Yakuza 0/Characters/Keiji Shibusawa: Difference between revisions
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==Keiji Shibusawa== | ==Keiji Shibusawa== | ||
Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to [[Yakuza 0/Characters/Kazuma Kiryu | Kiryu Kazuma]]. | Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to [[Yakuza 0/Characters/Kazuma Kiryu |Kiryu Kazuma]]. | ||
==Fighting Styles== | ==Fighting Styles== | ||
Shibusawa's fighting style mirrors that of Kiryu:[[Yakuza 0/Characters/Kazuma Kiryu | Rush]], [[Yakuza 0/Characters/Kazuma Kiryu | Beast]], and [[Yakuza 0/Characters/Kazuma Kiryu | Brawler]]. His style varies depending on the state of his health | Shibusawa's fighting style mirrors that of Kiryu:[[Yakuza 0/Characters/Kazuma Kiryu | Rush]], [[Yakuza 0/Characters/Kazuma Kiryu |Beast]], and [[Yakuza 0/Characters/Kazuma Kiryu |Brawler]]. His style varies depending on the state of his health and each style has unique effect properties in order to differentiate. | ||
===Rush=== | ===Rush=== | ||
Line 10: | Line 10: | ||
Heat Aura: | Heat Aura: | ||
Shibusawa's own version of Rush style, being as fast and potent as Kiryu's. | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="8" |Attack Combos | ! colspan="8" |Attack Combos | ||
Line 24: | Line 24: | ||
|- | |- | ||
|Rush Combo 1 | |Rush Combo 1 | ||
|Jab to Rear Hook | |Lead Jab to Rear Hook | ||
|Jab: ('''6''' - '''9''') | |Lead Jab: ('''6''' - '''9''') | ||
Hook: ('''12''' - '''14''') | Rear Hook: ('''12''' - '''14''') | ||
|'''35''' | |'''35''' | ||
|'''19''' | |'''19''' | ||
Line 39: | Line 39: | ||
|- | |- | ||
|Rush Combo 2 | |Rush Combo 2 | ||
|Front Kick into Rear Backfist Strike | |Rear Front Kick into Rear Backfist Strike | ||
|Front Kick: ('''8''' - '''6''') | |Rear Front Kick: ('''8''' - '''6''') | ||
Rear Backfist Strike: ('''15''' - '''17''') | Rear Backfist Strike: ('''15''' - '''17''') | ||
|'''30''' | |'''30''' | ||
Line 50: | Line 50: | ||
|- | |- | ||
|Rush Combo 3 | |Rush Combo 3 | ||
|Double Backfist Strike → | |Double Rear Backfist Strike → Lead Hook → Rear Uppercut | ||
|Backfist Strike 1: ('''7''' - '''9''') | |Rear Backfist Strike 1: ('''7''' - '''9''') | ||
Backfist Strike 2: ('''15''' - '''17''') | Rear Backfist Strike 2: ('''15''' - '''17''') | ||
Lead Hook: ('''23''' - '''25''') | |||
Uppercut: ('''32''' - '''34''') | Rear Uppercut: ('''32''' - '''34''') | ||
|'''90''' | |'''90''' | ||
|'''19''' | |'''19''' | ||
Line 65: | Line 65: | ||
|- | |- | ||
|Rush Kick Combo 1 | |Rush Kick Combo 1 | ||
| | |Rear Snap Side Kick | ||
|Hitbox: ('''6''' - '''8''') | |Hitbox: ('''6''' - '''8''') | ||
|'''20''' | |'''20''' | ||
Line 79: | Line 79: | ||
|- | |- | ||
|Rush Kick Combo 2 | |Rush Kick Combo 2 | ||
| | |Stepping Rear Hook → Rear Side Hammerfist | ||
| | |Stepping Rear Hook: ('''4''' - '''6''') | ||
Rear Side Hammerfist: ('''14''' - '''16''') | |||
|'''35''' | |'''35''' | ||
|'''0''' | |'''0''' | ||
Line 112: | Line 112: | ||
|- | |- | ||
|Double Punch | |Double Punch | ||
|Lead | |Lead Jab to Ducking Dual Punch | ||
|Lead | |Lead Jab: ('''3''' - '''5''') | ||
Double Punch: ('''11''' - '''14''') | Ducking Double Punch: ('''11''' - '''14''') | ||
|'''60''' | |'''60''' | ||
|'''19''' | |'''19''' | ||
| | | | ||
* Very fast 2 hit attack. | *Very fast 2 hit attack. | ||
* Double Punch '''Guard Breaks'''. | * Double Punch '''Guard Breaks'''. | ||
* Causes a '''Quick Knockdown'''. | * Causes a '''Quick Knockdown'''. | ||
Line 125: | Line 125: | ||
|- | |- | ||
|Run Combo | |Run Combo | ||
|Flying Double Kick → Spinning Hook → Side | |Flying Double Kick → Spinning Lead Hook → Rear Side Hammerfist | ||
|Kick 1: ('''3''' - '''5''') | |Kick 1: ('''3''' - '''5''') | ||
