Yakuza: Like a Dragon/db: Difference between revisions

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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
! File name !! Purpose
! File name 
| Purpose
|-
|-
| access_type ||  
| access_type || Controls text/icons shown for interactables
|-
|-
| achievement_bind_bind_list ||  
| achievement_bind_bind_list ||  
Line 64: Line 65:
| animal_ik_type ||  
| animal_ik_type ||  
|-
|-
| [[Yakuza: Like a Dragon/db/arms | arms]] || Equipment stats and properties
| [[Yakuza: Like a Dragon/db/arms |arms]] || Equipment stats and properties
|-
|-
| asset_arms_category ||  
| asset_arms_category ||  
Line 72: Line 73:
| asset_arms_parameter ||  
| asset_arms_parameter ||  
|-
|-
| asset_asset_name ||  
| asset_asset_name || Stores asset names, referenced by asset_id.dat in asset.par
|-
|-
| asset_asset_name_judge || Leftover from Judgment, unused
| asset_asset_name_judge || Leftover from Judgment
|-
|-
| asset_asset_name_lexus2 || Leftover from Kiwami 2, unused
| asset_asset_name_lexus2 || Leftover from Kiwami 2
|-
|-
| asset_break_random_arms_drop ||  
| asset_break_random_arms_drop ||  
Line 118: Line 119:
| attachment_node ||  
| attachment_node ||  
|-
|-
| auth || Subtitles for cutscenes
| auth || Subtitles for motion-captured cutscenes
|-
|-
| auth_costume_change ||  
| auth_costume_change || Leftover from Kiwami 2, controls outfit choices
|-
|-
| auth_light_preset ||  
| auth_light_preset ||  
Line 130: Line 131:
| auth_priority ||  
| auth_priority ||  
|-
|-
| auth_scene_property || Appears to control variables for cutscenes, but doesn't work?
| auth_scene_property || Controls variables such as stages & locations within those for cutscenes
|-
|-
| auth_taxi ||  
| auth_taxi || Controls destinations available for a stage and when the options appear in the menu (timeline)
|-
|-
| battle_action_info ||  
| battle_action_info ||  
Line 140: Line 141:
| battle_arena_floor ||  
| battle_arena_floor ||  
|-
|-
| battle_arena_rule ||  
| battle_arena_rule || Battle rules for floors in the Arena
|-
|-
| battle_asset_info ||  
| battle_asset_info ||  
Line 150: Line 151:
| battle_bhv_weapon_parts ||  
| battle_bhv_weapon_parts ||  
|-
|-
| battle_bomb_info ||  
| battle_bomb_info || Controls "Battle Bomb" (AoE) mechanics; such as damage, additional effects etc
|-
|-
| battle_bullet_info ||  
| battle_bullet_info || Controls bullet mechanics; such as damage, additional effects etc (unused in 7?)
|-
|-
| battle_coliball ||  
| battle_coliball ||  
Line 164: Line 165:
| battle_command_test ||  
| battle_command_test ||  
|-
|-
| battle_config ||  
| battle_config || Controls basic settings for a battle, such as BTLST, BTLEND, caption and more
|-
|-
| battle_ctrltype || Controls movesets for mobs, split into 'classes'
| battle_ctrltype || Controls movesets for mobs, split into 'classes'
Line 206: Line 207:
| battle_skill ||  
| battle_skill ||  
|-
|-
| battle_sphit_info ||  
| battle_sphit_info || Leftover from Kiwami 2 (technically Judgment)
|-
|-
| battle_sp_hact_map ||  
| battle_sp_hact_map ||  
Line 216: Line 217:
| battle_stun_type ||  
| battle_stun_type ||  
|-
|-
| battle_tougijyo_bonus ||  
| battle_tougijyo_bonus || Leftover from Kiwami 2
|-
|-
| battle_tougijyo_fighter_info ||  
| battle_tougijyo_fighter_info || Leftover from Kiwami 2
|-
|-
| battle_tougijyo_message ||  
| battle_tougijyo_message || Leftover from Kiwami 2
|-
|-
| battle_tougijyo_rank_info ||  
| battle_tougijyo_rank_info || Leftover from Kiwami 2
|-
|-
| battle_tougijyo_select_match ||  
| battle_tougijyo_select_match || Leftover from Kiwami 2
|-
|-
| battle_tougijyo_stage_type ||  
| battle_tougijyo_stage_type || Leftover from Kiwami 2
|-
|-
| battle_valid_skill_set ||  
| battle_valid_skill_set ||  
|-
|-
| bouncer_mission ||  
| bouncer_mission || Leftover from Kiwami 2, bouncer menu selections
|-
|-
| bouncer_param ||  
| bouncer_param || Leftover from Kiwami 2, bouncer challenge effects in fights
|-
|-
| callback_bool_preparing_result ||  
| callback_bool_preparing_result ||  
Line 244: Line 245:
| callback_void_void ||  
| callback_void_void ||  
|-
|-
| camera_shake ||  
| camera_shake || List of camera .CMT files that are in the 'runtime/media/data/camera' folder and their IDs
|-
|-
| caption ||  
| caption ||  
Line 250: Line 251:
| caption_type ||  
| caption_type ||  
|-
|-
| car_kind ||  
| car_kind || The asset ID of a vehicle, the stage it appears in, seat count and more
|-
|-
| car_list_kind ||  
| car_list_kind || A list of car_kind IDs a road has in a stage (this would be referenced in the "general_car_road" entity type)
|-
|-
| caution_difficulty ||  
| caution_difficulty ||  
Line 274: Line 275:
| character_battle_transform ||  
| character_battle_transform ||  
|-
|-
| character_bone_type ||  
| character_bone_type || Lists bone models that exist in chara/bone
|-
|-
| character_caba_characters || Leftover from Kiwami 2, unused
| character_caba_characters || Leftover from Kiwami 2
|-
|-
| character_caba_dress_model_base_tex_list || Leftover from Kiwami 2, unused
| character_caba_dress_model_base_tex_list || Leftover from Kiwami 2
|-
|-
| character_caba_dress_model_list || Leftover from Kiwami 2, unused
| character_caba_dress_model_list || Leftover from Kiwami 2
|-
|-
| character_caba_eyebrow_change_index_list || Leftover from Kiwami 2, unused
| character_caba_eyebrow_change_index_list || Leftover from Kiwami 2
|-
|-
| character_caba_eyelash_change_index_list || Leftover from Kiwami 2, unused
| character_caba_eyelash_change_index_list || Leftover from Kiwami 2
|-
|-
| character_caba_eyeline_change_index_list || Leftover from Kiwami 2, unused
| character_caba_eyeline_change_index_list || Leftover from Kiwami 2
|-
|-
| character_caba_hair_bone_offset_list || Leftover from Kiwami 2, unused
| character_caba_hair_bone_offset_list || Leftover from Kiwami 2
|-
|-
| character_caba_hair_bone_type || Leftover from Kiwami 2, unused
| character_caba_hair_bone_type || Leftover from Kiwami 2
|-
|-
| character_caba_hair_model_list || Leftover from Kiwami 2, unused
| character_caba_hair_model_list || Leftover from Kiwami 2
|-
|-
| character_caba_model_hair || Leftover from Kiwami 2, unused
| character_caba_model_hair || Leftover from Kiwami 2
|-
|-
| character_caba_model_tops || Leftover from Kiwami 2, unused
| character_caba_model_tops || Leftover from Kiwami 2
|-
|-
| character_caba_tex_change || Leftover from Kiwami 2, unused
| character_caba_tex_change || Leftover from Kiwami 2
|-
|-
| character_caba_tex_change_list || Leftover from Kiwami 2, unused
| character_caba_tex_change_list || Leftover from Kiwami 2
|-
|-
| character_character_data || Character/pedestrian information
| character_character_data || Character/pedestrian information
|-
|-
| character_character_data_judge || Leftover from Kiwami 2, unused
| character_character_data_judge || Leftover from Judgment development
|-
|-
| character_common_texture ||  
| character_common_texture ||  
|-
|-
| character_common_texture_judge || Leftover from Kiwami 2, unused
| character_common_texture_judge || Leftover from Judgment development
|-
|-
| character_culling_bias ||  
| character_culling_bias ||  
Line 334: Line 335:
| [[Yakuza: Like a Dragon/db/character model model data|character_model_model_data]] || What models to load for characters referenced in character_character_data  
| [[Yakuza: Like a Dragon/db/character model model data|character_model_model_data]] || What models to load for characters referenced in character_character_data  
|-
|-
| character_model_model_data_judge || Leftover from Kiwami 2, unused
| character_model_model_data_judge || Leftover from Judgment development
|-
|-
| character_npc_ability_set ||  
| character_npc_ability_set ||  
Line 474: Line 475:
| check_point ||  
| check_point ||  
|-
|-
| clan_creator ||  
| clan_creator || Leftover from Kiwami 2
|-
|-
| clan_creator_ability ||  
| clan_creator_ability || Leftover from Kiwami 2
|-
|-
| clan_creator_btl_log ||  
| clan_creator_btl_log || Leftover from Kiwami 2
|-
|-
| clan_creator_enemy_level ||  
| clan_creator_enemy_level || Leftover from Kiwami 2
|-
|-
| clan_creator_exp_table ||  
| clan_creator_exp_table || Leftover from Kiwami 2
|-
|-
| clan_creator_gacha_price ||  
| clan_creator_gacha_price || Leftover from Kiwami 2
|-
|-
| clan_creator_guard ||  
| clan_creator_guard || Leftover from Kiwami 2
|-
|-
| clan_creator_main_menu ||  
| clan_creator_main_menu || Leftover from Kiwami 2
|-
|-
| clan_creator_member ||  
| clan_creator_member || Leftover from Kiwami 2
|-
|-
| clan_creator_mission ||  
| clan_creator_mission || Leftover from Kiwami 2
|-
|-
| clan_creator_online_rank ||  
| clan_creator_online_rank || Leftover from Kiwami 2
|-
|-
| clan_creator_organization_combi ||  
| clan_creator_organization_combi || Leftover from Kiwami 2
|-
|-
| clan_creator_rank ||  
| clan_creator_rank || Leftover from Kiwami 2
|-
|-
| clan_creator_rarity ||  
| clan_creator_rarity || Leftover from Kiwami 2
|-
|-
| clan_creator_skill ||  
| clan_creator_skill || Leftover from Kiwami 2
|-
|-
| clan_creator_skill_category ||  
| clan_creator_skill_category || Leftover from Kiwami 2
|-
|-
| clan_creator_skill_effect ||  
| clan_creator_skill_effect || Leftover from Kiwami 2
|-
|-
| clan_creator_skill_effect_kind ||  
| clan_creator_skill_effect_kind || Leftover from Kiwami 2
|-
|-
| clan_creator_skill_effect_target ||  
| clan_creator_skill_effect_target || Leftover from Kiwami 2
|-
|-
| clan_creator_skill_target ||  
| clan_creator_skill_target || Leftover from Kiwami 2
|-
|-
| clan_creator_special_attack ||  
| clan_creator_special_attack || Leftover from Kiwami 2
|-
|-
| clan_creator_tension ||  
| clan_creator_tension || Leftover from Kiwami 2
|-
|-
| clan_creator_var ||  
| clan_creator_var || Leftover from Kiwami 2
|-
|-
| clock_pkg_clock_pkg ||  
| clock_pkg_clock_pkg ||  
|-
|-
| coin_locker ||  
| coin_locker || Leftover from Kiwami 2
|-
|-
| collision_filter_template ||  
| collision_filter_template ||  
Line 534: Line 535:
| complete_group ||  
| complete_group ||  
|-
|-
| continue_info_root ||  
| continue_info_root || Options when you are about to encounter a game over (retry, retry with full recovery, etc.)
|-
|-
| continue_info_tips_condition ||  
| continue_info_tips_condition || Tips for the continue screen
|-
|-
| continue_root ||  
| continue_root || Leftover from Judgment
|-
|-
| continue_tips_condition ||  
| continue_tips_condition || Unused
|-
|-
| controller_guide ||  
| controller_guide ||  
Line 546: Line 547:
| cooking_list ||  
| cooking_list ||  
|-
|-
| costume_change_exclusion_list ||  
| costume_change_exclusion_list || Leftover from Judgment
|-
|-
| create_item ||  
| create_item ||  
Line 552: Line 553:
| create_item_list ||  
| create_item_list ||  
|-
|-
| credits ||  
| credits || UI texture list for the staffroll
|-
|-
| daynight_change_timeline_list ||  
| daynight_change_timeline_list ||  
|-
|-
| db2_test ||  
| db2_test || Test file
|-
|-
| db2_test_array ||  
| db2_test_array || Test file
|-
|-
| dbg_auth_game_mode ||  
| dbg_auth_game_mode || Test file
|-
|-
| db_example_array_of_puid ||  
| db_example_array_of_puid || Test file
|-
|-
| db_example_array_of_table ||  
| db_example_array_of_table || Test file
|-
|-
| db_example_array_of_table_and_puid_as_array_index ||  
| db_example_array_of_table_and_puid_as_array_index || Test file
|-
|-
| db_example_array_of_timeline ||  
| db_example_array_of_timeline || Test file
|-
|-
| db_example_array_of_u32 ||  
| db_example_array_of_u32 || Test file
|-
|-
| db_example_assign_obsolete ||  
| db_example_assign_obsolete || Test file
|-
|-
| db_example_check_cell_is_empty_or_not ||  
| db_example_check_cell_is_empty_or_not || Test file
|-
|-
| db_example_color_field ||  
| db_example_color_field || Test file
|-
|-
| db_example_default_value ||  
| db_example_default_value || Test file
|-
|-
| db_example_fixed_point ||  
| db_example_fixed_point || Test file
|-
|-
| db_example_foo ||  
| db_example_foo || Test file
|-
|-
| db_example_output_to_app ||  
| db_example_output_to_app || Test file
|-
|-
| db_example_overwrite_value_per_series ||  
| db_example_overwrite_value_per_series || Test file
|-
|-
| db_example_per_series_value ||  
| db_example_per_series_value || Test file
|-
|-
| db_example_puid_as_array_index ||  
| db_example_puid_as_array_index || Test file
|-
|-
| db_example_reference_subtable ||  
| db_example_reference_subtable || Test file
|-
|-
| db_example_setting_per_table ||  
| db_example_setting_per_table || Test file
|-
|-
| db_example_subtables ||  
| db_example_subtables || Test file
|-
|-
| db_example_subtable_main_table ||  
| db_example_subtable_main_table || Test file
|-
|-
| db_example_u32_color ||  
| db_example_u32_color || Test file
|-
|-
| db_example_use_message_as_display_name ||  
| db_example_use_message_as_display_name || Test file
|-
|-
| db_example_use_xlsx_file_type ||  
| db_example_use_xlsx_file_type || Test file
|-
|-
| db_example_vd256_field ||  
| db_example_vd256_field || Test file
|-
|-
| db_example_vf128_color ||  
| db_example_vf128_color || Test file
|-
|-
| db_example_vf128_field ||  
| db_example_vf128_field || Test file
|-
|-
| db_example_vf128_vector ||  
| db_example_vf128_vector || Test file
|-
|-
| db_unittest_test ||  
| db_unittest_test || Test file
|-
|-
| db_unittest_test_array ||  
| db_unittest_test_array || Test file
|-
|-
| db_unittest_test_subgroup ||  
| db_unittest_test_subgroup || Test file
|-
|-
| db_unittest_values_by_field ||  
| db_unittest_values_by_field || Test file
|-
|-
| db_unittest_values_by_record ||  
| db_unittest_values_by_record || Test file
|-
|-
| debug_color ||  
| debug_color ||  
Line 648: Line 649:
| door_lock_door_lock_rule ||  
| door_lock_door_lock_rule ||  
|-
|-
| drone_course || Leftover from Judgment, unused
| drone_course || Leftover from Judgment
|-
|-
| drone_enemy_division1 || Leftover from Judgment, unused
| drone_enemy_division1 || Leftover from Judgment
|-
|-
| drone_enemy_division2 || Leftover from Judgment, unused
| drone_enemy_division2 || Leftover from Judgment
|-
|-
| drone_enemy_division3 || Leftover from Judgment, unused
| drone_enemy_division3 || Leftover from Judgment
|-
|-
| drone_enemy_division4 || Leftover from Judgment, unused
| drone_enemy_division4 || Leftover from Judgment
|-
|-
| drone_enemy_division5 || Leftover from Judgment, unused
| drone_enemy_division5 || Leftover from Judgment
|-
|-
| drone_enemy_etc || Leftover from Judgment, unused
| drone_enemy_etc || Leftover from Judgment
|-
|-
| drone_grandprix_reward || Leftover from Judgment, unused
| drone_grandprix_reward || Leftover from Judgment
|-
|-
| drone_max_height || Leftover from Judgment, unused
| drone_max_height || Leftover from Judgment
|-
|-
| drone_message || Leftover from Judgment, unused
| drone_message || Leftover from Judgment
|-
|-
| drone_parameter || Leftover from Judgment, unused
| drone_parameter || Leftover from Judgment
|-
|-
| drone_parts || Leftover from Judgment, unused
| drone_parts || Leftover from Judgment
|-
|-
| drone_parts_type || Leftover from Judgment, unused
| drone_parts_type || Leftover from Judgment
|-
|-
| drone_rank_point || Leftover from Judgment, unused
| drone_rank_point || Leftover from Judgment
|-
|-
| drone_single_course_reward ||  
| drone_single_course_reward || Leftover from Judgment
|-
|-
| easing_all ||  
| easing_all ||  
Line 758: Line 759:
| effect_track_param ||  
| effect_track_param ||  
|-
|-
| effect_vr_space_pattern || Leftover from Judgment, unused
| effect_vr_space_pattern || Leftover from Judgment
|-
|-
| effect_vr_space_type || Leftover from Judgment, unused
| effect_vr_space_type || Leftover from Judgment
|-
|-
| encount_bgm_pattern ||  
| encount_bgm_pattern ||  
|-
|-
| encount_police_setting || Leftover from Judgment (?), unused
| encount_police_setting || Leftover from Judgment (?)
