Yakuza Kiwami 2: Difference between revisions

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Yakuza Kiwami 2 placeholder.
{{Infobox
| Image = K2Art.jpg
| Name = Yakuza Kiwami 2
| Alias = 龍が如く 極2 (Ryū ga Gotoku: Kiwami 2)
| Developer = [[Ryu Ga Gotoku Studio]]
| Publisher = [[SEGA]]
| Platform = [[PlayStation 4]], [[Xbox One]], [[Windows]]
| Release = '''PlayStation 4''' <br> JP: December 7th, 2017 <br> WW: August 28th, 2018 <br> '''Windows''' <br> WW: May 9th, 2019 <br> '''Xbox One''' <br> WW: July 30th, 2020
| Engine = [[Modding Terms | Dragon Engine]]
| Codename = lexus2
}}
 
Yakuza Kiwami 2 is the followup to Yakuza Kiwami. It is the remake of the second title released under the Yakuza name, Yakuza 2. Notable changes include the usage of the Dragon Engine, which had only been used in Yakuza 6 at this point, the replacement of some unique characters with face scanned versions. This includes Tsutomu Bessho, Ryo Takashima, Jiro Kawara, and Wataru Kurahashi. Furthermore, Shinseicho, a small district within Osaka that was present in Yakuza 2 was omitted for Kiwami 2. It's believed that there was a time crunch and a focus on other projects, as Sotenbori itself suffered removal of some areas, as leftovers indicate.
 
Yakuza Kiwami 2 was developed at the same time as Project Judge. The remnants of Project Judge are present on the Windows port, however, they are not on the Japanese PS4 release.
==Folder and Package Structure==
Taken from the latest Steam release.
 
===Folders===
 
{| class="wikitable"
|+
|-
!Folder name!!Description
|-
|3dlut||Look up tables, used for color filters
|-
|artisan||Debug file; serves no purpose
|-
|auth||Cutscene data
|-
|battle_lexus2||Contains data for battle movesets and HACT conditions
|-
|boot||Common textures and miscellaneous boot data
|-
|camera||Camera shake animations
|-
|entity_table||
|-
|flood||Crowd animations combined into a single GMT (likely used for LOD situations)
|-
|font||Font
|-
|hact_lexus2||Heat action cutscenes
|-
|minigame||Data relating to minigames
|-
|movie
|USM videos
|-
|puid||Unique identifier tables used by the game's database
|-
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|stage_lexus2||.PAR archives for locations; models, textures & file list data
|-
|stream
|.awb containers; used for music, sound, voices
|}
 
===PAR Archives===
{| class="wikitable"
|+
|-
!Archive name!!Description
|-
|asset||Props; weapons, items used in cutscenes, destructible objects in the game world etc
|-
|chara||Character models, including animals
|-
|cubemap_lexus2||Cubemap textures
|-
|db||Database files for the game (English and Japanese)
|-
|drama_scanner
|Face animations for Cabaret Club one-to-one events
|-
|effect||In game effects, such as auras from heat moves, or common particle effects for debuffs
|-
|entity_lexus2||Entity jsons and entity tables for each stage
|-
|light_anim_lexus2||Light animation files
|-
|lua||Lua scripts
|-
|map||Minimap models
|-
|motion||Animation files
|-
|particle||Particle effects
|-
|sound||.acb containers; used for music, sound, voices
|-
|talk_lexus2||Dialogue scenes
|-
|ui||UI textures and layouts
|-
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Dragon Engine]]

Latest revision as of 00:17, 6 April 2025

K2Art.jpg
Yakuza Kiwami 2
Also known as: 龍が如く 極2 (Ryū ga Gotoku: Kiwami 2)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 4, Xbox One, Windows
Release: PlayStation 4
JP: December 7th, 2017
WW: August 28th, 2018
Windows
WW: May 9th, 2019
Xbox One
WW: July 30th, 2020
Engine: Dragon Engine
Internal name: lexus2

Yakuza Kiwami 2 is the followup to Yakuza Kiwami. It is the remake of the second title released under the Yakuza name, Yakuza 2. Notable changes include the usage of the Dragon Engine, which had only been used in Yakuza 6 at this point, the replacement of some unique characters with face scanned versions. This includes Tsutomu Bessho, Ryo Takashima, Jiro Kawara, and Wataru Kurahashi. Furthermore, Shinseicho, a small district within Osaka that was present in Yakuza 2 was omitted for Kiwami 2. It's believed that there was a time crunch and a focus on other projects, as Sotenbori itself suffered removal of some areas, as leftovers indicate.

Yakuza Kiwami 2 was developed at the same time as Project Judge. The remnants of Project Judge are present on the Windows port, however, they are not on the Japanese PS4 release.

Folder and Package Structure

Taken from the latest Steam release.

Folders

Folder name Description
3dlut Look up tables, used for color filters
artisan Debug file; serves no purpose
auth Cutscene data
battle_lexus2 Contains data for battle movesets and HACT conditions
boot Common textures and miscellaneous boot data
camera Camera shake animations
entity_table
flood Crowd animations combined into a single GMT (likely used for LOD situations)
font Font
hact_lexus2 Heat action cutscenes
minigame Data relating to minigames
movie USM videos
puid Unique identifier tables used by the game's database
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
stage_lexus2 .PAR archives for locations; models, textures & file list data
stream .awb containers; used for music, sound, voices

PAR Archives

Archive name Description
asset Props; weapons, items used in cutscenes, destructible objects in the game world etc
chara Character models, including animals
cubemap_lexus2 Cubemap textures
db Database files for the game (English and Japanese)
drama_scanner Face animations for Cabaret Club one-to-one events
effect In game effects, such as auras from heat moves, or common particle effects for debuffs
entity_lexus2 Entity jsons and entity tables for each stage
light_anim_lexus2 Light animation files
lua Lua scripts
map Minimap models
motion Animation files
particle Particle effects
sound .acb containers; used for music, sound, voices
talk_lexus2 Dialogue scenes
ui UI textures and layouts