Kick 2: ('''9''' - '''12''') | Kick 2: ('''9''' - '''12''') | ||
Spinning Hook: ('''18''' - '''20''') | Spinning Lead Hook: ('''18''' - '''20''') | ||
Side Hammer Strike: ('''26''' - '''28''') | Rear Side Hammer Strike: ('''26''' - '''28''') | ||
|'''80''' | |'''80''' | ||
|38 | |'''38''' | ||
| | | | ||
* Very fast 4 hit attack combo. | * Very fast 4 hit attack combo. | ||
Line 153: | Line 153: | ||
|- | |- | ||
|Down Kick | |Down Kick | ||
|Punt Kick | |Rear Punt Kick | ||
|Hitbox: ('''6''' - '''8''') | |Hitbox: ('''6''' - '''8''') | ||
|'''20''' | |'''20''' | ||
Line 164: | Line 164: | ||
|- | |- | ||
|Weave Rear Attack | |Weave Rear Attack | ||
|Jab into Rear Hook | |Lead Jab into Rear Hook | ||
|Jab: ('''6''' - '''9''') | |Lead Jab: ('''6''' - '''9''') | ||
Hook: ('''12''' - '''14''') | Rear Hook: ('''12''' - '''14''') | ||
|'''35''' | |'''35''' | ||
|'''19''' | |'''19''' | ||
Line 175: | Line 175: | ||
|- | |- | ||
|Weave Lead Attack | |Weave Lead Attack | ||
| | |Rear Snap Side Kick | ||
|Hitbox: ('''6''' - '''8''') | |Hitbox: ('''6''' - '''8''') | ||
|'''20''' | |'''20''' | ||
Line 205: | Line 205: | ||
|- | |- | ||
|Switch Kick Combo Setup | |Switch Kick Combo Setup | ||
|Telegraph Low Rear Switch Kick | |Telegraph Low Rear Switch Sweep Kick | ||
|Hitbox: ('''35''' - '''37''') | |Hitbox: ('''35''' - '''37''') | ||
|'''15''' | |'''15''' | ||
Line 217: | Line 217: | ||
|- | |- | ||
|Bruce Lee Combo Front SYNC | |Bruce Lee Combo Front SYNC | ||
| | |7 Hit Bruce Lee Combo | ||
|Hitbox 1: (11) | |Hitbox 1: (11) | ||
Hitbox 2: (24) | Hitbox 2: (24) | ||
Line 232: | Line 232: | ||
| | | | ||
* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end. | * A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end. | ||
* The attack combo has a missing hitbox. | |||
|'''CFC Name:''' SYNC_sp_10ren_f | |'''CFC Name:''' SYNC_sp_10ren_f | ||
'''Move Name:''' | '''Move Name:''' E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f | ||
E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f | |||
|- | |- | ||
|Bruce Lee Combo Back SYNC | |Bruce Lee Combo Back SYNC | ||
| | |Back Switch to 7 Hit Bruce Lee Combo | ||
|Hitbox 1: (11) | |Hitbox 1: (11) | ||
Hitbox 2: (24) | Hitbox 2: (24) | ||
Line 252: | Line 252: | ||
| | | | ||
* A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end. | * A very fast and powerful attack combo, which leads to a '''Knockdown''' at the end. | ||
* The attack combo has a missing hitbox. | |||
|'''CFC Name:''' SYNC_sp_10ren_b | |'''CFC Name:''' SYNC_sp_10ren_b | ||
'''Move Name:''' E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b | '''Move Name:''' E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b | ||
Line 368: | Line 369: | ||
Heat Aura: | Heat Aura: | ||
His beast style consist of | His beast style consist of very long windup attacks. However, in exchange for his slowness, his attacks hit much harder, in contrast with Kiryu's Beast speed. He can also pickup chairs + tables and use it against Kiryu. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="8" |Attack Combos | ! colspan="8" |Attack Combos | ||
Line 382: | Line 383: | ||
|- | |- | ||
|Heavy Combo 1 | |Heavy Combo 1 | ||
|Hopping Haymaker | |Rear Hopping Haymaker | ||
| | | | ||
| | | | ||
Line 394: | Line 395: | ||
|- | |- | ||
|Heavy Combo 2 | |Heavy Combo 2 | ||
|Slow Spinning Heel Kick | |Slow Spinning Rear Heel Kick | ||
| | | | ||
| | | | ||
Line 404: | Line 405: | ||
|- | |- | ||
|Heavy Combo 3 | |Heavy Combo 3 | ||
| | |Strong Charging Rear Overhead Haymaker | ||
| | | | ||
| | | | ||
Line 426: | Line 427: | ||
|- | |- | ||
|Shoulder Combo 2 | |Shoulder Combo 2 | ||
|Powerful Shoulder Strike | |Powerful Rear Shoulder Strike | ||
| | | | ||
| | | | ||
Line 463: | Line 464: | ||
| | | | ||
| | | | ||