|-
|-
| encount_unsafe_area_level ||  
| encount_unsafe_area_level ||  
Line 770: Line 771:
| encount_unsafe_area_setting ||  
| encount_unsafe_area_setting ||  
|-
|-
| evidence || Leftover from Judgment, unused
| evidence || Leftover from Judgment
|-
|-
| evidence_item_to_update || Leftover from Judgment, unused
| evidence_item_to_update || Leftover from Judgment
|-
|-
| evidence_list || Leftover from Judgment, unused
| evidence_list || Leftover from Judgment
|-
|-
| evidence_list_update || Leftover from Judgment, unused
| evidence_list_update || Leftover from Judgment
|-
|-
| exclusion_clock_range_list ||  
| exclusion_clock_range_list ||  
Line 794: Line 795:
| exclusion_permission_title ||  
| exclusion_permission_title ||  
|-
|-
| explanation_main_scenario ||  
| explanation_main_scenario || Leftover from Yakuza 6 (Blue Jacket Demo?)
|-
|-
| fade_preset ||  
| fade_preset ||  
Line 834: Line 835:
| graphics_config_anti_aliasing ||  
| graphics_config_anti_aliasing ||  
|-
|-
| graphics_config_geometry_quality ||  
| graphics_config_geometry_quality || LOD settings based on graphical setting
|-
|-
| graphics_config_sea ||  
| graphics_config_sea || Resolution of the sea based on graphical setting
|-
|-
| graphics_config_shadow_quality ||  
| graphics_config_shadow_quality || Resolutions of shadows based on graphical setting (Max 10240x10240?)
|-
|-
| graphics_config_texture_quality ||  
| graphics_config_texture_quality || LOD bias settings based on graphical settings
|-
|-
| graphics_config_xbox_scarlett_preset || Leftover from XBox Series XS build
| graphics_config_xbox_scarlett_preset || Preset options for Xbox Series consoles (Unused)
|-
|-
| grass_area_info ||  
| grass_area_info ||  
|-
|-
| hact_najimi || Possible leftover from Judgment/Kiwami 2?
| hact_najimi || Leftover from Kiwami 2
|-
|-
| hact_range_preset ||  
| hact_range_preset ||  
Line 870: Line 871:
| input_key_texture_map ||  
| input_key_texture_map ||  
|-
|-
| instant_chat_answer ||  
| instant_chat_answer || Leftover from Yakuza 6
|-
|-
| instant_chat_category ||  
| instant_chat_category || Leftover from Yakuza 6
|-
|-
| instant_chat_category_answer ||  
| instant_chat_category_answer || Leftover from Yakuza 6
|-
|-
| instant_chat_category_set_data ||  
| instant_chat_category_set_data || Leftover from Yakuza 6
|-
|-
| instant_chat_category_trigger ||  
| instant_chat_category_trigger || Leftover from Yakuza 6
|-
|-
| instant_chat_combination_kind ||  
| instant_chat_combination_kind || Leftover from Yakuza 6
|-
|-
| instant_chat_group ||  
| instant_chat_group || Leftover from Yakuza 6
|-
|-
| instant_chat_joint ||  
| instant_chat_joint || Leftover from Yakuza 6
|-
|-
| instant_chat_mutter ||  
| instant_chat_mutter || Leftover from Yakuza 6
|-
|-
| instant_mission_exclusive ||  
| instant_mission_exclusive || Leftover from Yakuza 6
|-
|-
| instant_mission_kind ||  
| instant_mission_kind || Leftover from Yakuza 6
|-
|-
| instant_mission_message ||  
| instant_mission_message || Leftover from Yakuza 6
|-
|-
| instant_mission_message_kind ||  
| instant_mission_message_kind || Leftover from Yakuza 6
|-
|-
| instant_mission_pattern_kind ||  
| instant_mission_pattern_kind || Leftover from Yakuza 6
|-
|-
| item || Core data for any kind of item, equipment, material etc
| item || Core data for any kind of item, equipment, material etc
Line 934: Line 935:
| link_thing_link_thing ||  
| link_thing_link_thing ||  
|-
|-
| loading_text ||  
| loading_text || Leftover from Yakuza 6 (technically Kiwami 2?)
|-
|-
| loading_tips || Controls tips that appear when loading a save file/changing map locations
| loading_tips || Controls tips that appear when loading a save file/changing map locations
Line 980: Line 981:
| map_camera ||  
| map_camera ||  
|-
|-
| map_icon ||  
| map_icon || Icon types (such as taxi, restaurant, store, etc.)
|-
|-
| map_icon_control ||  
| map_icon_control ||  
Line 994: Line 995:
| map_parameter ||  
| map_parameter ||  
|-
|-
| map_place ||  
| map_place || Name, description and images of locations
|-
|-
| map_place_exp ||  
| map_place_exp ||  
Line 1,002: Line 1,003:
| map_revealer_type ||  
| map_revealer_type ||  
|-
|-
| map_stage ||  
| map_stage || Minimap models and their positioning loaded from map.par
|-
|-
| message_dialog ||  
| message_dialog ||  
Line 1,034: Line 1,035:
| minigame_batting_center_ingame_parameter ||  
| minigame_batting_center_ingame_parameter ||  
|-
|-
| minigame_batting_center_judge_result || Leftover from Judgment, unused
| minigame_batting_center_judge_result || Leftover from Judgment
|-
|-
| minigame_batting_center_message ||  
| minigame_batting_center_message ||  
Line 1,074: Line 1,075:
| minigame_cabaret_hostess ||  
| minigame_cabaret_hostess ||  
|-
|-
| minigame_cabaret_island_ability || Leftover from Kiwami 2, unused
| minigame_cabaret_island_ability || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_bonus || Leftover from Kiwami 2, unused
| minigame_cabaret_island_bonus || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_booth || Leftover from Kiwami 2, unused
| minigame_cabaret_island_booth || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_camera || Leftover from Kiwami 2, unused
| minigame_cabaret_island_camera || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_cast || Leftover from Kiwami 2, unused
| minigame_cabaret_island_cast || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_casts_ability_growth || Leftover from Kiwami 2, unused
| minigame_cabaret_island_casts_ability_growth || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_casts_level || Leftover from Kiwami 2, unused
| minigame_cabaret_island_casts_level || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_casts_potential_condition || Leftover from Kiwami 2, unused
| minigame_cabaret_island_casts_potential_condition || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_casts_talk_event_condition || Leftover from Kiwami 2, unused
| minigame_cabaret_island_casts_talk_event_condition || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_colorcaster || Leftover from Kiwami 2, unused
| minigame_cabaret_island_colorcaster || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_condition || Leftover from Kiwami 2, unused
| minigame_cabaret_island_condition || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_condition_type || Leftover from Kiwami 2, unused
| minigame_cabaret_island_condition_type || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_bracelet || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_bracelet || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_category || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_category || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_earrings || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_earrings || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_glasses || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_glasses || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_hair || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_hair || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_nail || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_nail || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_necklace || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_necklace || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_perfume || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_perfume || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_ring || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_ring || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_accessory_watches || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_accessory_watches || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_color_list || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_color_list || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_color_list_lineup || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_color_list_lineup || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_dress || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_dress || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_hair_color || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_hair_color || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_hair_style || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_hair_style || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_category || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_category || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_cheek || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_cheek || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_color_contact || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_color_contact || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_color_contacts || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_color_contacts || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_color_list || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_color_list || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_eyebrows || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_eyebrows || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_eyelashes || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_eyelashes || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_eyeline || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_eyeline || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_eyeshadow || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_eyeshadow || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_coordinate_makeup_lip || Leftover from Kiwami 2, unused
| minigame_cabaret_island_coordinate_makeup_lip || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_evaluation || Leftover from Kiwami 2, unused
| minigame_cabaret_island_evaluation || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_event || Leftover from Kiwami 2, unused
| minigame_cabaret_island_event || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_event_choices || Leftover from Kiwami 2, unused
| minigame_cabaret_island_event_choices || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_commentary_message || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_commentary_message || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_detail || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_detail || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_evaluation_message || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_evaluation_message || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_ranking || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_ranking || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_rival_ai || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_rival_ai || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_grandprix_sequence_infomation || Leftover from Kiwami 2, unused
| minigame_cabaret_island_grandprix_sequence_infomation || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_guest_category || Leftover from Kiwami 2, unused
| minigame_cabaret_island_guest_category || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_guest_satisfaction || Leftover from Kiwami 2, unused
| minigame_cabaret_island_guest_satisfaction || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_guest_use_money || Leftover from Kiwami 2, unused
| minigame_cabaret_island_guest_use_money || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_guest_visitors || Leftover from Kiwami 2, unused
| minigame_cabaret_island_guest_visitors || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_hact || Leftover from Kiwami 2, unused
| minigame_cabaret_island_hact || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_hierarchy_open || Leftover from Kiwami 2, unused
| minigame_cabaret_island_hierarchy_open || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_looks || Leftover from Kiwami 2, unused
| minigame_cabaret_island_looks || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_owner_rank || Leftover from Kiwami 2, unused
| minigame_cabaret_island_owner_rank || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_particle || Leftover from Kiwami 2, unused
| minigame_cabaret_island_particle || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_potential || Leftover from Kiwami 2, unused
| minigame_cabaret_island_potential || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_rarerity || Leftover from Kiwami 2, unused
| minigame_cabaret_island_rarerity || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_recruit_table || Leftover from Kiwami 2, unused
| minigame_cabaret_island_recruit_table || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_rival || Leftover from Kiwami 2, unused
| minigame_cabaret_island_rival || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_scenario_mode || Leftover from Kiwami 2, unused
| minigame_cabaret_island_scenario_mode || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_shop_lineup || Leftover from Kiwami 2, unused
| minigame_cabaret_island_shop_lineup || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_simulation || Leftover from Kiwami 2, unused
| minigame_cabaret_island_simulation || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_statics || Leftover from Kiwami 2, unused
| minigame_cabaret_island_statics || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_support || Leftover from Kiwami 2, unused
| minigame_cabaret_island_support || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_talk_event_exp || Leftover from Kiwami 2, unused
| minigame_cabaret_island_talk_event_exp || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_talk_event_gauge || Leftover from Kiwami 2, unused
| minigame_cabaret_island_talk_event_gauge || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_visitors || Leftover from Kiwami 2, unused
| minigame_cabaret_island_visitors || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_island_vistors || Leftover from Kiwami 2, unused
| minigame_cabaret_island_vistors || Leftover from Kiwami 2
|-
|-
| minigame_cabaret_love_point_situation ||  
| minigame_cabaret_love_point_situation ||  
Line 1,240: Line 1,241:
| minigame_cabaret_yoasobi_tension_rank ||  
| minigame_cabaret_yoasobi_tension_rank ||  
|-
|-
| minigame_cat_cafe_cat_food_param ||  
| minigame_cat_cafe_cat_food_param || Leftover from Yakuza 6
|-
|-
| minigame_cat_cafe_cat_kind ||  
| minigame_cat_cafe_cat_kind || Leftover from Yakuza 6
|-
|-
| minigame_cat_cafe_food_kind ||  
| minigame_cat_cafe_food_kind || Leftover from Yakuza 6
|-
|-
| minigame_cat_cafe_food_taste ||  
| minigame_cat_cafe_food_taste || Leftover from Yakuza 6
|-
|-
| minigame_cat_cafe_reward_lot ||  
| minigame_cat_cafe_reward_lot || Leftover from Yakuza 6
|-
|-
| minigame_chase_camera ||  
| minigame_chase_camera ||  
Line 1,264: Line 1,265:
| minigame_chase_target_event ||  
| minigame_chase_target_event ||  
|-
|-
| minigame_clan_creator_control_timeline_list || Leftover from Kiwami 2, unused
| minigame_clan_creator_control_timeline_list || Leftover from Kiwami 2
|-
|-
| minigame_clan_creator_field_info || Leftover from Kiwami 2, unused
| minigame_clan_creator_field_info || Leftover from Kiwami 2
|-
|-
| minigame_clan_creator_invisible_asset_list || Leftover from Kiwami 2, unused
| minigame_clan_creator_invisible_asset_list || Leftover from Kiwami 2
|-
|-
| minigame_clan_creator_mission_tbl || Leftover from Kiwami 2, unused
| minigame_clan_creator_mission_tbl || Leftover from Kiwami 2
|-
|-
| minigame_cloud_funding_building_level ||  
| minigame_cloud_funding_building_level || Leftover from Judgment
|-
|-
| minigame_dandle_baby_dandlingbaby || Leftover from Yakuza 6, unused
| minigame_dandle_baby_dandlingbaby || Leftover from Yakuza 6
|-
|-
| minigame_dandle_baby_dandling_baby || Leftover from Yakuza 6, unused
| minigame_dandle_baby_dandling_baby || Leftover from Yakuza 6
|-
|-
| minigame_dandle_baby_game_config || Leftover from Yakuza 6, unused
| minigame_dandle_baby_game_config || Leftover from Yakuza 6
|-
|-
| minigame_dandle_baby_get_experience || Leftover from Yakuza 6, unused
| minigame_dandle_baby_get_experience || Leftover from Yakuza 6
|-
|-
| minigame_dandle_baby_playing_auth || Leftover from Yakuza 6, unused
| minigame_dandle_baby_playing_auth || Leftover from Yakuza 6
|-
|-
| minigame_dandle_baby_touch_range || Leftover from Yakuza 6, unused
| minigame_dandle_baby_touch_range || Leftover from Yakuza 6
|-
|-
| minigame_darts_asset_uid_list ||  
| minigame_darts_asset_uid_list ||  
Line 1,310: Line 1,311:
| minigame_darts_rival_info || Defines character difficulty and type of darts they use
| minigame_darts_rival_info || Defines character difficulty and type of darts they use
|-
|-
| minigame_darts_rival_info_judge || Leftover from Judgment, unused
| minigame_darts_rival_info_judge || Leftover from Judgment
|-
|-
| minigame_darts_rival_judge || Leftover from Judgment, unused
| minigame_darts_rival_judge || Leftover from Judgment
|-
|-
| minigame_decorating_office_message || Leftover from Judgment, unused
| minigame_decorating_office_message || Leftover from Judgment
|-
|-
| minigame_decorating_office_select_item_list || Leftover from Judgment, unused
| minigame_decorating_office_select_item_list || Leftover from Judgment
|-
|-
| minigame_dragon_cart_asset ||  
| minigame_dragon_cart_asset ||  
Line 1,436: Line 1,437:
| minigame_golf_driving_range_stage_parameters ||  
| minigame_golf_driving_range_stage_parameters ||  
|-
|-
| minigame_gravure_shooting_studio_course_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_course_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_game_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_game_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_message || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_message || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_movie_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_movie_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_question_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_question_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_reaction_movie_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_reaction_movie_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_select_word_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_select_word_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_telop_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_telop_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_woman_data || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_woman_data || Leftover from Kiwami 2
|-
|-
| minigame_gravure_shooting_studio_word_flag || Leftover from Kiwami 2, unused
| minigame_gravure_shooting_studio_word_flag || Leftover from Kiwami 2
|-
|-
| minigame_guide ||  
| minigame_guide ||  
Line 1,500: Line 1,501:
| minigame_karaoke_talk_div_name ||  
| minigame_karaoke_talk_div_name ||  
|-
|-
| minigame_live_chat_charge_select || Leftover from Yakuza 6, unused
| minigame_live_chat_charge_select || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_chat_commands || Leftover from Yakuza 6, unused
| minigame_live_chat_chat_commands || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_chat_info || Leftover from Yakuza 6, unused
| minigame_live_chat_chat_info || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_chat_messages || Leftover from Yakuza 6, unused
| minigame_live_chat_chat_messages || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_chat_names || Leftover from Yakuza 6, unused
| minigame_live_chat_chat_names || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_command_info || Leftover from Yakuza 6, unused
| minigame_live_chat_command_info || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_command_set_info || Leftover from Yakuza 6, unused
| minigame_live_chat_command_set_info || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_command_test01 || Leftover from Yakuza 6, unused
| minigame_live_chat_command_test01 || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_get_experience || Leftover from Yakuza 6, unused
| minigame_live_chat_get_experience || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_message || Leftover from Yakuza 6, unused
| minigame_live_chat_message || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_movie_info || Leftover from Yakuza 6, unused
| minigame_live_chat_movie_info || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_movie_set_info || Leftover from Yakuza 6, unused
| minigame_live_chat_movie_set_info || Leftover from Yakuza 6
|-
|-
| minigame_live_chat_window_message || Leftover from Yakuza 6, unused
| minigame_live_chat_window_message || Leftover from Yakuza 6
|-
|-
| minigame_lock_picking_button_picking_type_list || Leftover from Judgment, unused
| minigame_lock_picking_button_picking_type_list || Leftover from Judgment
|-
|-
| minigame_lock_picking_camera_position_setting || Leftover from Judgment, unused
| minigame_lock_picking_camera_position_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_constant_value || Leftover from Judgment, unused
| minigame_lock_picking_constant_value || Leftover from Judgment
|-
|-
| minigame_lock_picking_keyring_constant_value || Leftover from Judgment, unused
| minigame_lock_picking_keyring_constant_value || Leftover from Judgment
|-
|-
| minigame_lock_picking_keyring_key_list || Leftover from Judgment, unused
| minigame_lock_picking_keyring_key_list || Leftover from Judgment
|-
|-
| minigame_lock_picking_light_setting || Leftover from Judgment, unused
| minigame_lock_picking_light_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_all_pin_paramater || Leftover from Judgment, unused
| minigame_lock_picking_picking_all_pin_paramater || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_bounding_box_setting || Leftover from Judgment, unused
| minigame_lock_picking_picking_bounding_box_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_constant_value || Leftover from Judgment, unused
| minigame_lock_picking_picking_constant_value || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_difficulty_setting || Leftover from Judgment, unused
| minigame_lock_picking_picking_difficulty_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_types || Leftover from Judgment, unused
| minigame_lock_picking_picking_types || Leftover from Judgment
|-
|-
| minigame_lock_picking_picking_value_scope || Leftover from Judgment, unused
| minigame_lock_picking_picking_value_scope || Leftover from Judgment
|-
|-
| minigame_lock_picking_position_setting || Leftover from Judgment, unused
| minigame_lock_picking_position_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_selector_types || Leftover from Judgment, unused
| minigame_lock_picking_selector_types || Leftover from Judgment
|-
|-
| minigame_lock_picking_thumbturn_command_list || Leftover from Judgment, unused
| minigame_lock_picking_thumbturn_command_list || Leftover from Judgment
|-
|-
| minigame_lock_picking_thumbturn_constant_value || Leftover from Judgment, unused
| minigame_lock_picking_thumbturn_constant_value || Leftover from Judgment
|-
|-
| minigame_lock_picking_thumbturn_difficulty_setting || Leftover from Judgment, unused
