Virtua Fighter 5: Ultimate Showdown: Difference between revisions
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A re-release for PC titled [[Virtua Fighter 5: R.E.V.O]] released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements. | A re-release for PC titled [[Virtua Fighter 5: R.E.V.O]] released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements. | ||
==Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)== | |||
Taken from the PlayStation 4 release. | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|3dlut||Colour look up tables, used for filters | |||
|- | |||
|battle||Unused leftovers from Yakuza: Like a Dragon | |||
|- | |||
|boot||Used when booting | |||
|- | |||
|camera||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|entity_table|| | |||
|- | |||
|flood||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|font.adam||Font | |||
|- | |||
|ps4||Share overlay image | |||
|- | |||
|puid.adam||Unique identifier tables used by the game's database | |||
|- | |||
|reflection||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|sound | |||
|Contains a single .acf autogenerated by Criware's SDK | |||
|- | |||
|stage||.PAR archives for locations; models, textures & file list data | |||
|- | |||
|version|| | |||
|} | |||
===PAR Archives=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Archive name!!Description | |||
|- | |||
|asset||Props used in stages; it is mostly unused | |||
|- | |||
|chara||Character models | |||
|- | |||
|cubemap_adam||Cubemap textures | |||
|- | |||
|db.adam.de||Database files for the game (German) | |||
|- | |||
|db.adam.en||Database files for the game (English) | |||
|- | |||
|db.adam.es||Database files for the game (Spanish) | |||
|- | |||
|db.adam.fr||Database files for the game (French) | |||
|- | |||
|db.adam.it||Database files for the game (Italian) | |||
|- | |||
|db.adam.ja||Database files for the game (Japanese) | |||
|- | |||
|db.adam.ko||Database files for the game (Korean) | |||
|- | |||
|db.adam.zh||Database files for the game (Traditional Chinese) | |||
|- | |||
|db.adam.zhs||Database files for the game (Simplified Chinese) | |||
|- | |||
|effect||In game effects, e.g. footprint effects or screen effects | |||
|- | |||
|entity_adam||Entity jsons and entity tables for each stage | |||
|- | |||
|light_anim_adam||Light animation files | |||
|- | |||
|lua||Lua scripts | |||
|- | |||
|motion||Leftover from Yakuza: Like a Dragon | |||
|- | |||
|particle||Particle effects | |||
|- | |||
|ui.adam.de||UI textures (German) | |||
|- | |||
|ui.adam.en||UI textures (English) | |||
|- | |||
|ui.adam.es||UI textures (Spanish) | |||
|- | |||
|ui.adam.fr||UI textures (French) | |||
|- | |||
|ui.adam.it||UI textures (Italian) | |||
|- | |||
|ui.adam.ja||UI textures (Japanese) | |||
|- | |||
|ui.adam.ko||UI textures (Korean) | |||
|- | |||
|ui.adam.zh||UI textures (Traditional Chinese) | |||
|- | |||
|ui.adam.zhs||UI textures (Simplified Chinese) | |||
|- | |||
|vf5_effect_object | |||
|Contains models specific to stages | |||
|} | |||
== Folder and Package Structure (Virtua Fighter eSports) == | |||
Taken from a dump of a SEGA ALLS arcade cabinet. | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|3dlut||Colour look up tables, used for filters | |||
|- | |||
|battle||Unused leftovers from Yakuza: Like a Dragon | |||
|- | |||
|boot||Used when booting | |||
|- | |||
|camera||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|entity_table|| | |||
|- | |||
|flood||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|font.adam||Font | |||
|- | |||
|puid.adam||Unique identifier tables used by the game's database | |||
|- | |||
|reflection||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|sound | |||
|Contains a single .acf autogenerated by Criware's SDK | |||
|- | |||
|stage||.PAR archives for locations; models, textures & file list data | |||
|- | |||
|version|| | |||
|} | |||
===PAR Archives=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Archive name!!Description | |||
|- | |||
|asset||Props used in stages; it is mostly unused | |||
|- | |||
|chara||Character models | |||
|- | |||
|cubemap_adam||Cubemap textures | |||
|- | |||
|db.adam.ja||Database files for the game (Japanese) | |||
|- | |||
|effect||In game effects, e.g. footprint effects or screen effects | |||
|- | |||
|entity_adam||Entity jsons and entity tables for each stage | |||
|- | |||
|light_anim_adam||Light animation files | |||
|- | |||
|lua||Lua scripts | |||
|- | |||
|motion||Leftover from Yakuza: Like a Dragon | |||
|- | |||
|particle||Particle effects | |||
|- | |||
|ui.adam.ja||UI textures (Japanese) | |||
|- | |||
|vf5_effect_object | |||
|Contains models specific to stages | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Dragon Engine 2.0]] | [[Category:Dragon Engine 2.0]] |
Revision as of 22:26, 6 February 2025
![]() | |
Virtua Fighter 5: Ultimate Showdown | |
Also known as: | Virtua Fighter eSports (バーチャファイター eスポーツ) |
Developer(s): | Ryu Ga Gotoku Studio
SEGA AM2 Division |
Publisher: | SEGA |
Platform(s): | PlayStation 4, SEGA ALLS Arcade System |
Release: | Virtua Fighter eSports: May 2021, SEGA ALLS Arcade System
Virtua Fighter 5: Ultimate Showdown: June 1, 2021, PlayStation 4 |
Engine: | Dragon Engine |
Internal name: | adam / eve |
An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown.
This game is also available in Japanese arcades as Virtua Fighter eSports.
DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music.
A re-release for PC titled Virtua Fighter 5: R.E.V.O released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.
Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)
Taken from the PlayStation 4 release.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
ps4 | Share overlay image |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.de | Database files for the game (German) |
db.adam.en | Database files for the game (English) |
db.adam.es | Database files for the game (Spanish) |
db.adam.fr | Database files for the game (French) |
db.adam.it | Database files for the game (Italian) |
db.adam.ja | Database files for the game (Japanese) |
db.adam.ko | Database files for the game (Korean) |
db.adam.zh | Database files for the game (Traditional Chinese) |
db.adam.zhs | Database files for the game (Simplified Chinese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.de | UI textures (German) |
ui.adam.en | UI textures (English) |
ui.adam.es | UI textures (Spanish) |
ui.adam.fr | UI textures (French) |
ui.adam.it | UI textures (Italian) |
ui.adam.ja | UI textures (Japanese) |
ui.adam.ko | UI textures (Korean) |
ui.adam.zh | UI textures (Traditional Chinese) |
ui.adam.zhs | UI textures (Simplified Chinese) |
vf5_effect_object | Contains models specific to stages |
Folder and Package Structure (Virtua Fighter eSports)
Taken from a dump of a SEGA ALLS arcade cabinet.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.ja | Database files for the game (Japanese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.ja | UI textures (Japanese) |
vf5_effect_object | Contains models specific to stages |