* An elbow drop, with a fast | * An elbow drop, with a fast recovery. | ||
* Doesn't use this quite often. | * Doesn't use this quite often. | ||
|'''CFC Name:''' | |'''CFC Name:''' | ||
Line 477: | Line 478: | ||
|'''CFC Name:''' | |'''CFC Name:''' | ||
'''Move Name:''' | '''Move Name:''' | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 673: | Line 640: | ||
|'''CFC Name:''' | |'''CFC Name:''' | ||
'''Move Name:''' E_WPH_throw | '''Move Name:''' E_WPH_throw | ||
|} | |||
{| class="wikitable" | |||
! colspan="7" |Unused Moves | |||
|- | |||
!Move Info | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Description | |||
!Move Details | |||
|- | |||
|Pile Driver | |||
|Belly-To-Back Front Pile Driver | |||
| | |||
| | |||
| | |||
| | |||
*A devastating pile driver. | |||
*This move was unused in Yakuza 0. However, re-added the action back to [[Kaito]], in the Spin-off [[Judgment]]. | |||
|'''CFC Name''': | |||
'''Move Name''': E_SBC_SYNC_lapel_nage and E_SBC_SYNC1_lapel_nage | |||
|- | |||
|Back Switch Pile Driver | |||
|Back Switch → Belly-To-Back Front Pile Driver | |||
| | |||
| | |||
| | |||
| | |||
*A devastating pile driver. | |||
*This move was unused in Yakuza 0. However, re-added the action back to [[Kaito]], in the Spin-off [[Judgment]]. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_SYNC_neck_nage and E_SBC_SYNC1_neck_nage | |||
|- | |||
! colspan="7" |Unused Sways | |||
|- | |||
|Beast Roll Right | |||
|Beast Rear Dodge Roll | |||
| | |||
| | |||
| | |||
| | |||
* A dodge roll, which isn't very effective. | |||
* Probably reused from Beast Sway, but re-stanced to Shibusawa Beast. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_kaihi_r | |||
|- | |||
|Beast Roll Left | |||
|Beast Lead Dodge Roll | |||
| | |||
| | |||
| | |||
| | |||
* A dodge roll, which isn't very effective. | |||
* Probably reused from Beast Sway, but re-stanced to Shibusawa Beast. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_kaihi_l | |||
|} | |} | ||
===Brawler=== | ===Brawler=== | ||
Style: Street Fighting + Pro Wrestling | |||
Heat Aura: Red | |||
The final phase of the battle. Shibusawa's Brawler Style is more focused and heavy hitting. He has his own unique guard reversals, attack retaliations, and a decent amount of grab moves. | |||
{| class="wikitable" | |||
! colspan="8" |Attack Combos | |||
|- | |||
!Attack Order | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Attack Effects | |||
!Description | |||
!Move Details | |||
|- | |||
|Combo 1 | |||
|Lead Jab | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
| rowspan="4" | | |||
*A strong string of combos, which causes a heavy launch at the end of it. | |||
|'''CFC Name''': | |||
'''Move Name''': E_SBS_CMB_jab_01 | |||
|- | |||
|Combo 2 | |||
|Ducking Rear Cross | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_jab_02 | |||
|- | |||
|Combo 3 | |||
|Stepping Lead Haymaker | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_jab_03 | |||
|- | |||
|Combo 4 | |||
|Hopping Lead Side Kick | |||
| | |||
| | |||
| | |||
| | |||
* '''Guard Breaks''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_jab_04 | |||
|- | |||
|Body Combo 1 | |||
|Lead Uppercut | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
| rowspan="3" | | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_body_01 | |||
|- | |||
|Body Combo 2 | |||
|Rear Overhead Hook | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_body_02 | |||
|- | |||
|Body Combo 3 | |||
|Rear Scoop Kick | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_body_03 | |||
|- | |||
|Headbutt Combo 1 | |||
|Lunging Rear Superman Punch | |||
| | |||
| | |||
| | |||
| | |||
* '''Guard Breaks''' | |||
| rowspan="2" | | |||
*A short, but fast string of hits. | |||