| minigame_lock_picking_thumbturn_difficulty_setting || Leftover from Judgment
|-
|-
| minigame_lock_picking_thumbturn_input_type || Leftover from Judgment, unused
| minigame_lock_picking_thumbturn_input_type || Leftover from Judgment
|-
|-
| minigame_lock_picking_value_scope || Leftover from Judgment, unused
| minigame_lock_picking_value_scope || Leftover from Judgment
|-
|-
| minigame_mahjong_ai_type ||  
| minigame_mahjong_ai_type ||  
Line 1,634: Line 1,635:
| minigame_meigaza_ui_sleepy_gauge || UI settings for Cinema mini game
| minigame_meigaza_ui_sleepy_gauge || UI settings for Cinema mini game
|-
|-
| minigame_offertory_box_generate ||  
| minigame_offertory_box_generate || Leftover from Yakuza 6
|-
|-
| minigame_offertory_box_miracle ||  
| minigame_offertory_box_miracle || Leftover from Yakuza 6
|-
|-
| minigame_offertory_box_reel ||  
| minigame_offertory_box_reel || Leftover from Yakuza 6
|-
|-
| minigame_offertory_box_slot_item ||  
| minigame_offertory_box_slot_item || Leftover from Yakuza 6
|-
|-
| minigame_offertory_box_zone ||  
| minigame_offertory_box_zone || Leftover from Yakuza 6
|-
|-
| minigame_oichokabu_string_oichokabu ||  
| minigame_oichokabu_string_oichokabu ||  
|-
|-
| minigame_omikuji_type ||  
| minigame_omikuji_type || Leftover from Yakuza 6
|-
|-
| minigame_onedari_mission ||  
| minigame_onedari_mission || Leftover from Kiwami 2
|-
|-
| minigame_onedari_rank ||  
| minigame_onedari_rank || Leftover from Kiwami 2
|-
|-
| minigame_osonae_buff ||  
| minigame_osonae_buff || Leftover from Yakuza 6
|-
|-
| minigame_osonae_jizo_parameter ||  
| minigame_osonae_jizo_parameter || Leftover from Yakuza 6
|-
|-
| minigame_pachi_slot_setting ||  
| minigame_pachi_slot_setting ||  
Line 1,672: Line 1,673:
| minigame_peeping_woman_data ||  
| minigame_peeping_woman_data ||  
|-
|-
| minigame_photo_shooting_mission_camera_data || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_camera_data || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_camera_selfie_info || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_camera_selfie_info || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_message || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_message || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_mission_data || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_mission_data || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_timeline_flows || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_timeline_flows || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_todo_condition_element || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_todo_condition_element || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_todo_face_condition || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_todo_face_condition || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_todo_item || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_todo_item || Leftover from Kiwami 2
|-
|-
| minigame_photo_shooting_mission_todo_list || Leftover from Kiwami 2, unused
| minigame_photo_shooting_mission_todo_list || Leftover from Kiwami 2
|-
|-
| minigame_picking_job_picking_job ||  
| minigame_picking_job_picking_job ||  
Line 1,734: Line 1,735:
| minigame_poker_npc_table ||  
| minigame_poker_npc_table ||  
|-
|-
| minigame_rail_shooter_button_config ||  
| minigame_rail_shooter_button_config || Leftover from Judgment
|-
|-
| minigame_rail_shooter_combo ||  
| minigame_rail_shooter_combo || Leftover from Judgment
|-
|-
| minigame_rail_shooter_course ||  
| minigame_rail_shooter_course || Leftover from Judgment
|-
|-
| minigame_rail_shooter_course_enemy_group ||  
| minigame_rail_shooter_course_enemy_group || Leftover from Judgment
|-
|-
| minigame_rail_shooter_course_script ||  
| minigame_rail_shooter_course_script || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_age ||  
| minigame_rail_shooter_doll_age || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_body ||  
| minigame_rail_shooter_doll_body || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_body_object ||  
| minigame_rail_shooter_doll_body_object || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_body_object_mask ||  
| minigame_rail_shooter_doll_body_object_mask || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_body_parts ||  
| minigame_rail_shooter_doll_body_parts || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_data ||  
| minigame_rail_shooter_doll_data || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_form ||  
| minigame_rail_shooter_doll_form || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_form_limb ||  
| minigame_rail_shooter_doll_form_limb || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_gmd ||  
| minigame_rail_shooter_doll_gmd || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_hand ||  
| minigame_rail_shooter_doll_hand || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_head_parts ||  
| minigame_rail_shooter_doll_head_parts || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_limb ||  
| minigame_rail_shooter_doll_limb || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_lod ||  
| minigame_rail_shooter_doll_lod || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_node ||  
| minigame_rail_shooter_doll_node || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_sex ||  
| minigame_rail_shooter_doll_sex || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_z_body ||  
| minigame_rail_shooter_doll_z_body || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_z_bottom ||  
| minigame_rail_shooter_doll_z_bottom || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_z_head ||  
| minigame_rail_shooter_doll_z_head || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_z_head_node ||  
| minigame_rail_shooter_doll_z_head_node || Leftover from Judgment
|-
|-
| minigame_rail_shooter_doll_z_top ||  
| minigame_rail_shooter_doll_z_top || Leftover from Judgment
|-
|-
| minigame_rail_shooter_early_bonus ||  
| minigame_rail_shooter_early_bonus || Leftover from Judgment
|-
|-
| minigame_rail_shooter_effect_particle ||  
| minigame_rail_shooter_effect_particle || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_attack ||  
| minigame_rail_shooter_enemy_attack || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_boss_param ||  
| minigame_rail_shooter_enemy_boss_param || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_collision_node ||  
| minigame_rail_shooter_enemy_collision_node || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_data ||  
| minigame_rail_shooter_enemy_data || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_eye_emissive ||  
| minigame_rail_shooter_enemy_eye_emissive || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_eye_emissive_set ||  
| minigame_rail_shooter_enemy_eye_emissive_set || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_hp ||  
| minigame_rail_shooter_enemy_hp || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_look ||  
| minigame_rail_shooter_enemy_look || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_motion ||  
| minigame_rail_shooter_enemy_motion || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_motion_category ||  
| minigame_rail_shooter_enemy_motion_category || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_motion_event ||  
| minigame_rail_shooter_enemy_motion_event || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_motion_set ||  
| minigame_rail_shooter_enemy_motion_set || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_sound ||  
| minigame_rail_shooter_enemy_sound || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_sound_category ||  
| minigame_rail_shooter_enemy_sound_category || Leftover from Judgment
|-
|-
| minigame_rail_shooter_enemy_sound_set ||  
| minigame_rail_shooter_enemy_sound_set || Leftover from Judgment
|-
|-
| minigame_rail_shooter_result_rank ||  
| minigame_rail_shooter_result_rank || Leftover from Judgment
|-
|-
| minigame_rail_shooter_rumble ||  
| minigame_rail_shooter_rumble || Leftover from Judgment
|-
|-
| minigame_rail_shooter_sound_bgm ||  
| minigame_rail_shooter_sound_bgm || Leftover from Judgment
|-
|-
| minigame_rail_shooter_sound_cuesheet ||  
| minigame_rail_shooter_sound_cuesheet || Leftover from Judgment
|-
|-
| minigame_rail_shooter_sound_se ||  
| minigame_rail_shooter_sound_se || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_area ||  
| minigame_rail_shooter_stage_area || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_collision ||  
| minigame_rail_shooter_stage_collision || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_data ||  
| minigame_rail_shooter_stage_data || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_gmd ||  
| minigame_rail_shooter_stage_gmd || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_mesh ||  
| minigame_rail_shooter_stage_mesh || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_mesh_type ||  
| minigame_rail_shooter_stage_mesh_type || Leftover from Judgment
|-
|-
| minigame_rail_shooter_stage_object ||  
| minigame_rail_shooter_stage_object || Leftover from Judgment
|-
|-
| minigame_rail_shooter_system ||  
| minigame_rail_shooter_system || Leftover from Judgment
|-
|-
| minigame_rail_shooter_telop_text ||  
| minigame_rail_shooter_telop_text || Leftover from Judgment
|-
|-
| minigame_rail_shooter_text ||  
| minigame_rail_shooter_text || Leftover from Judgment
|-
|-
| minigame_rail_shooter_treasure ||  
| minigame_rail_shooter_treasure || Leftover from Judgment
|-
|-
| minigame_rail_shooter_treasure_exhibit ||  
| minigame_rail_shooter_treasure_exhibit || Leftover from Judgment
|-
|-
| minigame_sandlot_baseball_auth_setting ||  
| minigame_sandlot_baseball_auth_setting || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_auto_intervention ||  
| minigame_sandlot_baseball_auto_intervention || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_challenge ||  
| minigame_sandlot_baseball_challenge || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_change_player_pattern ||  
| minigame_sandlot_baseball_change_player_pattern || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_check_timeline ||  
| minigame_sandlot_baseball_check_timeline || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_comment_log ||  
| minigame_sandlot_baseball_comment_log || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_experience ||  
| minigame_sandlot_baseball_experience || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_growth_curve ||  
| minigame_sandlot_baseball_growth_curve || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_hint_message ||  
| minigame_sandlot_baseball_hint_message || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_hitting_grade ||  
| minigame_sandlot_baseball_hitting_grade || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_message ||  
| minigame_sandlot_baseball_message || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_parameter_fielder ||  
| minigame_sandlot_baseball_parameter_fielder || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_parameter_pitcher ||  
| minigame_sandlot_baseball_parameter_pitcher || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_pitchable_ball_rank ||  
| minigame_sandlot_baseball_pitchable_ball_rank || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_player ||  
| minigame_sandlot_baseball_player || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_probability ||  
| minigame_sandlot_baseball_probability || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_regulation ||  
| minigame_sandlot_baseball_regulation || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_regulation_rank ||  
| minigame_sandlot_baseball_regulation_rank || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_skill ||  
| minigame_sandlot_baseball_skill || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_team ||  
| minigame_sandlot_baseball_team || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_team_id ||  
| minigame_sandlot_baseball_team_id || Leftover from Yakuza 6
|-
|-
| minigame_sandlot_baseball_wait_time_configuration ||  
| minigame_sandlot_baseball_wait_time_configuration || Leftover from Yakuza 6
|-
|-
| minigame_segaages_initial_score ||  
| minigame_segaages_initial_score ||  
Line 1,928: Line 1,929:
| minigame_snack_topic ||  
| minigame_snack_topic ||  
|-
|-
| minigame_stalking_caution_area_contact_pattern || Leftover from Judgment, unused
| minigame_stalking_caution_area_contact_pattern || Leftover from Judgment
|-
|-
| minigame_stalking_caution_area_radius_pattern || Leftover from Judgment, unused
| minigame_stalking_caution_area_radius_pattern || Leftover from Judgment
|-
|-
| minigame_stalking_caution_area_speed_pattern || Leftover from Judgment, unused
| minigame_stalking_caution_area_speed_pattern || Leftover from Judgment
|-
|-
| minigame_stalking_caution_contact_kind || Leftover from Judgment, unused
| minigame_stalking_caution_contact_kind || Leftover from Judgment
|-
|-
| minigame_stalking_caution_gauge_pattern || Leftover from Judgment, unused
| minigame_stalking_caution_gauge_pattern || Leftover from Judgment
|-
|-
| minigame_stalking_common_flag || Leftover from Judgment, unused
| minigame_stalking_common_flag || Leftover from Judgment
|-
|-
| minigame_stalking_cover_action_kind || Leftover from Judgment, unused
| minigame_stalking_cover_action_kind || Leftover from Judgment
|-
|-
| minigame_stalking_cover_action_start_pattern || Leftover from Judgment, unused
| minigame_stalking_cover_action_start_pattern || Leftover from Judgment
|-
|-
| minigame_stalking_cover_action_start_type || Leftover from Judgment, unused
| minigame_stalking_cover_action_start_type || Leftover from Judgment
|-
|-
| minigame_stalking_cover_effect_type || Leftover from Judgment, unused
| minigame_stalking_cover_effect_type || Leftover from Judgment
|-
|-
| minigame_stalking_cover_height_type || Leftover from Judgment, unused
| minigame_stalking_cover_height_type || Leftover from Judgment
|-
|-
| minigame_stalking_cover_look_type || Leftover from Judgment, unused
| minigame_stalking_cover_look_type || Leftover from Judgment
|-
|-
| minigame_stalking_mission || Leftover from Judgment, unused
| minigame_stalking_mission || Leftover from Judgment
|-
|-
| minigame_stalking_setting || Leftover from Judgment, unused
| minigame_stalking_setting || Leftover from Judgment
|-
|-
| minigame_stalking_sight || Leftover from Judgment, unused
| minigame_stalking_sight || Leftover from Judgment
|-
|-
| minigame_stalking_stalker_action || Leftover from Judgment, unused
| minigame_stalking_stalker_action || Leftover from Judgment
|-
|-
| minigame_stalking_stalker_direction || Leftover from Judgment, unused
| minigame_stalking_stalker_direction || Leftover from Judgment
|-
|-
| minigame_stalking_target_action || Leftover from Judgment, unused
| minigame_stalking_target_action || Leftover from Judgment
|-
|-
| minigame_stalking_target_action_odds || Leftover from Judgment, unused
| minigame_stalking_target_action_odds || Leftover from Judgment
|-
|-
| minigame_stalking_target_collide_turn_ratio || Leftover from Judgment, unused
| minigame_stalking_target_collide_turn_ratio || Leftover from Judgment
|-
|-
| minigame_stalking_target_distance_factor || Leftover from Judgment, unused
| minigame_stalking_target_distance_factor || Leftover from Judgment
|-
|-
| minigame_stalking_target_parameter || Leftover from Judgment, unused
| minigame_stalking_target_parameter || Leftover from Judgment
|-
|-
| minigame_stalking_target_run_time || Leftover from Judgment, unused
| minigame_stalking_target_run_time || Leftover from Judgment
|-
|-
| minigame_stalking_visible_node_list || Leftover from Judgment, unused
| minigame_stalking_visible_node_list || Leftover from Judgment
|-
|-
| minigame_stalking_visible_node_list_kind || Leftover from Judgment, unused
| minigame_stalking_visible_node_list_kind || Leftover from Judgment
|-
|-
| minigame_sugoroku_item_compensation_high || Leftover from Judgment, unused
| minigame_sugoroku_item_compensation_high || Leftover from Judgment
|-
|-
| minigame_sugoroku_item_compensation_low || Leftover from Judgment, unused
| minigame_sugoroku_item_compensation_low || Leftover from Judgment
|-
|-
| minigame_sugoroku_item_compensation_mid || Leftover from Judgment, unused
| minigame_sugoroku_item_compensation_mid || Leftover from Judgment
|-
|-
| minigame_sugoroku_masu_type_list || Leftover from Judgment, unused
| minigame_sugoroku_masu_type_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_param_general || Leftover from Judgment, unused
| minigame_sugoroku_param_general || Leftover from Judgment
|-
|-
| minigame_sugoroku_param_koronyan_face || Leftover from Judgment, unused
| minigame_sugoroku_param_koronyan_face || Leftover from Judgment
|-
|-
| minigame_sugoroku_param_stand_pos || Leftover from Judgment, unused
| minigame_sugoroku_param_stand_pos || Leftover from Judgment
|-
|-
| minigame_sugoroku_pattern_koronyan_asset_break_battle || Leftover from Judgment, unused
| minigame_sugoroku_pattern_koronyan_asset_break_battle || Leftover from Judgment
|-
|-
| minigame_sugoroku_pattern_koronyan_normal_battle || Leftover from Judgment, unused
| minigame_sugoroku_pattern_koronyan_normal_battle || Leftover from Judgment
|-
|-
| minigame_sugoroku_pattern_kuronyan_battle || Leftover from Judgment, unused
| minigame_sugoroku_pattern_kuronyan_battle || Leftover from Judgment
|-
|-
| minigame_sugoroku_pattern_picking || Leftover from Judgment, unused
| minigame_sugoroku_pattern_picking || Leftover from Judgment
|-
|-
| minigame_sugoroku_stage_masu_config_stage_masu_config || Leftover from Judgment, unused
| minigame_sugoroku_stage_masu_config_stage_masu_config || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_battle_config_list || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_battle_config_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_break_asset_list || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_break_asset_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_camera_param || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_camera_param || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_dice_param || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_dice_param || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_dice_roll_pattern || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_dice_roll_pattern || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_dispose_asset_pattern || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_dispose_asset_pattern || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_dispose_effect || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_dispose_effect || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_div_pattern || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_div_pattern || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_event_rule || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_event_rule || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_get_sp || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_get_sp || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_gift_npc_list || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_gift_npc_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_koronyan_talk_text || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_koronyan_talk_text || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_koronyan_tutorial_list || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_koronyan_tutorial_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_masu_personality || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_masu_personality || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_move_chara || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_move_chara || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_npc_stand_pos || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_npc_stand_pos || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_random_slot_item || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_random_slot_item || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_random_slot_pattern || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_random_slot_pattern || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_rare_kinko_achievement || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_rare_kinko_achievement || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_result_timeline || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_result_timeline || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_special_effect_model_list || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_special_effect_model_list || Leftover from Judgment
|-
|-
| minigame_sugoroku_sugoroku_stage_param || Leftover from Judgment, unused
| minigame_sugoroku_sugoroku_stage_param || Leftover from Judgment
|-
|-
| minigame_toylets_hanagyu_enemy_power || Leftover from Kiwami 2, unused
| minigame_toylets_hanagyu_enemy_power || Leftover from Kiwami 2
|-
|-
| minigame_toylets_hanagyu_info || Leftover from Kiwami 2, unused
| minigame_toylets_hanagyu_info || Leftover from Kiwami 2
|-
|-
| minigame_toylets_kitakaze_level || Leftover from Kiwami 2, unused
| minigame_toylets_kitakaze_level || Leftover from Kiwami 2
|-
|-
| minigame_ufo_catcher_cabinet ||  
| minigame_ufo_catcher_cabinet ||  
Line 2,084: Line 2,085:
| mission_kind ||  
| mission_kind ||  
|-
|-
| mission_mission_kind ||  
| mission_mission_kind || Stores mission info data (e.g. the status in the pause menu, or the message that appears in the top right of the screen in gameplay)
|-
|-
| mission_player_character ||  
| mission_player_character ||  
Line 2,108: Line 2,109:
| motion_hand_pattern || Values for hand shapes, used in .beps
| motion_hand_pattern || Values for hand shapes, used in .beps
|-
|-
| msg ||  
| msg || Common text strings
|-
|-
| msg_unit ||  
| msg_unit ||  
Line 2,132: Line 2,133:
| open_player_activity_by_timeline_achievement ||  
| open_player_activity_by_timeline_achievement ||  
|-
|-
| option ||  
| option || Settings options
|-
|-
| option_audio_language ||  
| option_audio_language || Sound language options (english/japanese)
|-
|-
| option_text_language ||  
| option_text_language || Text language options
|-
|-
| pad_button ||  
| pad_button ||  
Line 2,206: Line 2,207:
| pause_camera_filter || Names of camera filters and associated .cud files
| pause_camera_filter || Names of camera filters and associated .cud files
|-
|-
| pause_complete_profile || Leftover from Judgment, unused
| pause_complete_profile || Leftover from Judgment
|-
|-
| pause_crowdfunding ||  
| pause_crowdfunding || Leftover from Judgment
|-
|-
| pause_crowdfunding_message ||  
| pause_crowdfunding_message || Leftover from Judgment
|-
|-
| pause_crowdfunding_parameters ||  
| pause_crowdfunding_parameters || Leftover from Judgment
|-
|-
| pause_crowdfunding_popularity ||  
| pause_crowdfunding_popularity || Leftover from Judgment
|-
|-
| pause_license ||  
| pause_license ||  
Line 2,246: Line 2,247:
| pause_root ||  
| pause_root ||  
|-
|-
| pause_siea_eula ||  
| pause_siea_eula || PlayStation (North America & Canada) EULA
|-
|-
| pause_siee_eula ||  
| pause_siee_eula || PlayStation (European) EULA
|-
|-
| pause_sns || Unused (from Judgment?)
