
sound/ | Every sound and music trackin the
game, excluding cutscene audio, which is split into bgm and voice CVM files for each of their respective auth files. |
sprite/ | Button prompt textures. |
staffroll/ | Credits data |
staffrollpar/ | PAR file containing credits textures |
stage/ | Models and textures for all battle areas
and maps in the game |
wdr_par/ | Text used within textboxes |
yact/ | Contains all heat actions and revelation
animations. |