*Causes stun on the headbutt. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_headbutt_01 | |||
|- | |||
|Headbutt Combo 2 | |||
|Rear Side Headbutt | |||
| | |||
| | |||
| | |||
| | |||
* '''Blockable''' | |||
* '''Stuns''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_CMB_headbutt_02 | |||
|} | |||
{| class="wikitable" | |||
! colspan="7" |Regular Attacks | |||
|- | |||
!Move Info | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Description | |||
!Move Details | |||
|- | |||
|Knockdown Kick | |||
|Rear Scoop Kick | |||
| | |||
| | |||
| | |||
| | |||
*A fast scoop kick. | |||
*Knocks down the player. | |||
*'''Guard Breaks''' | |||
|'''CFC Name''': | |||
'''Move Name''': E_SBS_ATK_kick | |||
|- | |||
|Down Kick | |||
|Rear Low Full Roundhouse Kick | |||
| | |||
| | |||
| | |||
| | |||
* A spinning low kick. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_down | |||
|- | |||
|Stepping Hooks Start | |||
|Stepping Hooks Chain | |||
| | |||
| | |||
| | |||
| | |||
*A combo chain of hooks. | |||
*'''Guard Breaks''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_fook_st | |||
|- | |||
|Stepping Hooks Loop | |||
|Stepping Hooks Chain | |||
| | |||
| | |||
| | |||
| | |||
* A combo chain of hooks continuation. | |||
*'''Guard Breaks''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_fook_lp | |||
|- | |||
|Stepping Hooks End | |||
|Stepping Hooks Chain End | |||
| | |||
| | |||
| | |||
| | |||
* Combo chains ending. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_fook_en | |||
|- | |||
|Stepping Hooks Finisher | |||
|Superman Punch | |||
| | |||
| | |||
| | |||
| | |||
* A jumping superman punch. | |||
* '''Guard Breaks''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_fook_fin | |||
|- | |||
|Taunt | |||
| | |||
| | |||
| | |||
| | |||
| | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_react_provoke | |||
|- | |||
! colspan="7" |Attack Syncs | |||
|- | |||
|Lunging Clothesline | |||
|Charged Lunging Rear Clothesline | |||
| | |||
| | |||
| | |||
| | |||
* A lunging clothesline grab setup. | |||
* Will mostly use this move if the player is far away or sometimes after his '''Hopping Lead Sidekick.''' | |||
* '''Blockable''' | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_ATK_runknee_miss | |||
|- | |||
| rowspan="2" |Bulldogging Knee | |||
| rowspan="2" |Bulldogging Knee Blow to Head | |||
| rowspan="2" | | |||
| rowspan="2" | | |||
| | |||
| rowspan="2" | | |||
* A bulldog grab into a crouched knee blow to the head. | |||
| rowspan="2" |'''CFC Name:''' | |||
'''Move Name:''' E_SBS_SYNC_runknee_nage and E_SBS_SYNC1_runknee_nage | |||
|- | |||
| | |||
|- | |||
! colspan="7" |Guard Reversal | |||
|- | |||
|Guard Reverse | |||
|Fast Open Handed Reverse → Guard Reverse Rear Hook | |||
| | |||
| | |||
| | |||
| | |||
* A unique guard reversal move. | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' | |||
|- | |||
|Bulldog Grab | |||
|Running Bulldog and Hammerfist to Face | |||
| | |||
| | |||
| | |||
| | |||
* A running bulldog to a hammerfist finisher. | |||
|'''CFC Name:''' | |||
'''Move Name:''' | |||
|} | |||
{| class="wikitable" | |||
! colspan="7" |Grabs | |||
|- | |||
!Move Info | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Description | |||
!Move Details | |||
|- | |||
|Grab Attempt | |||
| | |||
| | |||
| | |||
| | |||
| | |||
* | |||
|'''CFC Name''': | |||
'''Move Name''': E_SBC_WPH_ATK_pickup | |||
|- | |||
|Grab Beatdown Start | |||
| | |||
| | |||
| | |||
| | |||
| | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_WPH_CMB_blow_01 | |||
|- | |||
|Grab Beatdown Loop | |||
| | |||
| | |||
| | |||
| | |||
| | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l | |||
|- | |||
|Grab Beatdown End | |||
| | |||
| | |||
| | |||
| | |||