| pause_sns || Unused (from Judgment?)
Line 2,276: Line 2,277:
| platform_type ||  
| platform_type ||  
|-
|-
| player || Name of party members
| player || Name of party members (Referenced for scene_config)
|-
|-
| player_ability ||  
| player_ability ||  
Line 2,332: Line 2,333:
| popup_position_2d ||  
| popup_position_2d ||  
|-
|-
| position_position ||  
| position_position || Coordinates to be used in stage_warp or other files
|-
|-
| position_stage_warp ||  
| position_stage_warp || Controls the destination of taxis/locations that require transitioning between stages
|-
|-
| post_effect_dof_shapes ||  
| post_effect_dof_shapes ||  
Line 2,362: Line 2,363:
| random_point_type ||  
| random_point_type ||  
|-
|-
| range_hact_type ||  
| range_hact_type || Types of hACT ranges that exist for use by the "hact range_type" for the "range" entity type in entity.par
|-
|-
| range_oct_tree_category ||  
| range_oct_tree_category ||  
Line 2,370: Line 2,371:
| range_psychic_spot ||  
| range_psychic_spot ||  
|-
|-
| range_type ||  
| range_type || Types of ranges that exist for use by the "range" entity type in entity.par
|-
|-
| reflection_texture ||  
| reflection_texture ||  
Line 2,376: Line 2,377:
| reward_delivery_box ||  
| reward_delivery_box ||  
|-
|-
| reward_judge_clear_achievement || Leftover from Judgment, unused
| reward_judge_clear_achievement || Leftover from Judgment
|-
|-
| reward_minigame ||  
| reward_minigame ||  
Line 2,392: Line 2,393:
| reward_table_items_batting_center_exp ||  
| reward_table_items_batting_center_exp ||  
|-
|-
| reward_table_items_cat_cafe_1 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_1 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_10 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_10 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_11 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_11 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_12 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_12 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_13 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_13 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_14 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_14 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_15 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_15 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_16 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_16 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_17 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_17 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_18 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_18 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_19 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_19 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_2 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_2 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_20 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_20 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_3 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_3 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_4 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_4 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_5 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_5 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_6 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_6 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_7 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_7 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_8 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_8 || Leftover from Yakuza 6
|-
|-
| reward_table_items_cat_cafe_9 || Leftover from Yakuza 6, unused
| reward_table_items_cat_cafe_9 || Leftover from Yakuza 6
|-
|-
| reward_table_items_clubsega ||  
| reward_table_items_clubsega ||  
|-
|-
| reward_table_items_judge_batting_center || Leftover from Judgment, unused
| reward_table_items_judge_batting_center || Leftover from Judgment
|-
|-
| reward_table_items_judge_batting_center_exp || Leftover from Judgment, unused
| reward_table_items_judge_batting_center_exp || Leftover from Judgment
|-
|-
| reward_table_items_judge_clubsega || Leftover from Judgment, unused
| reward_table_items_judge_clubsega || Leftover from Judgment
|-
|-
| reward_table_items_judge_mahjong || Leftover from Judgment, unused
| reward_table_items_judge_mahjong || Leftover from Judgment
|-
|-
| reward_table_items_judge_side_case || Leftover from Judgment, unused
| reward_table_items_judge_side_case || Leftover from Judgment
|-
|-
| reward_table_items_judge_special_favor || Leftover from Judgment, unused
| reward_table_items_judge_special_favor || Leftover from Judgment
|-
|-
| reward_table_items_judge_ufo_catcher || Leftover from Judgment, unused
| reward_table_items_judge_ufo_catcher || Leftover from Judgment
|-
|-
| reward_table_items_lexus2_batting_center || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_batting_center || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_batting_center_exp || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_batting_center_exp || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_clubsega || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_clubsega || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_golf || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_golf || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_mahjong || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_mahjong || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_onedari || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_onedari || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_special_favor || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_special_favor || Leftover from Kiwami 2
|-
|-
| reward_table_items_lexus2_ufo_catcher || Leftover from Kiwami 2, unused
| reward_table_items_lexus2_ufo_catcher || Leftover from Kiwami 2
|-
|-
| reward_table_items_mahjong ||  
| reward_table_items_mahjong ||  
Line 2,480: Line 2,481:
| rpg_camera_skill_camera_param ||  
| rpg_camera_skill_camera_param ||  
|-
|-
| rpg_chara_grow || Character specific skills, jobs they have access to, levelling paramaters
| rpg_chara_grow || Character specific skills, jobs they have access to, levelling parameters
|-
|-
| rpg_chara_param_type ||  
| rpg_chara_param_type ||  
Line 2,486: Line 2,487:
| rpg_common_info_msg || Messages that pop up during certain abilities/commands in battle
| rpg_common_info_msg || Messages that pop up during certain abilities/commands in battle
|-
|-
| rpg_costume || What outfit can be equipped on what job from the ''Hello Work'' job change menu
| rpg_costume || What outfit can be equipped on what job from the Hello Work job change menu
|-
|-
| rpg_def_target_status ||  
| rpg_def_target_status ||  
Line 2,506: Line 2,507:
| rpg_skill_def_eff_range_type ||  
| rpg_skill_def_eff_range_type ||  
|-
|-
| rpg_skill_def_preset_use_cond ||  
| [[Yakuza:_Like_a_Dragon/db/rpg_skill_def_preset_use_cond | rpg_skill_def_preset_use_cond]] || Defines the use conditions for skills
|-
|-
| rpg_skill_eff_param || Status effects and passive abilites from skills & items
| rpg_skill_eff_param || Status effects and passive abilities from skills & items
|-
|-
| rpg_skill_eff_param_msg || Messages for status effects  
| rpg_skill_eff_param_msg || Messages for status effects  
Line 2,528: Line 2,529:
| scene_category ||  
| scene_category ||  
|-
|-
| scene_config ||  
| scene_config || Scenario configuration, mainly consisting of timeline, player id, among other things
|-
|-
| scene_config_fade_set ||  
| scene_config_fade_set ||  
Line 2,600: Line 2,601:
| series_reward ||  
| series_reward ||  
|-
|-
| shop ||  
| shop || Stores IDs for items sold in a shop, shop name and relevant talk_param IDs for restaurants
|-
|-
| shop_bonus ||  
| shop_bonus ||  
Line 2,634: Line 2,635:
| sound_asstkind_label_to_voicer ||  
| sound_asstkind_label_to_voicer ||  
|-
|-
| sound_auth ||  
| sound_auth ||
|-
|-
| sound_auth_subtitles ||  
| sound_auth_subtitles ||  
Line 2,652: Line 2,653:
| sound_auth_subtitles_speech_list_caba_cabacrew ||  
| sound_auth_subtitles_speech_list_caba_cabacrew ||  
|-
|-
| sound_auth_subtitles_speech_list_caba_erina || Leftover from Yakuza 6, unused
| sound_auth_subtitles_speech_list_caba_erina || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_caba_hikaru || Leftover from Yakuza 6, unused
| sound_auth_subtitles_speech_list_caba_hikaru || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_caba_riona || Leftover from Yakuza 6, unused
| sound_auth_subtitles_speech_list_caba_riona || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_caba_saki || Leftover from Yakuza 6, unused
| sound_auth_subtitles_speech_list_caba_saki || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_caba_sora || Leftover from Yakuza 6, unused
| sound_auth_subtitles_speech_list_caba_sora || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_cab_aikadate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_aikadate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cab_kanadate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_kanadate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cab_kiraradate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_kiraradate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cab_koyukidate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_koyukidate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cab_main01 ||  
| sound_auth_subtitles_speech_list_cab_main01 ||  
Line 2,676: Line 2,677:
| sound_auth_subtitles_speech_list_cab_main50 ||  
| sound_auth_subtitles_speech_list_cab_main50 ||  
|-
|-
| sound_auth_subtitles_speech_list_cab_shoukodate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_shoukodate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cab_yuadate || Leftover from Yakuza Kiwami 2, unused
| sound_auth_subtitles_speech_list_cab_yuadate || Leftover from Yakuza Kiwami 2
|-
|-
| sound_auth_subtitles_speech_list_cln ||  
| sound_auth_subtitles_speech_list_cln ||  
Line 2,708: Line 2,709:
| sound_auth_subtitles_speech_list_imssn ||  
| sound_auth_subtitles_speech_list_imssn ||  
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c01 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c01 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c02 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c02 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c03 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c03 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c04 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c04 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c05 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c05 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c06 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c06 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c07 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c07 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c08 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c08 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c09 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c09 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c10 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c10 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c11 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c11 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c12 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c12 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_judge_main_c13 || Leftover from Judgment, unused
| sound_auth_subtitles_speech_list_judge_main_c13 || Leftover from Judgment
|-
|-
| sound_auth_subtitles_speech_list_main01 ||  
| sound_auth_subtitles_speech_list_main01 ||  
Line 2,776: Line 2,777:
| sound_auth_subtitles_speech_list_minig_mj ||  
| sound_auth_subtitles_speech_list_minig_mj ||  
|-
|-
| sound_auth_subtitles_speech_list_minig_sandlot_baseball ||  
| sound_auth_subtitles_speech_list_minig_sandlot_baseball || Leftover from Yakuza 6
|-
|-
| sound_auth_subtitles_speech_list_minig_townwalk ||  
| sound_auth_subtitles_speech_list_minig_townwalk ||  
Line 2,902: Line 2,903:
| sound_auth_subtitles_speech_list_sub_b27 ||  
| sound_auth_subtitles_speech_list_sub_b27 ||  
|-
|-
| sound_bgm_condition ||  
| sound_bgm_condition || Leftover from Judgment
|-
|-
| sound_bgm_conditions ||  
| sound_bgm_conditions || Conditions for when a BGM plays (such as boss fights, adventure music and so on), referencing timeline values
|-
|-
| sound_bgm_fin_table ||  
| sound_bgm_fin_table ||  
Line 2,966: Line 2,967:
| sound_category_label_gv_mng_common ||  
| sound_category_label_gv_mng_common ||  
|-
|-
| sound_category_label_gv_mng_drone || Leftover from Judgment, unused
| sound_category_label_gv_mng_drone || Leftover from Judgment
|-
|-
| sound_category_label_gv_mng_golf ||  
| sound_category_label_gv_mng_golf ||  
Line 2,980: Line 2,981:
| sound_category_label_gv_mng_shogi ||  
| sound_category_label_gv_mng_shogi ||  
|-
|-
| sound_category_label_gv_mng_sugo || Leftover from Judgment, unused
| sound_category_label_gv_mng_sugo || Leftover from Judgment
|-
|-
| sound_category_label_gv_mng_toylets ||  
| sound_category_label_gv_mng_toylets || Leftover from Kiwami 2
|-
|-
| sound_category_label_gv_tailing ||  
| sound_category_label_gv_tailing || Leftover from Judgment
|-
|-
| sound_category_label_gv_talk ||  
| sound_category_label_gv_talk ||  
Line 3,046: Line 3,047:
| sound_movie_info ||  
| sound_movie_info ||  
|-
|-
| sound_movie_info_judge || Leftover from Judgment, unused
| sound_movie_info_judge || Leftover from Judgment
|-
|-
| sound_not_btl_bgm_list ||  
| sound_not_btl_bgm_list ||  
Line 3,092: Line 3,093:
| staffroll_credits ||  
| staffroll_credits ||  
|-
|-
| stage ||  
| stage || Stage name, directory name and other miscellaneous data
|-
|-
| stage_name ||  
| stage_name || Unused
|-
|-
| stage_supplement_data ||  
| stage_supplement_data ||  
Line 3,252: Line 3,253:
| taxi ||  
| taxi ||  
|-
|-
| test_personal_horie_db_test_horie ||  
| test_personal_horie_db_test_horie || Test file
|-
|-
| test_personal_ishii_parameter ||  
| test_personal_ishii_parameter || Test file
|-
|-
| test_personal_nakais_parameter ||  
| test_personal_nakais_parameter || Test file
|-
|-
| test_personal_xu_parameter ||  
| test_personal_xu_parameter || Test file
|-
|-
| test_personal_yonezawa_test_param ||  
| test_personal_yonezawa_test_param || Test file
|-
|-
| timeline || Controls unlocks and the general quests/timeline of the game
| timeline || Stores unlocks and the general quests/mission flags for the entire game
|-
|-
| timeline_achievement ||  
| timeline_achievement ||  
Line 3,282: Line 3,283:
| timeline_main ||  
| timeline_main ||  
|-
|-
| timeline_main_c02 ||  
| timeline_main_c02 || Leftover?
|-
|-
| timeline_main_c03 ||  
| timeline_main_c03 || Leftover?
|-
|-
| timeline_minigame ||  
| timeline_minigame ||  
Line 3,318: Line 3,319:
| tips ||  
| tips ||  
|-
|-
| tips_context || Loading screen tips
| tips_context || Loading screen and cellphone text message tips
|-
|-
| tips_context_tips_group ||  
| tips_context_tips_group ||  
Line 3,324: Line 3,325:
| tips_tips ||  
| tips_tips ||  
|-
|-
| title_movie ||  
| title_movie || Specific cutscenes in replay mode
|-
|-
| title_movie_chapter ||  
| title_movie_chapter || Chapter categories in replay mode
|-
|-
| title_root ||  
| [[Yakuza: Like a Dragon/db/title root|title_root]]|| Main menu options
|-
|-
| treasure_treasure_box_map_icon ||  
| treasure_treasure_box_map_icon ||  
Line 3,390: Line 3,391:
| ui_scene_sound ||  
| ui_scene_sound ||  
|-
|-
| ui_sound ||  
| ui_sound || Links sound cuesheet and cue to a specific UI layer
|-
|-
| ui_text || Common text strings, such as error messages
| ui_text || Common text strings, such as error messages
Line 3,418: Line 3,419:
| upstart_article_sales_base ||  
| upstart_article_sales_base ||  
|-
|-
| upstart_attribute ||  
| upstart_attribute || Defines the type of 'job' a recruit for Ichiban Holdings is best at
|-
|-
| upstart_battle_audience ||  
| upstart_battle_audience ||  
Line 3,564: Line 3,565:
| upstart_string ||  
| upstart_string ||  
|-
|-
| vehicle_train_kind ||  
| vehicle_train_kind || Train paths and their IDs (to be used in entity)
|-
|-
| verification_obstacle_range ||  
| verification_obstacle_range || Values relating to the "searching" minigame
|-
|-
| verification_page ||  
| verification_page || Values relating to the "searching" minigame
|-
|-
| verification_rotatable_range ||  
| verification_rotatable_range || Values relating to the "searching" minigame
|-
|-
| verification_search_list ||  
| verification_search_list || Values relating to the "searching" minigame
|-
|-
| verification_survey ||  
| verification_survey || Values relating to the "searching" minigame
|-
|-
| verification_survey_3d ||  
| verification_survey_3d || Values relating to the "searching" minigame
|-
|-
| verification_survey_3d_group ||  
| verification_survey_3d_group || Values relating to the "searching" minigame
|-
|-
| verification_todo_item ||  
| verification_todo_item || Values relating to the "searching" minigame
|-
|-
| verification_todo_list ||  
| verification_todo_list || Values relating to the "searching" minigame
|-
|-
| verification_trophy_list ||  
| verification_trophy_list || Values relating to the "searching" minigame
|-
|-
| verification_verification ||  
| verification_verification || Values relating to the "searching" minigame
|-
|-
| water_bath_wave ||  
| water_bath_wave ||  

Latest revision as of 00:10, 14 March 2025

Yakuza: Like a Dragon's database.