| | |||
* | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBC_WPH_CMB_blow_01_l_fin | |||
|} | |||
{| class="wikitable" | |||
! colspan="7" |Attack Counters | |||
|- | |||
!Move Info | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Description | |||
!Move Details | |||
|- | |||
|Body Hit Counter | |||
|Lunging Lead Sidekick Counter | |||
| | |||
| | |||
| | |||
| | |||
*Attack retaliation counter. | |||
*Causes the player to be '''knocked down'''. | |||
*Most used counter. | |||
*Used when attacked from the body. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_DAM_body_F_rev_lv02 | |||
|- | |||
|Head Hit Counter | |||
|Lunging Headbutt Counter | |||
| | |||
| | |||
| | |||
| | |||
*Attack retaliation counter. | |||
*Less used counter. | |||
*Used when attacked from the head. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_DAM_head_F_rev_lv02 | |||
|- | |||
|Leg Hit Counter | |||
|Stepping Shin Kick Counter | |||
| | |||
| | |||
| | |||
| | |||
*Attack retaliation counter. | |||
*Less used counter. | |||
*Used when attacked from the leg. | |||
|'''CFC Name:''' | |||
'''Move Name:''' E_SBS_DAM_leg_F_rev_lv01 | |||
|} | |||
{| class="wikitable" | |||
! colspan="7" |Sway Attacks | |||
|- | |||
!Move Info | |||
!Move Summary | |||
!Hitbox Frames | |||
!Damage | |||
!Heat | |||
!Description | |||
!Move Details | |||
|- | |||
|Front Attack Sway | |||
|Rear Overhead Roundhouse Elbow | |||
| | |||
| | |||
| | |||
| | |||
*A fast front sway attack. | |||
|'''CFC Name:''' ATK_sway_f | |||
'''Move Name:''' E_SBS_ATK_sway_f | |||
|- | |||
|Back Attack Sway | |||
|Rear Side Kick | |||
| | |||
| | |||
| | |||
| | |||
*A slow back sway attack. | |||
|'''CFC Name:''' ATK_sway_b | |||
'''Move Name:''' E_SBS_ATK_sway_b | |||
|- | |||
|Left Attack Sway | |||
|Lead Uppercut | |||
| | |||
| | |||
| | |||
| | |||
*A slow left sway attack. | |||
|'''CFC Name:''' ATK_sway_l | |||
'''Move Name:''' E_SBS_ATK_sway_l | |||
|- | |||
|Right Attack Sway | |||
|Rear Uppercut | |||
| | |||
| | |||
| | |||
| | |||
*A slow right sway attack. | |||
|'''CFC Name:''' ATK_sway_r | |||
'''Move Name:''' E_SBS_ATK_sway_r | |||
|} | |||
===Heat Actions=== | ===Heat Actions=== | ||
(Specify that this boss does not have unique heat actions) | (Specify that this boss does not have unique heat actions) |
Latest revision as of 15:06, 24 March 2025
Keiji Shibusawa
Keiji Shibusawa (渋沢啓治) serves as one of the three Dojima Family lieutenants and as the Patriarch of the Shibusawa Family. He is the final boss of Yakuza 0, serving as a foil to Kiryu Kazuma.
Fighting Styles
Shibusawa's fighting style mirrors that of Kiryu: Rush, Beast, and Brawler. His style varies depending on the state of his health and each style has unique effect properties in order to differentiate.
Rush
Style: Swift Rush Kickboxing
Heat Aura:
Shibusawa's own version of Rush style, being as fast and potent as Kiryu's.
Attack Combos | |||||||
---|---|---|---|---|---|---|---|
Attack Order | Move Summary | Hitbox Frames | Damage | Heat | Attack Effects | Description | Move Details |
Rush Combo 1 | Lead Jab to Rear Hook | Lead Jab: (6 - 9)
Rear Hook: (12 - 14) |
35 | 19 |
|
|
CFC Name: CMB_rush_01
Move Name: E_SBH_CMB_rush_01 |
Rush Combo 2 | Rear Front Kick into Rear Backfist Strike | Rear Front Kick: (8 - 6)
Rear Backfist Strike: (15 - 17) |
30 | 0 |
|
CFC Name: CMB_rush_02
Move Name: E_SBH_CMB_rush_02 | |
Rush Combo 3 | Double Rear Backfist Strike → Lead Hook → Rear Uppercut | Rear Backfist Strike 1: (7 - 9)
Rear Backfist Strike 2: (15 - 17) Lead Hook: (23 - 25) Rear Uppercut: (32 - 34) |
90 | 19 |
|
CFC Name: CMB_rush_03
Move Name: E_SBH_CMB_rush_03 | |
Rush Kick Combo 1 | Rear Snap Side Kick | Hitbox: (6 - 8) | 20 | 19 |
|
|
CFC Name: CMB_kick_01