File name  Purpose
access_type Controls text/icons shown for interactables
achievement_bind_bind_list
ai_act_group
ai_act_group_list
ai_act_group_list_after_btl
ai_act_group_list_cat_stay
ai_act_group_list_cheer
ai_act_group_list_stand_by_btl
ai_act_kind Controls how NPCs react to battles and other player decisions in the game world
ai_dispose
ai_div_ai_param
ai_enemy_arts_data Unused, leftover from prior games (see rpg_enemy_arts_data)
ai_look_param
ai_mind_control
ai_mind_control_list_kind
ai_param
ai_parts_action_group
ai_parts_action_group_homeless
ai_parts_action_group_list
ai_parts_action_kind
ai_sensor_sight
ai_setup
ai_stay_group_list
ai_stay_kind
ai_vehicle_seat
animal_ik_animal_kind
animal_ik_leg
animal_ik_neck
animal_ik_node
animal_ik_type
arms Equipment stats and properties
asset_arms_category
asset_arms_category_icon
asset_arms_parameter
asset_asset_name Stores asset names, referenced by asset_id.dat in asset.par
asset_asset_name_judge Leftover from Judgment
asset_asset_name_lexus2 Leftover from Kiwami 2
asset_break_random_arms_drop
asset_break_restraints_category
asset_category_icon
asset_control_action
asset_icon
asset_item_type
asset_language_replace_texture
asset_load_high_priority
asset_obstacle_force_auto
asset_obstacle_ignore
asset_obstacle_planting
asset_physics_cloth
asset_program_category
asset_treasure_combination
asset_treasure_control_action
asset_treasure_inside
asset_treasure_outside
attachment_combination
attachment_equip_template
attachment_node
auth Subtitles for motion-captured cutscenes
auth_costume_change Leftover from Kiwami 2, controls outfit choices
auth_light_preset
auth_node_character_node_replace
auth_preview_config
auth_priority
auth_scene_property Controls variables such as stages & locations within those for cutscenes
auth_taxi Controls destinations available for a stage and when the options appear in the menu (timeline)
battle_action_info
battle_arena_additional_condition
battle_arena_floor
battle_arena_rule Battle rules for floors in the Arena
battle_asset_info
battle_auto_mode_strategy
battle_bhv_motion_set
battle_bhv_weapon_parts
battle_bomb_info Controls "Battle Bomb" (AoE) mechanics; such as damage, additional effects etc
battle_bullet_info Controls bullet mechanics; such as damage, additional effects etc (unused in 7?)
battle_coliball
battle_coliball_setting
battle_command_mode
battle_command_set
battle_command_test
battle_config Controls basic settings for a battle, such as BTLST, BTLEND, caption and more
battle_ctrltype Controls movesets for mobs, split into 'classes'
battle_damage_type
battle_dgn_title
battle_exeffect_mot_set
battle_fighter_type
battle_kasuga_braver_bat
battle_level_status_up
battle_main_ui
battle_motion_set Determines which animations (defined in puid/motion_gmt.bin) to use for particular actions; taunting, 'swaying', item use etc
battle_param
battle_pfm_mot_set
battle_player_mot_set
battle_ragdoll_react_match
battle_reaction_attr
battle_reaction_match
battle_reaction_test
battle_reaction_type
battle_rpg_enemy Controls in-battle variables for enemies
battle_sequel
battle_skill
battle_sphit_info Leftover from Kiwami 2 (technically Judgment)
battle_sp_hact_map
battle_start_pos
battle_stun_info
battle_stun_type
battle_tougijyo_bonus Leftover from Kiwami 2
battle_tougijyo_fighter_info Leftover from Kiwami 2
battle_tougijyo_message Leftover from Kiwami 2
battle_tougijyo_rank_info Leftover from Kiwami 2
battle_tougijyo_select_match Leftover from Kiwami 2
battle_tougijyo_stage_type Leftover from Kiwami 2
battle_valid_skill_set
bouncer_mission Leftover from Kiwami 2, bouncer menu selections
bouncer_param Leftover from Kiwami 2, bouncer challenge effects in fights
callback_bool_preparing_result
callback_bool_uint
callback_bool_uint_ref
callback_bool_void
callback_void_void
camera_shake List of camera .CMT files that are in the 'runtime/media/data/camera' folder and their IDs
caption
caption_type
car_kind The asset ID of a vehicle, the stage it appears in, seat count and more
car_list_kind A list of car_kind IDs a road has in a stage (this would be referenced in the "general_car_road" entity type)
caution_difficulty
caution_param
caution_sight_gauge_speed
ccc_access_reaction
ccc_ccc_action_set_pos
chapter Recaps of past chapters as well as current chapter titles
character_adjust_culling
character_animal_kind
character_attach_kind
character_battle_transform
character_bone_type Lists bone models that exist in chara/bone
character_caba_characters Leftover from Kiwami 2
character_caba_dress_model_base_tex_list Leftover from Kiwami 2
character_caba_dress_model_list Leftover from Kiwami 2
character_caba_eyebrow_change_index_list Leftover from Kiwami 2
character_caba_eyelash_change_index_list Leftover from Kiwami 2
character_caba_eyeline_change_index_list Leftover from Kiwami 2
character_caba_hair_bone_offset_list Leftover from Kiwami 2
character_caba_hair_bone_type Leftover from Kiwami 2
character_caba_hair_model_list Leftover from Kiwami 2
character_caba_model_hair Leftover from Kiwami 2
character_caba_model_tops Leftover from Kiwami 2
character_caba_tex_change Leftover from Kiwami 2
character_caba_tex_change_list Leftover from Kiwami 2
character_character_data Character/pedestrian information
character_character_data_judge Leftover from Judgment development
character_common_texture
character_common_texture_judge Leftover from Judgment development
character_culling_bias
character_dedit
character_equip_offset
character_equip_type
character_friend_list
character_generate_group
character_generate_property_template
character_ghost
character_height_scale
character_height_scale_target
character_icon_kind
character_model_model_data What models to load for characters referenced in character_character_data
character_model_model_data_judge Leftover from Judgment development
character_npc_ability_set
character_npc_behavior_foot_ground
character_npc_behavior_move_action
character_npc_behavior_move_dir_set
character_npc_behavior_move_dir_type
character_npc_behavior_move_kind
character_npc_behavior_move_level
character_npc_behavior_parameter
character_npc_behavior_shift_action
character_npc_behavior_shift_dir_type
character_npc_behavior_shift_move_set
character_npc_behavior_turn_action
character_npc_behavior_turn_dir_type
character_npc_deform_kind
character_npc_deform_parts
character_npc_formation_kind
character_npc_look_param
character_npc_map_icon
character_npc_mob_voicer
character_npc_npc_control_kind
character_npc_npc_list
character_npc_npc_team_list
character_npc_original_npc_list_kind
character_npc_popup_area
character_npc_popup_category
character_npc_popup_group
character_npc_popup_icon_list_kind
character_npc_popup_kind
character_npc_popup_setting
character_npc_popup_text
character_npc_setup
character_npc_soldier_encounter_catch_param
character_npc_soldier_encounter_detect_param
character_npc_soldier_encounter_exp_reform
character_npc_soldier_encounter_find
character_npc_soldier_encounter_hp_reform
character_npc_soldier_encounter_kind
character_npc_soldier_encounter_power_reform
character_npc_soldier_encounter_reform_kind
character_npc_soldier_encounter_reward_reform
character_npc_soldier_hp
character_npc_soldier_kind
character_npc_soldier_name Controls individual names of mobs, usually bosses
character_npc_soldier_name_group Controls the "class" names of mobs as well as the randomly assigned ones
character_npc_soldier_personal_data Data for mobs such as moveset, Sujimon ID, resistances, total HP & atk/def stats
character_npc_soldier_personal_data_group
character_npc_soldier_personal_data_group_groups
character_npc_soldier_personal_data_group_set
character_npc_soldier_personal_data_group_set_group_sets
character_npc_soldier_personal_data_group_set_grp_sets
character_npc_soldier_personal_data_list
character_npc_soldier_reward_item
character_npc_soldier_reward_item_list_kind
character_npc_soldier_reward_type
character_npc_tag
character_npc_voice
character_npc_voicer_list_kind
character_npc_voice_list_kind
character_property_template
character_replace
character_rpg_job Which model/character ID to load for every playable character depending on the selected job
character_sub_parts_type
character_sub_parts_type_caba
character_tex_change_table
character_tex_change_table_judge
character_touch_assist_ik_control
character_touch_assist_kind
character_touch_assist_position
check_point
clan_creator Leftover from Kiwami 2
clan_creator_ability Leftover from Kiwami 2
clan_creator_btl_log Leftover from Kiwami 2
clan_creator_enemy_level Leftover from Kiwami 2
clan_creator_exp_table Leftover from Kiwami 2
clan_creator_gacha_price Leftover from Kiwami 2
clan_creator_guard Leftover from Kiwami 2
clan_creator_main_menu Leftover from Kiwami 2
clan_creator_member Leftover from Kiwami 2
clan_creator_mission Leftover from Kiwami 2
clan_creator_online_rank Leftover from Kiwami 2
clan_creator_organization_combi Leftover from Kiwami 2
clan_creator_rank Leftover from Kiwami 2
clan_creator_rarity Leftover from Kiwami 2
clan_creator_skill Leftover from Kiwami 2
clan_creator_skill_category Leftover from Kiwami 2
clan_creator_skill_effect Leftover from Kiwami 2
clan_creator_skill_effect_kind Leftover from Kiwami 2
clan_creator_skill_effect_target Leftover from Kiwami 2
clan_creator_skill_target Leftover from Kiwami 2
clan_creator_special_attack Leftover from Kiwami 2
clan_creator_tension Leftover from Kiwami 2
clan_creator_var Leftover from Kiwami 2
clock_pkg_clock_pkg
coin_locker Leftover from Kiwami 2
collision_filter_template
complete
complete_category
complete_checklist
complete_group
continue_info_root Options when you are about to encounter a game over (retry, retry with full recovery, etc.)
continue_info_tips_condition Tips for the continue screen
continue_root Leftover from Judgment
continue_tips_condition Unused
controller_guide
cooking_list
costume_change_exclusion_list Leftover from Judgment
create_item
create_item_list
credits UI texture list for the staffroll
daynight_change_timeline_list
db2_test Test file
db2_test_array Test file
dbg_auth_game_mode Test file
db_example_array_of_puid Test file
db_example_array_of_table Test file
db_example_array_of_table_and_puid_as_array_index Test file
db_example_array_of_timeline Test file
db_example_array_of_u32 Test file
db_example_assign_obsolete Test file
db_example_check_cell_is_empty_or_not Test file
db_example_color_field Test file
db_example_default_value Test file
db_example_fixed_point Test file
db_example_foo Test file
db_example_output_to_app Test file
db_example_overwrite_value_per_series Test file
db_example_per_series_value Test file
db_example_puid_as_array_index Test file
db_example_reference_subtable Test file
db_example_setting_per_table Test file
db_example_subtables Test file
db_example_subtable_main_table Test file
db_example_u32_color Test file
db_example_use_message_as_display_name Test file
db_example_use_xlsx_file_type Test file
db_example_vd256_field Test file
db_example_vf128_color Test file
db_example_vf128_field Test file
db_example_vf128_vector Test file
db_unittest_test Test file
db_unittest_test_array Test file
db_unittest_test_subgroup Test file
db_unittest_values_by_field Test file
db_unittest_values_by_record Test file
debug_color
debug_params
dialog_info
dialog_kind
dialog_param
difficulty
dispose_dispose_entity_for_asset_unit
door_lock_door_effect
door_lock_door_effect_type
door_lock_door_lock
door_lock_door_lock_force_ignore
door_lock_door_lock_rule
drone_course Leftover from Judgment
drone_enemy_division1 Leftover from Judgment
drone_enemy_division2 Leftover from Judgment
drone_enemy_division3 Leftover from Judgment
drone_enemy_division4 Leftover from Judgment
drone_enemy_division5 Leftover from Judgment
drone_enemy_etc Leftover from Judgment
drone_grandprix_reward Leftover from Judgment
drone_max_height Leftover from Judgment
drone_message Leftover from Judgment
drone_parameter Leftover from Judgment
drone_parts Leftover from Judgment
drone_parts_type Leftover from Judgment
drone_rank_point Leftover from Judgment
drone_single_course_reward Leftover from Judgment
easing_all
effect_bep_effect_no_delete_talk
effect_body_damage
effect_body_damage_param
effect_caption_info
effect_character_use_effect
effect_charge_dust_generator
effect_charge_dust_level
effect_charge_dust_param
effect_charge_dust_ptcl
effect_color_matrix
effect_event_character_resident
effect_event_character_resident_timeline_info
effect_event_chara_info
effect_event_dispose_set
effect_event_dispose_set_property
effect_event_ignore_aura_hact
effect_eye_texture_modifier_param
effect_flow_dust_hit
effect_flow_dust_param
effect_glasswater
effect_glasswater_asset
effect_glasswater_asset_node
effect_glass_param
effect_highlight
effect_hit_wound_param
effect_hit_wound_type
effect_mission_area
effect_overlay_movie_alpha_source
effect_projection_paint_param
effect_rim_flash_asset
effect_rim_flash_param
effect_rim_flash_pattern
effect_room_dust_priority
effect_sea_cap_asset
effect_sea_debris_object
effect_sea_local_wave_priority
effect_sea_ripple_set_param
effect_splash_liquid_param
effect_track_param
effect_vr_space_pattern Leftover from Judgment
effect_vr_space_type Leftover from Judgment
encount_bgm_pattern
encount_police_setting Leftover from Judgment (?)
encount_unsafe_area_level
encount_unsafe_area_setting
evidence Leftover from Judgment
evidence_item_to_update Leftover from Judgment
evidence_list Leftover from Judgment
evidence_list_update Leftover from Judgment
exclusion_clock_range_list
exclusion_clock_range_list_title
exclusion_condition
exclusion_condition_title
exclusion_exclusion_control
exclusion_exclusion_control_title
exclusion_permission
exclusion_permission_title
explanation_main_scenario Leftover from Yakuza 6 (Blue Jacket Demo?)
fade_preset
fill_light_preset
flow_dust
font
font_color
font_effect
font_kind
font_symbol
game_ctrl_dead_effect
game_ctrl_game_var_callback_bind
game_ctrl_game_var_talk_end_timer
game_ctrl_inhibition_pair
game_ctrl_loading_text_field_callback_bind
game_ctrl_select_pause_id_callback_bind
game_ctrl_start_pause_id_callback_bind
game_sentence
game_var
gimmick_jumping_spear
graphics_config_anti_aliasing
graphics_config_geometry_quality LOD settings based on graphical setting
graphics_config_sea Resolution of the sea based on graphical setting
graphics_config_shadow_quality Resolutions of shadows based on graphical setting (Max 10240x10240?)
graphics_config_texture_quality LOD bias settings based on graphical settings
graphics_config_xbox_scarlett_preset Preset options for Xbox Series consoles (Unused)
grass_area_info
hact_najimi Leftover from Kiwami 2
hact_range_preset
help
help_category
ik_drink
ik_drink_shape
input_action
input_device
input_device_term
input_game_state
input_key
input_key_texture_map
instant_chat_answer Leftover from Yakuza 6
instant_chat_category Leftover from Yakuza 6
instant_chat_category_answer Leftover from Yakuza 6
instant_chat_category_set_data Leftover from Yakuza 6
instant_chat_category_trigger Leftover from Yakuza 6
instant_chat_combination_kind Leftover from Yakuza 6
instant_chat_group Leftover from Yakuza 6
instant_chat_joint Leftover from Yakuza 6
instant_chat_mutter Leftover from Yakuza 6
instant_mission_exclusive Leftover from Yakuza 6
instant_mission_kind Leftover from Yakuza 6
instant_mission_message Leftover from Yakuza 6
instant_mission_message_kind Leftover from Yakuza 6
instant_mission_pattern_kind Leftover from Yakuza 6
item Core data for any kind of item, equipment, material etc
item_buff
item_category
item_present
item_reaction_voice
item_recipe
item_record_list
item_se_type
item_special
life_gauge_skin
link_any_key_scene_config
link_any_key_talk
link_any_key_timeline
link_any_link_any
link_thing_key_scene_config
link_thing_key_talk
link_thing_key_timeline
link_thing_link_thing
loading_text Leftover from Yakuza 6 (technically Kiwami 2?)
loading_tips Controls tips that appear when loading a save file/changing map locations
load_position_override_priority
mail
mail_stamp
manual
manual_kind
manual_kind_baccarat
manual_kind_billiards
manual_kind_blackjack
manual_kind_chinchiro
manual_kind_darts
manual_kind_darts_countup
manual_kind_darts_cricket
manual_kind_kabu
manual_kind_koikoi
manual_kind_mj
manual_kind_poker
manual_kind_roulette
manual_kind_shougi
manual_layout
map_area
map_camera
map_icon Icon types (such as taxi, restaurant, store, etc.)
map_icon_control
map_kind
map_masking
map_mode
map_model_type
map_parameter
map_place Name, description and images of locations
map_place_exp
map_revealer
map_revealer_type
map_stage Minimap models and their positioning loaded from map.par
message_dialog
minigame_attribute
minigame_batting_center_ball_course
minigame_batting_center_bat
minigame_batting_center_challenge
minigame_batting_center_change_timeline_after_game
minigame_batting_center_check_timeline
minigame_batting_center_clear_rank
minigame_batting_center_clock_range_list
minigame_batting_center_config
minigame_batting_center_course
minigame_batting_center_hitting_judge_pattern
minigame_batting_center_hitting_judge_time
minigame_batting_center_homerun_rank
minigame_batting_center_ingame_parameter
minigame_batting_center_judge_result Leftover from Judgment
minigame_batting_center_message
minigame_batting_center_motion_gmt
minigame_batting_center_pitch_parameter
minigame_batting_center_pitch_pattern
minigame_batting_center_player_character
minigame_batting_center_position
minigame_batting_center_reward
minigame_batting_center_scene_condition_category
minigame_batting_center_scene_condition_character
minigame_batting_center_scene_condition_devil_mode
minigame_batting_center_stage_entity_table
minigame_batting_center_type_of_pitch
minigame_batting_center_ui_param
minigame_blackjack_talk_id_exchange
minigame_cabaret_cabaret
minigame_cabaret_card_synergize
minigame_cabaret_drink_kind
minigame_cabaret_food_kind
minigame_cabaret_hostess
minigame_cabaret_island_ability Leftover from Kiwami 2
minigame_cabaret_island_bonus Leftover from Kiwami 2
minigame_cabaret_island_booth Leftover from Kiwami 2
minigame_cabaret_island_camera Leftover from Kiwami 2
minigame_cabaret_island_cast Leftover from Kiwami 2
minigame_cabaret_island_casts_ability_growth Leftover from Kiwami 2
minigame_cabaret_island_casts_level Leftover from Kiwami 2
minigame_cabaret_island_casts_potential_condition Leftover from Kiwami 2
minigame_cabaret_island_casts_talk_event_condition Leftover from Kiwami 2
minigame_cabaret_island_colorcaster Leftover from Kiwami 2
minigame_cabaret_island_condition Leftover from Kiwami 2
minigame_cabaret_island_condition_type Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_bracelet Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_category Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_earrings Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_glasses Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_hair Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_nail Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_necklace Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_perfume Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_ring Leftover from Kiwami 2
minigame_cabaret_island_coordinate_accessory_watches Leftover from Kiwami 2
minigame_cabaret_island_coordinate_color_list Leftover from Kiwami 2
minigame_cabaret_island_coordinate_color_list_lineup Leftover from Kiwami 2
minigame_cabaret_island_coordinate_dress Leftover from Kiwami 2
minigame_cabaret_island_coordinate_hair_color Leftover from Kiwami 2
minigame_cabaret_island_coordinate_hair_style Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_category Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_cheek Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_color_contact Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_color_contacts Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_color_list Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_eyebrows Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_eyelashes Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_eyeline Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_eyeshadow Leftover from Kiwami 2
minigame_cabaret_island_coordinate_makeup_lip Leftover from Kiwami 2
minigame_cabaret_island_evaluation Leftover from Kiwami 2
minigame_cabaret_island_event Leftover from Kiwami 2
minigame_cabaret_island_event_choices Leftover from Kiwami 2
minigame_cabaret_island_grandprix_commentary_message Leftover from Kiwami 2
minigame_cabaret_island_grandprix_detail Leftover from Kiwami 2
minigame_cabaret_island_grandprix_evaluation_message Leftover from Kiwami 2
minigame_cabaret_island_grandprix_ranking Leftover from Kiwami 2
minigame_cabaret_island_grandprix_rival_ai Leftover from Kiwami 2
minigame_cabaret_island_grandprix_sequence_infomation Leftover from Kiwami 2
minigame_cabaret_island_guest_category Leftover from Kiwami 2
minigame_cabaret_island_guest_satisfaction Leftover from Kiwami 2
minigame_cabaret_island_guest_use_money Leftover from Kiwami 2
minigame_cabaret_island_guest_visitors Leftover from Kiwami 2
minigame_cabaret_island_hact Leftover from Kiwami 2
minigame_cabaret_island_hierarchy_open Leftover from Kiwami 2
minigame_cabaret_island_looks Leftover from Kiwami 2
minigame_cabaret_island_owner_rank Leftover from Kiwami 2
minigame_cabaret_island_particle Leftover from Kiwami 2
minigame_cabaret_island_potential Leftover from Kiwami 2
minigame_cabaret_island_rarerity Leftover from Kiwami 2
minigame_cabaret_island_recruit_table Leftover from Kiwami 2
minigame_cabaret_island_rival Leftover from Kiwami 2
minigame_cabaret_island_scenario_mode Leftover from Kiwami 2
minigame_cabaret_island_shop_lineup Leftover from Kiwami 2
minigame_cabaret_island_simulation Leftover from Kiwami 2
minigame_cabaret_island_statics Leftover from Kiwami 2
minigame_cabaret_island_support Leftover from Kiwami 2
minigame_cabaret_island_talk_event_exp Leftover from Kiwami 2
minigame_cabaret_island_talk_event_gauge Leftover from Kiwami 2
minigame_cabaret_island_visitors Leftover from Kiwami 2
minigame_cabaret_island_vistors Leftover from Kiwami 2
minigame_cabaret_love_point_situation
minigame_cabaret_love_rank
minigame_cabaret_message
minigame_cabaret_sp_talk_kind
minigame_cabaret_status
minigame_cabaret_talk_card
minigame_cabaret_yoasobi_favorite_rank
minigame_cabaret_yoasobi_kizuna_point
minigame_cabaret_yoasobi_store
minigame_cabaret_yoasobi_store_casts
minigame_cabaret_yoasobi_store_foods
minigame_cabaret_yoasobi_success_rank
minigame_cabaret_yoasobi_success_rank_table
minigame_cabaret_yoasobi_tension_rank
minigame_cat_cafe_cat_food_param Leftover from Yakuza 6
minigame_cat_cafe_cat_kind Leftover from Yakuza 6
minigame_cat_cafe_food_kind Leftover from Yakuza 6
minigame_cat_cafe_food_taste Leftover from Yakuza 6
minigame_cat_cafe_reward_lot Leftover from Yakuza 6
minigame_chase_camera
minigame_chase_mission
minigame_chase_player_control
minigame_chase_qte_result
minigame_chase_setting
minigame_chase_speed
minigame_chase_target_event
minigame_clan_creator_control_timeline_list Leftover from Kiwami 2
minigame_clan_creator_field_info Leftover from Kiwami 2
minigame_clan_creator_invisible_asset_list Leftover from Kiwami 2
minigame_clan_creator_mission_tbl Leftover from Kiwami 2
minigame_cloud_funding_building_level Leftover from Judgment
minigame_dandle_baby_dandlingbaby Leftover from Yakuza 6
minigame_dandle_baby_dandling_baby Leftover from Yakuza 6
minigame_dandle_baby_game_config Leftover from Yakuza 6
minigame_dandle_baby_get_experience Leftover from Yakuza 6
minigame_dandle_baby_playing_auth Leftover from Yakuza 6
minigame_dandle_baby_touch_range Leftover from Yakuza 6
minigame_darts_asset_uid_list
minigame_darts_check_timeline
minigame_darts_clock_rival_list
minigame_darts_clock_rival_list_judge
minigame_darts_colour
minigame_darts_constants
minigame_darts_darts_exp
minigame_darts_darts_exp_judge
minigame_darts_dart_kind
minigame_darts_pattern
minigame_darts_rival
minigame_darts_rival_info Defines character difficulty and type of darts they use
minigame_darts_rival_info_judge Leftover from Judgment
minigame_darts_rival_judge Leftover from Judgment
minigame_decorating_office_message Leftover from Judgment
minigame_decorating_office_select_item_list Leftover from Judgment
minigame_dragon_cart_asset
minigame_dragon_cart_asset_uid_invisible
minigame_dragon_cart_behavior
minigame_dragon_cart_body_type
minigame_dragon_cart_camera_param
minigame_dragon_cart_camera_preset
minigame_dragon_cart_camera_preset_menu
minigame_dragon_cart_cart_battle_position
minigame_dragon_cart_collision_wakeup_kamuro
minigame_dragon_cart_collision_wakeup_yokohama
minigame_dragon_cart_color
minigame_dragon_cart_common_parameter
minigame_dragon_cart_course
minigame_dragon_cart_course_type
minigame_dragon_cart_damage
minigame_dragon_cart_difficulty
minigame_dragon_cart_difficult_npc_control
minigame_dragon_cart_difficult_npc_upgrade
minigame_dragon_cart_driver
minigame_dragon_cart_grandprix
minigame_dragon_cart_grandprix_point
minigame_dragon_cart_item
minigame_dragon_cart_item_respawn
minigame_dragon_cart_level_param
minigame_dragon_cart_material
minigame_dragon_cart_message
minigame_dragon_cart_message_menu
minigame_dragon_cart_message_race
minigame_dragon_cart_motion
minigame_dragon_cart_npc_level
minigame_dragon_cart_particle
minigame_dragon_cart_parts_body
minigame_dragon_cart_parts_cart
minigame_dragon_cart_parts_cart_level_param
minigame_dragon_cart_parts_engine
minigame_dragon_cart_parts_engine_level_param
minigame_dragon_cart_parts_tire
minigame_dragon_cart_parts_tire_level_param
minigame_dragon_cart_parts_weapon
minigame_dragon_cart_parts_weapon_level_param
minigame_dragon_cart_race
minigame_dragon_cart_race_type
minigame_dragon_cart_reward_grandprix
minigame_dragon_cart_reward_network
minigame_dragon_cart_reward_rival
minigame_dragon_cart_reward_time_attack
minigame_dragon_cart_rival_match
minigame_dragon_cart_rival_talk
minigame_dragon_cart_sound
minigame_dragon_cart_sound_bgm
minigame_dragon_cart_time_attack
minigame_dragon_cart_upgrade_drive_performance
minigame_dragon_cart_upgrade_hp
minigame_dragon_cart_upgrade_item
minigame_dragon_cart_upgrade_ring
minigame_dragon_cart_voice
minigame_golf_driving_range_config_parameters
minigame_golf_driving_range_message
minigame_golf_driving_range_stage_parameters
minigame_gravure_shooting_studio_course_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_game_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_message Leftover from Kiwami 2
minigame_gravure_shooting_studio_movie_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_question_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_reaction_movie_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_select_word_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_telop_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_woman_data Leftover from Kiwami 2
minigame_gravure_shooting_studio_word_flag Leftover from Kiwami 2
minigame_guide
minigame_hanafuda_string_hanafuda
minigame_hanafuda_string_mainmenu
minigame_homeless_character
minigame_homeless_course
minigame_homeless_ingame_parameter
minigame_homeless_invisible_asset
minigame_homeless_lucky_npc
minigame_homeless_particle
minigame_homeless_position
minigame_homeless_result
minigame_homeless_sound
minigame_homeless_title
minigame_homeless_truck
minigame_karaoke_fumen_list
minigame_karaoke_karaoke_exp_table
minigame_karaoke_karaoke_kizuna_table
minigame_karaoke_music_cue
minigame_karaoke_music_data
minigame_karaoke_play_data
minigame_karaoke_spotlight_time_list
minigame_karaoke_talk_div_name
minigame_live_chat_charge_select Leftover from Yakuza 6
minigame_live_chat_chat_commands Leftover from Yakuza 6
minigame_live_chat_chat_info Leftover from Yakuza 6
minigame_live_chat_chat_messages Leftover from Yakuza 6
minigame_live_chat_chat_names Leftover from Yakuza 6
minigame_live_chat_command_info Leftover from Yakuza 6
minigame_live_chat_command_set_info Leftover from Yakuza 6
minigame_live_chat_command_test01 Leftover from Yakuza 6
minigame_live_chat_get_experience Leftover from Yakuza 6
minigame_live_chat_message Leftover from Yakuza 6
minigame_live_chat_movie_info Leftover from Yakuza 6
minigame_live_chat_movie_set_info Leftover from Yakuza 6
minigame_live_chat_window_message Leftover from Yakuza 6
minigame_lock_picking_button_picking_type_list Leftover from Judgment
minigame_lock_picking_camera_position_setting Leftover from Judgment
minigame_lock_picking_constant_value Leftover from Judgment
minigame_lock_picking_keyring_constant_value Leftover from Judgment
minigame_lock_picking_keyring_key_list Leftover from Judgment
minigame_lock_picking_light_setting Leftover from Judgment
minigame_lock_picking_picking_all_pin_paramater Leftover from Judgment
minigame_lock_picking_picking_bounding_box_setting Leftover from Judgment
minigame_lock_picking_picking_constant_value Leftover from Judgment
minigame_lock_picking_picking_difficulty_setting Leftover from Judgment
minigame_lock_picking_picking_types Leftover from Judgment
minigame_lock_picking_picking_value_scope Leftover from Judgment
minigame_lock_picking_position_setting Leftover from Judgment
minigame_lock_picking_selector_types Leftover from Judgment
minigame_lock_picking_thumbturn_command_list Leftover from Judgment
minigame_lock_picking_thumbturn_constant_value Leftover from Judgment
minigame_lock_picking_thumbturn_difficulty_setting Leftover from Judgment
minigame_lock_picking_thumbturn_input_type Leftover from Judgment
minigame_lock_picking_value_scope Leftover from Judgment
minigame_mahjong_ai_type
minigame_mahjong_string_agari
minigame_mahjong_string_command
minigame_mahjong_string_common
minigame_mahjong_string_kyoku
minigame_mahjong_string_mainmenu
minigame_mahjong_string_mangan
minigame_mahjong_string_npc
minigame_mahjong_string_npc_name_rank_kamuro
minigame_mahjong_string_ranking_name
minigame_mahjong_string_setting
minigame_mahjong_string_yaku
minigame_mahjong_string_yakuman
minigame_meigaza_camera
minigame_meigaza_character_audience
minigame_meigaza_character_enemy
minigame_meigaza_character_ichiban
minigame_meigaza_character_ichiban_sleep
minigame_meigaza_character_position_scale
minigame_meigaza_const
minigame_meigaza_const_param
minigame_meigaza_course
minigame_meigaza_course_test_1_header
minigame_meigaza_course_test_1_timing
minigame_meigaza_div
minigame_meigaza_effect_charge
minigame_meigaza_game_difficulty Difficulty setting for Cinema mini game
minigame_meigaza_game_setting
minigame_meigaza_general_setting
minigame_meigaza_song_header
minigame_meigaza_song_header_song_header
minigame_meigaza_song_timing
minigame_meigaza_song_timing_song_timing
minigame_meigaza_ui_button
minigame_meigaza_ui_sleepy_gauge UI settings for Cinema mini game
minigame_offertory_box_generate Leftover from Yakuza 6
minigame_offertory_box_miracle Leftover from Yakuza 6
minigame_offertory_box_reel Leftover from Yakuza 6
minigame_offertory_box_slot_item Leftover from Yakuza 6
minigame_offertory_box_zone Leftover from Yakuza 6
minigame_oichokabu_string_oichokabu
minigame_omikuji_type Leftover from Yakuza 6
minigame_onedari_mission Leftover from Kiwami 2
minigame_onedari_rank Leftover from Kiwami 2
minigame_osonae_buff Leftover from Yakuza 6
minigame_osonae_jizo_parameter Leftover from Yakuza 6
minigame_pachi_slot_setting
minigame_peeping_course_data
minigame_peeping_game_data
minigame_peeping_movie_data
minigame_peeping_question_data
minigame_peeping_select_word_data
minigame_peeping_telop_data
minigame_peeping_woman_data
minigame_photo_shooting_mission_camera_data Leftover from Kiwami 2
minigame_photo_shooting_mission_camera_selfie_info Leftover from Kiwami 2
minigame_photo_shooting_mission_message Leftover from Kiwami 2
minigame_photo_shooting_mission_mission_data Leftover from Kiwami 2
minigame_photo_shooting_mission_timeline_flows Leftover from Kiwami 2
minigame_photo_shooting_mission_todo_condition_element Leftover from Kiwami 2
minigame_photo_shooting_mission_todo_face_condition Leftover from Kiwami 2
minigame_photo_shooting_mission_todo_item Leftover from Kiwami 2
minigame_photo_shooting_mission_todo_list Leftover from Kiwami 2
minigame_picking_job_picking_job
minigame_planter_nutrition
minigame_planter_seed
minigame_planter_type
minigame_poker
minigame_poker_com_1
minigame_poker_com_2
minigame_poker_com_3
minigame_poker_com_4
minigame_poker_com_5
minigame_poker_com_6
minigame_poker_com_high_1
minigame_poker_com_high_2
minigame_poker_com_high_3
minigame_poker_com_high_4
minigame_poker_com_high_5
minigame_poker_com_high_6
minigame_poker_com_special_1
minigame_poker_com_special_2
minigame_poker_com_special_3
minigame_poker_com_special_4
minigame_poker_npc_table
minigame_rail_shooter_button_config Leftover from Judgment
minigame_rail_shooter_combo Leftover from Judgment
minigame_rail_shooter_course Leftover from Judgment
minigame_rail_shooter_course_enemy_group Leftover from Judgment
minigame_rail_shooter_course_script Leftover from Judgment
minigame_rail_shooter_doll_age Leftover from Judgment
minigame_rail_shooter_doll_body Leftover from Judgment
minigame_rail_shooter_doll_body_object Leftover from Judgment
minigame_rail_shooter_doll_body_object_mask Leftover from Judgment
minigame_rail_shooter_doll_body_parts Leftover from Judgment
minigame_rail_shooter_doll_data Leftover from Judgment
minigame_rail_shooter_doll_form Leftover from Judgment