Move Name: E_SBH_CMB_kick_01 |
Rush Kick Combo 2 | Stepping Rear Hook → Rear Side Hammerfist | Stepping Rear Hook: (4 - 6)
Rear Side Hammerfist: (14 - 16) |
35 | 0 |
|
CFC Name: CMB_kick_02
Move Name: E_SBH_CMB_kick_02 | |
Rush Kick Combo 3 | Lead Front Kick → Lead Side Kick | Lead Front Kick: (6 - 9)
Lead Side Kick: (15 - 17) |
55 | 19 |
|
CFC Name: CMB_kick_03
Move Name: E_SBH_CMB_kick_03 |
Regular Attacks | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Double Punch | Lead Jab to Ducking Dual Punch | Lead Jab: (3 - 5)
Ducking Double Punch: (11 - 14) |
60 | 19 |
|
CFC Name: ATK_doublepunch
Move Name: E_SBH_ATK_doublepunch |
Run Combo | Flying Double Kick → Spinning Lead Hook → Rear Side Hammerfist | Kick 1: (3 - 5)
Kick 2: (9 - 12) Spinning Lead Hook: (18 - 20) Rear Side Hammer Strike: (26 - 28) |
80 | 38 |
|
CFC Name: ATK_run_combo
Move Name: E_SBH_ATK_run_combo |
Side Kick | Lead High Side Kick | Hitbox: (6 - 8) | 30 | 19 |
|
CFC Name: ATK_sidekick
Move name: E_SBH_ATK_sidekick |
Down Kick | Rear Punt Kick | Hitbox: (6 - 8) | 20 | 19 |
|
CFC Name: ATK_down_kick
Move Name: E_SBH_ATK_down_kick |
Weave Rear Attack | Lead Jab into Rear Hook | Lead Jab: (6 - 9)
Rear Hook: (12 - 14) |
35 | 19 |
|
CFC Name: ATK_wave_r
Move Name: E_SBH_ATK_weave_r |
Weave Lead Attack | Rear Snap Side Kick | Hitbox: (6 - 8) | 20 | 19 |
|
CFC Name: ATK_wave_l
Move Name: E_SBH_ATK_weave_l |
Taunt | Generic Taunt |
|
CFC Name:
Move Name: E_SBH_react_provoke | |||
Attack Syncs | ||||||
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Switch Kick Combo Setup | Telegraph Low Rear Switch Sweep Kick | Hitbox: (35 - 37) | 15 | 19 |
|
CFC Name: ATK_sp_10ren_miss
Move Name: E_SBH_ATK_sp_10ren_miss |
Bruce Lee Combo Front SYNC | 7 Hit Bruce Lee Combo | Hitbox 1: (11)
Hitbox 2: (24) Hitbox 3: (35) Hitbox 4: (45) Hitbox 5: (57) Hitbox 6: (70) |
220 | 57 |
|
CFC Name: SYNC_sp_10ren_f
Move Name: E_SBH_SYNC_sp_10ren_f and E_SBH_SYNC1_sp_10ren_f |
Bruce Lee Combo Back SYNC | Back Switch to 7 Hit Bruce Lee Combo | Hitbox 1: (11)
Hitbox 2: (24) Hitbox 3: (35) Hitbox 4: (45) Hitbox 5: (57) Hitbox 6: (70) |
220 | 57 |
|
CFC Name: SYNC_sp_10ren_b
Move Name: E_SBH_SYNC_sp_10ren_b and E_SBH_SYNC1_sp_10ren_b |
Sway Attacks | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Front Attack Sway | Multiple (3) Fast Punches | Rear Punch: (2 - 4)
Lead Punch: (9 - 11) Rear Punch: (16 - 18) |
40 | 19 |
|
CFC Name: ATK_sway_f
Move Name: E_SBH_ATK_sway_f |
Back Attack Sway | Lead Swing Kick → Rear Spinning Heel Kick | Lead Swing Kick: (6 - 9)
Rear Spinning Heel Kick: (21 - 24) |
35 | 38 |
|
CFC Name: ATK_sway_b
Move Name: E_SBH_ATK_sway_b |
Left Attack Sway | Lead Hook → Lead Side Kick | Lead Hook: (4 - 6)
Lead Side Kick: (17 - 19) |
35 | 38 |
|
CFC Name: ATK_sway_l
Move Name: E_SBH_ATK_sway_l |
Right Attack Sway | Rear Hook → Rear Side Kick | Rear Hook: (3 - 7)
Rear Side Kick: (14 - 17) |
35 | 38 |
|
CFC Name: ATK_sway_r
Move Name: E_SBH_ATK_sway_r |
Unique Moves | ||||
---|---|---|---|---|
Move Info | Move Summary | IFrames | Description | Move Details |
Special Weave Front | Ducking Forward Weave | (0 - 18) |
|
CFC Name: weave_f
Move Name: E_SBH_weave_f |
Special Weave Back | Ducking Back Weave | (0 - 18) |
|
CFC Name: weave_b
Move Name: E_SBH_weave_b |
Special Weave Left | Ducking Left Weave | (0 - 15) |
|
CFC Name: weave_l
Move Name: E_SBH_weave_l |
Special Weave Right | Ducking Right Weave | (0 - 15) |
|
CFC Name: weave_r
Move Name: E_SBH_weave_r |
Beast
Style: Heavy Street Fighting + Pro Wrestling
Heat Aura:
His beast style consist of very long windup attacks. However, in exchange for his slowness, his attacks hit much harder, in contrast with Kiryu's Beast speed. He can also pickup chairs + tables and use it against Kiryu.