minigame_rail_shooter_doll_form_limb Leftover from Judgment
minigame_rail_shooter_doll_gmd Leftover from Judgment
minigame_rail_shooter_doll_hand Leftover from Judgment
minigame_rail_shooter_doll_head_parts Leftover from Judgment
minigame_rail_shooter_doll_limb Leftover from Judgment
minigame_rail_shooter_doll_lod Leftover from Judgment
minigame_rail_shooter_doll_node Leftover from Judgment
minigame_rail_shooter_doll_sex Leftover from Judgment
minigame_rail_shooter_doll_z_body Leftover from Judgment
minigame_rail_shooter_doll_z_bottom Leftover from Judgment
minigame_rail_shooter_doll_z_head Leftover from Judgment
minigame_rail_shooter_doll_z_head_node Leftover from Judgment
minigame_rail_shooter_doll_z_top Leftover from Judgment
minigame_rail_shooter_early_bonus Leftover from Judgment
minigame_rail_shooter_effect_particle Leftover from Judgment
minigame_rail_shooter_enemy_attack Leftover from Judgment
minigame_rail_shooter_enemy_boss_param Leftover from Judgment
minigame_rail_shooter_enemy_collision_node Leftover from Judgment
minigame_rail_shooter_enemy_data Leftover from Judgment
minigame_rail_shooter_enemy_eye_emissive Leftover from Judgment
minigame_rail_shooter_enemy_eye_emissive_set Leftover from Judgment
minigame_rail_shooter_enemy_hp Leftover from Judgment
minigame_rail_shooter_enemy_look Leftover from Judgment
minigame_rail_shooter_enemy_motion Leftover from Judgment
minigame_rail_shooter_enemy_motion_category Leftover from Judgment
minigame_rail_shooter_enemy_motion_event Leftover from Judgment
minigame_rail_shooter_enemy_motion_set Leftover from Judgment
minigame_rail_shooter_enemy_sound Leftover from Judgment
minigame_rail_shooter_enemy_sound_category Leftover from Judgment
minigame_rail_shooter_enemy_sound_set Leftover from Judgment
minigame_rail_shooter_result_rank Leftover from Judgment
minigame_rail_shooter_rumble Leftover from Judgment
minigame_rail_shooter_sound_bgm Leftover from Judgment
minigame_rail_shooter_sound_cuesheet Leftover from Judgment
minigame_rail_shooter_sound_se Leftover from Judgment
minigame_rail_shooter_stage_area Leftover from Judgment
minigame_rail_shooter_stage_collision Leftover from Judgment
minigame_rail_shooter_stage_data Leftover from Judgment
minigame_rail_shooter_stage_gmd Leftover from Judgment
minigame_rail_shooter_stage_mesh Leftover from Judgment
minigame_rail_shooter_stage_mesh_type Leftover from Judgment
minigame_rail_shooter_stage_object Leftover from Judgment
minigame_rail_shooter_system Leftover from Judgment
minigame_rail_shooter_telop_text Leftover from Judgment
minigame_rail_shooter_text Leftover from Judgment
minigame_rail_shooter_treasure Leftover from Judgment
minigame_rail_shooter_treasure_exhibit Leftover from Judgment
minigame_sandlot_baseball_auth_setting Leftover from Yakuza 6
minigame_sandlot_baseball_auto_intervention Leftover from Yakuza 6
minigame_sandlot_baseball_challenge Leftover from Yakuza 6
minigame_sandlot_baseball_change_player_pattern Leftover from Yakuza 6
minigame_sandlot_baseball_check_timeline Leftover from Yakuza 6
minigame_sandlot_baseball_comment_log Leftover from Yakuza 6
minigame_sandlot_baseball_experience Leftover from Yakuza 6
minigame_sandlot_baseball_growth_curve Leftover from Yakuza 6
minigame_sandlot_baseball_hint_message Leftover from Yakuza 6
minigame_sandlot_baseball_hitting_grade Leftover from Yakuza 6
minigame_sandlot_baseball_message Leftover from Yakuza 6
minigame_sandlot_baseball_parameter_fielder Leftover from Yakuza 6
minigame_sandlot_baseball_parameter_pitcher Leftover from Yakuza 6
minigame_sandlot_baseball_pitchable_ball_rank Leftover from Yakuza 6
minigame_sandlot_baseball_player Leftover from Yakuza 6
minigame_sandlot_baseball_probability Leftover from Yakuza 6
minigame_sandlot_baseball_regulation Leftover from Yakuza 6
minigame_sandlot_baseball_regulation_rank Leftover from Yakuza 6
minigame_sandlot_baseball_skill Leftover from Yakuza 6
minigame_sandlot_baseball_team Leftover from Yakuza 6
minigame_sandlot_baseball_team_id Leftover from Yakuza 6
minigame_sandlot_baseball_wait_time_configuration Leftover from Yakuza 6
minigame_segaages_initial_score
minigame_segaages_setting
minigame_shikaku_mondai
minigame_shikaku_shikaku
minigame_shogi_menu
minigame_shogi_message
minigame_shogi_shogi
minigame_shogi_taikyoku_menu
minigame_shogi_touha_menu
minigame_snack_character_info
minigame_snack_common_message
minigame_snack_event_telop_color
minigame_snack_rank
minigame_snack_talk_event
minigame_snack_telop
minigame_snack_topic
minigame_stalking_caution_area_contact_pattern Leftover from Judgment
minigame_stalking_caution_area_radius_pattern Leftover from Judgment
minigame_stalking_caution_area_speed_pattern Leftover from Judgment
minigame_stalking_caution_contact_kind Leftover from Judgment
minigame_stalking_caution_gauge_pattern Leftover from Judgment
minigame_stalking_common_flag Leftover from Judgment
minigame_stalking_cover_action_kind Leftover from Judgment
minigame_stalking_cover_action_start_pattern Leftover from Judgment
minigame_stalking_cover_action_start_type Leftover from Judgment
minigame_stalking_cover_effect_type Leftover from Judgment
minigame_stalking_cover_height_type Leftover from Judgment
minigame_stalking_cover_look_type Leftover from Judgment
minigame_stalking_mission Leftover from Judgment
minigame_stalking_setting Leftover from Judgment
minigame_stalking_sight Leftover from Judgment
minigame_stalking_stalker_action Leftover from Judgment
minigame_stalking_stalker_direction Leftover from Judgment
minigame_stalking_target_action Leftover from Judgment
minigame_stalking_target_action_odds Leftover from Judgment
minigame_stalking_target_collide_turn_ratio Leftover from Judgment
minigame_stalking_target_distance_factor Leftover from Judgment
minigame_stalking_target_parameter Leftover from Judgment
minigame_stalking_target_run_time Leftover from Judgment
minigame_stalking_visible_node_list Leftover from Judgment
minigame_stalking_visible_node_list_kind Leftover from Judgment
minigame_sugoroku_item_compensation_high Leftover from Judgment
minigame_sugoroku_item_compensation_low Leftover from Judgment
minigame_sugoroku_item_compensation_mid Leftover from Judgment
minigame_sugoroku_masu_type_list Leftover from Judgment
minigame_sugoroku_param_general Leftover from Judgment
minigame_sugoroku_param_koronyan_face Leftover from Judgment
minigame_sugoroku_param_stand_pos Leftover from Judgment
minigame_sugoroku_pattern_koronyan_asset_break_battle Leftover from Judgment
minigame_sugoroku_pattern_koronyan_normal_battle Leftover from Judgment
minigame_sugoroku_pattern_kuronyan_battle Leftover from Judgment
minigame_sugoroku_pattern_picking Leftover from Judgment
minigame_sugoroku_stage_masu_config_stage_masu_config Leftover from Judgment
minigame_sugoroku_sugoroku_battle_config_list Leftover from Judgment
minigame_sugoroku_sugoroku_break_asset_list Leftover from Judgment
minigame_sugoroku_sugoroku_camera_param Leftover from Judgment
minigame_sugoroku_sugoroku_dice_param Leftover from Judgment
minigame_sugoroku_sugoroku_dice_roll_pattern Leftover from Judgment
minigame_sugoroku_sugoroku_dispose_asset_pattern Leftover from Judgment
minigame_sugoroku_sugoroku_dispose_effect Leftover from Judgment
minigame_sugoroku_sugoroku_div_pattern Leftover from Judgment
minigame_sugoroku_sugoroku_event_rule Leftover from Judgment
minigame_sugoroku_sugoroku_get_sp Leftover from Judgment
minigame_sugoroku_sugoroku_gift_npc_list Leftover from Judgment
minigame_sugoroku_sugoroku_koronyan_talk_text Leftover from Judgment
minigame_sugoroku_sugoroku_koronyan_tutorial_list Leftover from Judgment
minigame_sugoroku_sugoroku_masu_personality Leftover from Judgment
minigame_sugoroku_sugoroku_move_chara Leftover from Judgment
minigame_sugoroku_sugoroku_npc_stand_pos Leftover from Judgment
minigame_sugoroku_sugoroku_random_slot_item Leftover from Judgment
minigame_sugoroku_sugoroku_random_slot_pattern Leftover from Judgment
minigame_sugoroku_sugoroku_rare_kinko_achievement Leftover from Judgment
minigame_sugoroku_sugoroku_result_timeline Leftover from Judgment
minigame_sugoroku_sugoroku_special_effect_model_list Leftover from Judgment
minigame_sugoroku_sugoroku_stage_param Leftover from Judgment
minigame_toylets_hanagyu_enemy_power Leftover from Kiwami 2
minigame_toylets_hanagyu_info Leftover from Kiwami 2
minigame_toylets_kitakaze_level Leftover from Kiwami 2
minigame_ufo_catcher_cabinet
minigame_ufo_catcher_camera_movement
minigame_ufo_catcher_freeplay
minigame_ufo_catcher_player_info
minigame_ufo_catcher_prize_get_flag
minigame_ufo_catcher_prize_get_judgment
minigame_ufo_catcher_prize_group
minigame_ufo_catcher_prize_group_assignment
minigame_ufo_catcher_prize_reward
minigame_ufo_catcher_prize_type
minigame_vf5_button_set
minigame_vf5_key_set
minigame_vf5_option
minigame_video_param
mission
mission_kind
mission_mission_kind Stores mission info data (e.g. the status in the pause menu, or the message that appears in the top right of the screen in gameplay)
mission_player_character
mission_wall_effect
mood_influence_kind
motion_behavior_info
motion_behavior_route
motion_behavior_set_info
motion_cloth_node
motion_face_pattern Values for facial expressions, used in .beps / HACTs / selfie mode
motion_face_target Defines what facial animations to use for models
motion_flag_info
motion_hand_pattern Values for hand shapes, used in .beps
msg Common text strings
msg_unit
navi
navigation_mesh_use_condition
navi_redirection
nawabari
network_tus_ruser_slot
network_tus_type
network_tus_user
network_tus_user_type
network_tus_vuser_slot
open_player_activity_by_timeline_achievement
option Settings options
option_audio_language Sound language options (english/japanese)
option_text_language Text language options
pad_button
parameter_parameter
particle_character_ignore
particle_ground_node
particle_language_brunch
particle_mild_list
particle_oneshot_se
party_equip
party_equip_slot
part_time_job_quest_category_job
part_time_job_quest_client
part_time_job_quest_job_action_breaker
part_time_job_quest_job_action_breaker_condition
part_time_job_quest_job_action_host_cond
part_time_job_quest_job_quest
part_time_job_quest_personality_inc
part_time_job_quest_point_to_level
part_time_job_quest_quest
part_time_job_quest_reception
part_time_job_quest_reception_area
pause
pause_auth_renderer
pause_auth_renderer_camera
pause_auth_renderer_expression
pause_auth_renderer_expression_set
pause_auth_renderer_job_to_motion
pause_auth_renderer_mode
pause_auth_renderer_motion Defines animations used in 'pause' screens (Eri's animations for Business Management can be found here)
pause_auth_renderer_player_to_position
pause_auth_renderer_position
pause_auth_renderer_turn_face
pause_camera_album_label
pause_camera_face_kind Defines the faces Ichiban pulls while using selfie mode
pause_camera_filter Names of camera filters and associated .cud files
pause_complete_profile Leftover from Judgment
pause_crowdfunding Leftover from Judgment
pause_crowdfunding_message Leftover from Judgment
pause_crowdfunding_parameters Leftover from Judgment
pause_crowdfunding_popularity Leftover from Judgment
pause_license
pause_mail
pause_mail_stamp
pause_map_icon_explanation
pause_map_icon_filter
pause_menu_root
pause_message
pause_message_make_talk
pause_message_person
pause_messenger
pause_messenger_person
pause_others
pause_profile Character profiles found in the Pause menu
pause_profile_category Names of categories for character profiles ("Kamurocho", "Tojo Clan", etc)
pause_root
pause_siea_eula PlayStation (North America & Canada) EULA
pause_siee_eula PlayStation (European) EULA
pause_sns Unused (from Judgment?)
pause_sns_status
pause_taxi
pause_taxi_area
pause_top_menu Main pause menu options
pause_top_menu_auth_renderer Defines animations used by characters in the main pause menu
pause_trial
pause_trial_root
pause_tutorial
picked_item
platform Internal names for consoles & platforms
platform_term Visible names of consoles & platforms, as well as specific terms (such as trophies for Playstation vs achievements for XBox/Steam)
platform_type
player Name of party members (Referenced for scene_config)
player_ability
player_ability_rank
player_carry_item_slot
player_equip
player_equip_bonus
player_equip_slot
player_exp
player_money
player_personality
player_photo_mode_camera_mode Controls different types of the camera mode. Most of this seems specific to Judgment however
player_photo_mode_sticker Snapchat-style stickers used in the camera mode
player_photo_mode_sticker_pos Positioning for the Snapchat-style stickers
player_photo_mode_sticker_set
player_point
player_point_count
player_preset
player_preset_apply_scene_config
player_skill
player_skill_category
player_sp_provider_param
player_sp_provider_request_kind
player_sub_ability
player_var
play_go_message
popup_frame
popup_param
popup_position_2d
position_position Coordinates to be used in stage_warp or other files
position_stage_warp Controls the destination of taxis/locations that require transitioning between stages
post_effect_dof_shapes
post_effect_glare_shapes
post_effect_pp_resolution_8th
qrcord_asset_list
qsearch_keyword
qsearch_keyword_pack
qsearch_random
qsearch_range
qsearch_result
qsearch_search
random_point_group
random_point_timing
random_point_type
range_hact_type Types of hACT ranges that exist for use by the "hact range_type" for the "range" entity type in entity.par
range_oct_tree_category
range_oct_tree_filter
range_psychic_spot
range_type Types of ranges that exist for use by the "range" entity type in entity.par
reflection_texture
reward_delivery_box
reward_judge_clear_achievement Leftover from Judgment
reward_minigame
reward_safebox_type
reward_special_favor
reward_table
reward_table_items
reward_table_items_batting_center
reward_table_items_batting_center_exp
reward_table_items_cat_cafe_1 Leftover from Yakuza 6
reward_table_items_cat_cafe_10 Leftover from Yakuza 6
reward_table_items_cat_cafe_11 Leftover from Yakuza 6
reward_table_items_cat_cafe_12 Leftover from Yakuza 6
reward_table_items_cat_cafe_13 Leftover from Yakuza 6
reward_table_items_cat_cafe_14 Leftover from Yakuza 6
reward_table_items_cat_cafe_15 Leftover from Yakuza 6
reward_table_items_cat_cafe_16 Leftover from Yakuza 6
reward_table_items_cat_cafe_17 Leftover from Yakuza 6
reward_table_items_cat_cafe_18 Leftover from Yakuza 6
reward_table_items_cat_cafe_19 Leftover from Yakuza 6
reward_table_items_cat_cafe_2 Leftover from Yakuza 6
reward_table_items_cat_cafe_20 Leftover from Yakuza 6
reward_table_items_cat_cafe_3 Leftover from Yakuza 6
reward_table_items_cat_cafe_4 Leftover from Yakuza 6
reward_table_items_cat_cafe_5 Leftover from Yakuza 6
reward_table_items_cat_cafe_6 Leftover from Yakuza 6
reward_table_items_cat_cafe_7 Leftover from Yakuza 6
reward_table_items_cat_cafe_8 Leftover from Yakuza 6
reward_table_items_cat_cafe_9 Leftover from Yakuza 6
reward_table_items_clubsega
reward_table_items_judge_batting_center Leftover from Judgment
reward_table_items_judge_batting_center_exp Leftover from Judgment
reward_table_items_judge_clubsega Leftover from Judgment
reward_table_items_judge_mahjong Leftover from Judgment
reward_table_items_judge_side_case Leftover from Judgment
reward_table_items_judge_special_favor Leftover from Judgment
reward_table_items_judge_ufo_catcher Leftover from Judgment
reward_table_items_lexus2_batting_center Leftover from Kiwami 2
reward_table_items_lexus2_batting_center_exp Leftover from Kiwami 2
reward_table_items_lexus2_clubsega Leftover from Kiwami 2
reward_table_items_lexus2_golf Leftover from Kiwami 2
reward_table_items_lexus2_mahjong Leftover from Kiwami 2
reward_table_items_lexus2_onedari Leftover from Kiwami 2
reward_table_items_lexus2_special_favor Leftover from Kiwami 2
reward_table_items_lexus2_ufo_catcher Leftover from Kiwami 2
reward_table_items_mahjong
reward_table_items_player_point_to_money
reward_table_items_special_favor
reward_table_items_treasure_contents_table
reward_table_items_ufo_catcher
roulette_chara_type
roulette_npc
rpg_camera_skill_camera_param
rpg_chara_grow Character specific skills, jobs they have access to, levelling parameters
rpg_chara_param_type
rpg_common_info_msg Messages that pop up during certain abilities/commands in battle
rpg_costume What outfit can be equipped on what job from the Hello Work job change menu
rpg_def_target_status
rpg_delivery_help
rpg_enemy_arts_change_trigger
rpg_enemy_arts_data Controls skills used by enemies, basically this game's version of ai_enemy_arts_data
rpg_enemy_arts_type
rpg_job Character jobs and their skills
rpg_skill Core data for character skills, use conditions, effects, animations
rpg_skill_def_boot_type
rpg_skill_def_eff_range_type
rpg_skill_def_preset_use_cond Defines the use conditions for skills
rpg_skill_eff_param Status effects and passive abilities from skills & items
rpg_skill_eff_param_msg Messages for status effects
rpg_skill_eff_param_set
rpg_skill_target_lot
rumble
save_data_title
save_data_title2
save_dialog
scene