Attack Combos | |||||||
---|---|---|---|---|---|---|---|
Attack Order | Move Summary | Hitbox Frames | Damage | Heat | Attack Effects | Description | Move Details |
Heavy Combo 1 | Rear Hopping Haymaker |
|
|
CFC Name:
Move Name: E_SBC_CMB_a_01 | |||
Heavy Combo 2 | Slow Spinning Rear Heel Kick |
|
CFC Name:
Move Name: E_SBC_CMB_a_02 | ||||
Heavy Combo 3 | Strong Charging Rear Overhead Haymaker |
|
CFC Name:
Move Name: E_SBC_CMB_a_03 | ||||
Shoulder Combo 1 | Lead Uppercut |
|
|
CFC Name:
Move Name: E_SBC_CMB_b_01 | |||
Shoulder Combo 2 | Powerful Rear Shoulder Strike |
|
CFC Name:
Move Name: E_SBC_CMB_b_02 |
Regular Attacks | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Axe Handle | Heavy Jumping Axe Handle |
|
CFC Name:
Move Name: E_SBC_ATK_hammer | |||
Down Attack | Jumping Elbow Drop |
|
CFC Name:
Move Name: E_SBC_ATK_down | |||
Taunt | Generic Taunt |
|
CFC Name:
Move Name: |
Table Attack Combos | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Table Pickup | Heavy Object Grab to Spinning Rear Swing |
|
CFC Name:
Move Name: E_SBC_WPC_ATK_pickup | |||
Diagonal Lead Swing | Slow Lead Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPC_CMB_blow_01 | |||
Diagonal Lead Swing | Slow Lead Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPC_CMB_blow_02_l | |||
Heavy Table Slam | Slow Heavy Downwards Throw |
|
CFC Name:
Move Name: E_SBC_WPC_CMB_blow_02_l_fin | |||
Diagonal Rear Swing | Slow Rear Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPC_CMB_blow_02_r | |||
Heavy Table Slam | Slow Heavy Downwards Throw |
|
CFC Name:
Move Name: E_SBC_WPC_CMB_blow_02_r_fin | |||
Table Throw | Common Goon Object Throw |
|
CFC Name:
Move Name: E_WPC_throw |
Chair Attack Combos | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Chair Pickup | Light Object Grab to Spinning Rear Swing |
|
CFC Name:
Move Name: E_SBC_WPH_ATK_pickup | |||
Diagonal Lead Swing | Lead Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01 | |||
Diagonal Lead Swing | Fast Lead Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_l | |||
Chair Slam | Slow Heavy Downwards Throw |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_l_fin | |||
Diagonal Rear Swing | Fast Rear Diagonal Swing |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_r | |||
Chair Slam | Slow Heavy Downwards Throw |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_r_fin | |||
Chair Throw | Common Goon Object Throw |
|
CFC Name:
Move Name: E_WPH_throw |
Unused Moves | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Pile Driver | Belly-To-Back Front Pile Driver | CFC Name:
Move Name: E_SBC_SYNC_lapel_nage and E_SBC_SYNC1_lapel_nage | ||||
Back Switch Pile Driver | Back Switch → Belly-To-Back Front Pile Driver | CFC Name:
Move Name: E_SBC_SYNC_neck_nage and E_SBC_SYNC1_neck_nage | ||||
Unused Sways | ||||||
Beast Roll Right | Beast Rear Dodge Roll |
|
CFC Name:
Move Name: E_SBC_kaihi_r | |||
Beast Roll Left | Beast Lead Dodge Roll |
|
CFC Name:
Move Name: E_SBC_kaihi_l |
Brawler
Style: Street Fighting + Pro Wrestling
Heat Aura: Red
The final phase of the battle. Shibusawa's Brawler Style is more focused and heavy hitting. He has his own unique guard reversals, attack retaliations, and a decent amount of grab moves.
Attack Combos | |||||||
---|---|---|---|---|---|---|---|
Attack Order | Move Summary | Hitbox Frames | Damage | Heat | Attack Effects | Description | Move Details |
Combo 1 | Lead Jab |
|
|
CFC Name:
Move Name: E_SBS_CMB_jab_01 | |||
Combo 2 | Ducking Rear Cross |
|
CFC Name:
Move Name: E_SBS_CMB_jab_02 | ||||
Combo 3 | Stepping Lead Haymaker |
|
CFC Name:
Move Name: E_SBS_CMB_jab_03 | ||||
Combo 4 | Hopping Lead Side Kick |
|
CFC Name:
Move Name: E_SBS_CMB_jab_04 | ||||
Body Combo 1 | Lead Uppercut |
|
|
CFC Name:
Move Name: E_SBS_CMB_body_01 | |||
Body Combo 2 | Rear Overhead Hook |
|
CFC Name:
Move Name: E_SBS_CMB_body_02 | ||||
Body Combo 3 | Rear Scoop Kick |
|
CFC Name:
Move Name: E_SBS_CMB_body_03 | ||||
Headbutt Combo 1 | Lunging Rear Superman Punch |
|
|
CFC Name:
Move Name: E_SBS_CMB_headbutt_01 | |||
Headbutt Combo 2 | Rear Side Headbutt |
|
CFC Name:
Move Name: E_SBS_CMB_headbutt_02 |
Regular Attacks | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Knockdown Kick | Rear Scoop Kick |
|
CFC Name:
Move Name: E_SBS_ATK_kick | |||
Down Kick | Rear Low Full Roundhouse Kick |
|
CFC Name:
Move Name: E_SBS_ATK_down | |||
Stepping Hooks Start | Stepping Hooks Chain |
|
CFC Name:
Move Name: E_SBS_ATK_fook_st | |||
Stepping Hooks Loop | Stepping Hooks Chain |
|
CFC Name:
Move Name: E_SBS_ATK_fook_lp | |||
Stepping Hooks End | Stepping Hooks Chain End |
|
CFC Name:
Move Name: E_SBS_ATK_fook_en | |||
Stepping Hooks Finisher | Superman Punch |
|
CFC Name:
Move Name: E_SBS_ATK_fook_fin | |||
Taunt |
|
CFC Name:
Move Name: E_SBS_react_provoke | ||||
Attack Syncs | ||||||
Lunging Clothesline | Charged Lunging Rear Clothesline |
|
CFC Name:
Move Name: E_SBS_ATK_runknee_miss | |||
Bulldogging Knee | Bulldogging Knee Blow to Head |
|
CFC Name:
Move Name: E_SBS_SYNC_runknee_nage and E_SBS_SYNC1_runknee_nage | |||
Guard Reversal | ||||||
Guard Reverse | Fast Open Handed Reverse → Guard Reverse Rear Hook |
|
CFC Name:
Move Name: | |||
Bulldog Grab | Running Bulldog and Hammerfist to Face |
|
CFC Name:
Move Name: |
Grabs | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Grab Attempt |
|
CFC Name:
Move Name: E_SBC_WPH_ATK_pickup | ||||
Grab Beatdown Start |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01 | ||||
Grab Beatdown Loop |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_l | ||||
Grab Beatdown End |
|
CFC Name:
Move Name: E_SBC_WPH_CMB_blow_01_l_fin |
Attack Counters | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Body Hit Counter | Lunging Lead Sidekick Counter |
|
CFC Name:
Move Name: E_SBS_DAM_body_F_rev_lv02 | |||
Head Hit Counter | Lunging Headbutt Counter |
|
CFC Name:
Move Name: E_SBS_DAM_head_F_rev_lv02 | |||
Leg Hit Counter | Stepping Shin Kick Counter |
|
CFC Name:
Move Name: E_SBS_DAM_leg_F_rev_lv01 |
Sway Attacks | ||||||
---|---|---|---|---|---|---|
Move Info | Move Summary | Hitbox Frames | Damage | Heat | Description | Move Details |
Front Attack Sway | Rear Overhead Roundhouse Elbow |
|
CFC Name: ATK_sway_f
Move Name: E_SBS_ATK_sway_f | |||
Back Attack Sway | Rear Side Kick |
|
CFC Name: ATK_sway_b
Move Name: E_SBS_ATK_sway_b | |||
Left Attack Sway | Lead Uppercut |
|
CFC Name: ATK_sway_l
Move Name: E_SBS_ATK_sway_l | |||
Right Attack Sway | Rear Uppercut |
|
CFC Name: ATK_sway_r
Move Name: E_SBS_ATK_sway_r |
Heat Actions
(Specify that this boss does not have unique heat actions) (Insert a table including:
-Transitional Hacts that play when Shibusawa's hp lowers -Rare heat action where Kiryu can reverse Shibusawa's table weapon
)