scene_category
scene_config Scenario configuration, mainly consisting of timeline, player id, among other things
scene_config_fade_set
scene_config_player_set
scene_config_save_set
scene_dungeon
scene_exit_condition
scene_exit_condition_event
scene_explanation_update
scene_explanation_update_side_case_a11
scene_explanation_update_side_case_a23
scene_explanation_update_side_case_test01
scene_gameover_tips_condition
scene_how_to_next
scene_human_model
scene_main_info
scene_player_status_reset
scene_preload_chara_adachi
scene_preload_chara_ichiban
scene_preload_chara_nanba
scene_preload_effect_chara_bep
scene_preload_enemy_ps_data
scene_preload_list
scene_preload_st_yokohama_map
scene_preload_st_yokohama_tex
scene_scenario_color_set
scene_scenario_explanation
scene_scenario_explanation_extension
scene_scenario_type
scene_situation
scene_status
scene_two_player_check
search_characteristic
search_characteristic_set
search_param
secret_medicine_secret_medicine
series_reward
shop Stores IDs for items sold in a shop, shop name and relevant talk_param IDs for restaurants
shop_bonus
shop_coin_locker
shop_destory
shop_exp_table
shop_group
shop_level
shop_message
side_case_side_case_kind
side_case_side_case_map_icon
side_case_side_case_request
sound_amb_condition
sound_amb_range_group_id
sound_armkind_label_to_voicer
sound_armkind_parent
sound_arm_kind
sound_asstkind_label_to_voicer
sound_auth
sound_auth_subtitles
sound_auth_subtitles_speech_list_adv_player_cmn
sound_auth_subtitles_speech_list_adv_shop_ippan
sound_auth_subtitles_speech_list_adv_shop_sp
sound_auth_subtitles_speech_list_auth_for_liptsync
sound_auth_subtitles_speech_list_auth_gaya
sound_auth_subtitles_speech_list_btl_hact
sound_auth_subtitles_speech_list_caba_cabacrew
sound_auth_subtitles_speech_list_caba_erina Leftover from Yakuza 6
sound_auth_subtitles_speech_list_caba_hikaru Leftover from Yakuza 6
sound_auth_subtitles_speech_list_caba_riona Leftover from Yakuza 6
sound_auth_subtitles_speech_list_caba_saki Leftover from Yakuza 6
sound_auth_subtitles_speech_list_caba_sora Leftover from Yakuza 6
sound_auth_subtitles_speech_list_cab_aikadate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cab_kanadate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cab_kiraradate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cab_koyukidate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cab_main01
sound_auth_subtitles_speech_list_cab_main02
sound_auth_subtitles_speech_list_cab_main50
sound_auth_subtitles_speech_list_cab_shoukodate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cab_yuadate Leftover from Yakuza Kiwami 2
sound_auth_subtitles_speech_list_cln
sound_auth_subtitles_speech_list_cln01
sound_auth_subtitles_speech_list_cln02
sound_auth_subtitles_speech_list_cln04
sound_auth_subtitles_speech_list_cln06
sound_auth_subtitles_speech_list_cln08
sound_auth_subtitles_speech_list_cln10
sound_auth_subtitles_speech_list_cln12
sound_auth_subtitles_speech_list_cln14
sound_auth_subtitles_speech_list_cln50
sound_auth_subtitles_speech_list_cln51
sound_auth_subtitles_speech_list_cln_main50
sound_auth_subtitles_speech_list_cln_main51
sound_auth_subtitles_speech_list_imssn
sound_auth_subtitles_speech_list_judge_main_c01 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c02 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c03 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c04 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c05 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c06 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c07 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c08 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c09 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c10 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c11 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c12 Leftover from Judgment
sound_auth_subtitles_speech_list_judge_main_c13 Leftover from Judgment
sound_auth_subtitles_speech_list_main01
sound_auth_subtitles_speech_list_main02
sound_auth_subtitles_speech_list_main03
sound_auth_subtitles_speech_list_main04
sound_auth_subtitles_speech_list_main05
sound_auth_subtitles_speech_list_main06
sound_auth_subtitles_speech_list_main07
sound_auth_subtitles_speech_list_main08
sound_auth_subtitles_speech_list_main09
sound_auth_subtitles_speech_list_main10
sound_auth_subtitles_speech_list_main11
sound_auth_subtitles_speech_list_main12
sound_auth_subtitles_speech_list_main13
sound_auth_subtitles_speech_list_main14
sound_auth_subtitles_speech_list_main15
sound_auth_subtitles_speech_list_main16
sound_auth_subtitles_speech_list_majima
sound_auth_subtitles_speech_list_minig_clubsega
sound_auth_subtitles_speech_list_minig_darts
sound_auth_subtitles_speech_list_minig_karaoke
sound_auth_subtitles_speech_list_minig_mj
sound_auth_subtitles_speech_list_minig_sandlot_baseball Leftover from Yakuza 6
sound_auth_subtitles_speech_list_minig_townwalk
sound_auth_subtitles_speech_list_mob
sound_auth_subtitles_speech_list_snack01
sound_auth_subtitles_speech_list_snack_b17
sound_auth_subtitles_speech_list_snack_b18
sound_auth_subtitles_speech_list_snack_b19
sound_auth_subtitles_speech_list_snack_b20
sound_auth_subtitles_speech_list_snack_b21
sound_auth_subtitles_speech_list_snack_b22
sound_auth_subtitles_speech_list_snack_etc
sound_auth_subtitles_speech_list_snack_kikkake
sound_auth_subtitles_speech_list_sub_a01
sound_auth_subtitles_speech_list_sub_a02
sound_auth_subtitles_speech_list_sub_a03
sound_auth_subtitles_speech_list_sub_a04
sound_auth_subtitles_speech_list_sub_a05
sound_auth_subtitles_speech_list_sub_a06
sound_auth_subtitles_speech_list_sub_a07
sound_auth_subtitles_speech_list_sub_a08
sound_auth_subtitles_speech_list_sub_a09
sound_auth_subtitles_speech_list_sub_a11
sound_auth_subtitles_speech_list_sub_a12
sound_auth_subtitles_speech_list_sub_a13
sound_auth_subtitles_speech_list_sub_a14
sound_auth_subtitles_speech_list_sub_a15
sound_auth_subtitles_speech_list_sub_a16
sound_auth_subtitles_speech_list_sub_a17
sound_auth_subtitles_speech_list_sub_a18
sound_auth_subtitles_speech_list_sub_a19
sound_auth_subtitles_speech_list_sub_a20
sound_auth_subtitles_speech_list_sub_a21
sound_auth_subtitles_speech_list_sub_a23
sound_auth_subtitles_speech_list_sub_a24
sound_auth_subtitles_speech_list_sub_a25
sound_auth_subtitles_speech_list_sub_a26
sound_auth_subtitles_speech_list_sub_a99
sound_auth_subtitles_speech_list_sub_b01
sound_auth_subtitles_speech_list_sub_b02
sound_auth_subtitles_speech_list_sub_b03
sound_auth_subtitles_speech_list_sub_b04
sound_auth_subtitles_speech_list_sub_b05
sound_auth_subtitles_speech_list_sub_b06
sound_auth_subtitles_speech_list_sub_b07
sound_auth_subtitles_speech_list_sub_b08
sound_auth_subtitles_speech_list_sub_b09
sound_auth_subtitles_speech_list_sub_b11
sound_auth_subtitles_speech_list_sub_b12
sound_auth_subtitles_speech_list_sub_b13
sound_auth_subtitles_speech_list_sub_b14
sound_auth_subtitles_speech_list_sub_b15
sound_auth_subtitles_speech_list_sub_b16
sound_auth_subtitles_speech_list_sub_b17
sound_auth_subtitles_speech_list_sub_b18
sound_auth_subtitles_speech_list_sub_b19
sound_auth_subtitles_speech_list_sub_b20
sound_auth_subtitles_speech_list_sub_b21
sound_auth_subtitles_speech_list_sub_b22
sound_auth_subtitles_speech_list_sub_b23
sound_auth_subtitles_speech_list_sub_b24
sound_auth_subtitles_speech_list_sub_b25
sound_auth_subtitles_speech_list_sub_b26
sound_auth_subtitles_speech_list_sub_b27
sound_bgm_condition Leftover from Judgment
sound_bgm_conditions Conditions for when a BGM plays (such as boss fights, adventure music and so on), referencing timeline values
sound_bgm_fin_table
sound_bgm_priority_table
sound_bgm_trigger_speech
sound_category
sound_category_label
sound_category_label_adv_common_voice
sound_category_label_arm
sound_category_label_arm_kind
sound_category_label_arm_no_vp
sound_category_label_battle_se
sound_category_label_clan_uv
sound_category_label_down
sound_category_label_down_l
sound_category_label_down_m
sound_category_label_down_s
sound_category_label_fighter
sound_category_label_guard
sound_category_label_gv_buddy
sound_category_label_gv_chase
sound_category_label_gv_cmn
sound_category_label_gv_dact
sound_category_label_gv_enemy
sound_category_label_gv_evenc
sound_category_label_gv_fighter
sound_category_label_gv_ichat
sound_category_label_gv_igaya
sound_category_label_gv_mng_bj
sound_category_label_gv_mng_caba
sound_category_label_gv_mng_caba_live
sound_category_label_gv_mng_common
sound_category_label_gv_mng_drone Leftover from Judgment
sound_category_label_gv_mng_golf
sound_category_label_gv_mng_koikoi
sound_category_label_gv_mng_oicho
sound_category_label_gv_mng_pin
sound_category_label_gv_mng_poker
sound_category_label_gv_mng_shogi
sound_category_label_gv_mng_sugo Leftover from Judgment
sound_category_label_gv_mng_toylets Leftover from Kiwami 2
sound_category_label_gv_tailing Leftover from Judgment
sound_category_label_gv_talk
sound_category_label_ichat
sound_category_label_menu
sound_category_label_minig_sbb_vo
sound_category_label_step
sound_category_label_step_dash
sound_category_label_step_run
sound_category_label_step_walk
sound_category_label_step_wdrwalk
sound_category_label_vehicle_cmn
sound_cuesheet_bundle
sound_cuesheet_info
sound_cue_subtitle
sound_dbg_auth_game_mode
sound_enemy_category_cuesheet
sound_enemy_category_label_alias
sound_expression_expression_tweak
sound_expression_parameter
sound_expression_voicer_tweak
sound_finish_blow
sound_game_mode_priority
sound_game_var
sound_guard_se_table
sound_hcf_preset
sound_hcf_preset_condition
sound_label
sound_lcf_preset
sound_lcf_preset_condition
sound_mob_voicer_table
sound_movie_info
sound_movie_info_judge Leftover from Judgment
sound_not_btl_bgm_list
sound_reverb_preset
sound_reverb_preset_condition
sound_reverb_snapshot
sound_se_all_id_to_id
sound_se_all_id_to_id_lite
sound_se_name_table
sound_se_table_all
sound_se_table_property
sound_shoes_kind
sound_speech_info
sound_voicer
sound_voice_table
sound_volume_preset
sound_volume_preset_add_condition
sound_volume_preset_condition
sound_volume_preset_force_table
sound_volume_preset_preset
sound_volume_preset_preset_battle
sound_volume_preset_preset_common
sound_volume_preset_preset_pause
staffroll_credits
stage Stage name, directory name and other miscellaneous data
stage_name Unused
stage_supplement_data
store_item_pack
store_relation
street_map_area
street_map_area_reform
street_map_density_enc_set
street_map_density_enc_value
street_map_density_set
street_map_density_value
street_map_live_npc_kind
street_map_live_npc_set
street_map_live_npc_sole
street_map_live_npc_team
street_map_obstacle_asset
subgame_omg_keys
subgame_omg_key_preset
sub_story_mission
sujimon_category
sujimon_data Names of enemies, descriptions, items dropped & specific skills listed in the Sujidex
system_language
table_camera_info
table_position
table_stage_warp
talk Generic messages and non-cutscene speech boxes
talk_category_title
talk_elevator
talk_friend_gauge
talk_friend_param
talk_input_number
talk_judge_title
talk_notice_gauge_general_setting
talk_param HACT IDs
talk_party_chat_character
talk_party_chat_emote
talk_party_chat_gain
talk_party_chat_general_setting
talk_party_chat_list
talk_party_chat_reminiscence
talk_party_chat_text_data
talk_party_talk_additional_choice
talk_party_talk_camera
talk_party_talk_category
talk_party_talk_character
talk_party_talk_character_kind
talk_party_talk_command
talk_party_talk_cutin
talk_party_talk_effect
talk_party_talk_emote
talk_party_talk_expression
talk_party_talk_general_setting
talk_party_talk_list
talk_party_talk_member_voice
talk_party_talk_motion
talk_party_talk_parent
talk_party_talk_position
talk_party_talk_speaker
talk_party_talk_text_data
talk_party_talk_weight
talk_popup_popup
talk_popup_position_2d
talk_pos_param_pos
talk_question_text
talk_select
talk_select_random_ls
talk_select_select
talk_shop_break_text
talk_sub_story_title
talk_system_msg
talk_talker IDs for character speechboxes, to show who is speaking
talk_text
talk_text_test_ishii
talk_trust_border
talk_trust_general_setting
talk_trust_money_drama
talk_trust_param
talk_trust_player
talk_type
taxi
test_personal_horie_db_test_horie Test file
test_personal_ishii_parameter Test file
test_personal_nakais_parameter Test file
test_personal_xu_parameter Test file
test_personal_yonezawa_test_param Test file
timeline Stores unlocks and the general quests/mission flags for the entire game
timeline_achievement
timeline_category
timeline_clock_flag
timeline_ext_clock_flag
timeline_ignore_save
timeline_instant_mission
timeline_instant_mission_fire
timeline_instant_mission_rob
timeline_main
timeline_main_c02 Leftover?
timeline_main_c03 Leftover?
timeline_minigame
timeline_minigame_hanafuda
timeline_minigame_oichokabu
timeline_program_alias
timeline_program_clock_range_alias
timeline_program_use_clock
timeline_substory
timeline_substory_sub01
timeline_substory_sub02
timeline_taikenban_c01
timeline_takeover
timeline_test
timeline_test_test00
timeline_test_test_long_btl
timer_skin
tips
tips_context Loading screen and cellphone text message tips
tips_context_tips_group
tips_tips
title_movie Specific cutscenes in replay mode
title_movie_chapter Chapter categories in replay mode
title_root Main menu options
treasure_treasure_box_map_icon
treasure_treasure_contents_table
treasure_treasure_distribution
treasure_treasure_set
trigger
trophy
ui_animation_all
ui_animation_set_all
ui_animation_set_global
ui_camera_all
ui_color_preset Color presets for text/UI elements
ui_crop_all
ui_crop_global
ui_exclusive_hide
ui_focus_operation
ui_layer_all
ui_layer_global
ui_layer_text
ui_pattern_all
ui_preload
ui_preview_text
ui_priority
ui_project_property
ui_proprity
ui_scene_all
ui_scene_default_input_game_state
ui_scene_global
ui_scene_property
ui_scene_setting
ui_scene_sound
ui_sound Links sound cuesheet and cue to a specific UI layer
ui_text Common text strings, such as error messages
ui_texture_preload
ui_texture_remapper
ui_texture_replace
ui_visibility
upstart_article
upstart_article_category
upstart_article_cost
upstart_article_investment
upstart_article_job_type
upstart_article_param
upstart_article_rising_cost
upstart_article_sales_base
upstart_attribute Defines the type of 'job' a recruit for Ichiban Holdings is best at
upstart_battle_audience
upstart_battle_audience_motion
upstart_battle_camera
upstart_battle_combo
upstart_battle_command_time
upstart_battle_event
upstart_battle_job
upstart_battle_message
upstart_battle_message_set
upstart_battle_mode
upstart_battle_motion
upstart_battle_motion_label
upstart_battle_motion_set
upstart_battle_parameter
upstart_battle_position
upstart_battle_preset
upstart_battle_preset_character
upstart_battle_ratings
upstart_battle_result_rank
upstart_battle_skill
upstart_battle_speech
upstart_battle_speech_set
upstart_battle_turn_speed
upstart_battle_voice
upstart_company_scale
upstart_condition
upstart_event
upstart_event_fund
upstart_event_fund_category
upstart_event_fund_rate
upstart_financing
upstart_financing_lineup
upstart_financing_string
upstart_management_assistant_talk_text
upstart_management_commercial
upstart_management_info_bar
upstart_management_nick_promise
upstart_management_param_type
upstart_management_sales_event
upstart_management_sales_money
upstart_management_sales_player
upstart_management_timeline
upstart_management_tutorial
upstart_management_tutorial_flow
upstart_management_ui_bg
upstart_management_ui_choice
upstart_management_ui_param
upstart_param
upstart_person List of characters used in Ichiban Holdings
upstart_person_care
upstart_person_deck
upstart_person_dismissal
upstart_person_frustration
upstart_person_frustration_move
upstart_person_level_up
upstart_person_level_up_param
upstart_person_level_up_support_rate
upstart_person_level_up_type
upstart_person_param
upstart_person_rank
upstart_person_rank_frustration
upstart_person_rarity
upstart_person_sort
upstart_person_title
upstart_person_training
upstart_person_training_result
upstart_rank_unlock_article_slot
upstart_rank_unlock_person_num
upstart_stock_price
upstart_stock_price_move
upstart_stock_price_point_to_rank
upstart_string
vehicle_train_kind Train paths and their IDs (to be used in entity)
verification_obstacle_range Values relating to the "searching" minigame
verification_page Values relating to the "searching" minigame
verification_rotatable_range Values relating to the "searching" minigame
verification_search_list Values relating to the "searching" minigame
verification_survey Values relating to the "searching" minigame
verification_survey_3d Values relating to the "searching" minigame
verification_survey_3d_group Values relating to the "searching" minigame
verification_todo_item Values relating to the "searching" minigame
verification_todo_list Values relating to the "searching" minigame
verification_trophy_list Values relating to the "searching" minigame
verification_verification Values relating to the "searching" minigame
water_bath_wave
water_wave