Yakuza 6: The Song of Life: Difference between revisions
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{{Page in progress}} | |||
{{Infobox | {{Infobox | ||
| Image = | | Image = Y6JPN.png | ||
| Name = Yakuza 6: The Song of Life | | Name = Yakuza 6: The Song of Life | ||
| Alias = 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) | | Alias = 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) | ||
Line 9: | Line 11: | ||
'''PlayStation 4''' <br> JP: December 8, 2016 <br> WW: April 17, 2018 | '''PlayStation 4''' <br> JP: December 8, 2016 <br> WW: April 17, 2018 | ||
'''Windows, Xbox One''' <br> WW: March 25, 2021 | '''Windows, Xbox One''' <br> WW: March 25, 2021 | ||
| Engine = [[Dragon Engine]] | | Engine = [[Modding Terms | Dragon Engine]] | ||
| Codename = OgreF | | Codename = OgreF | ||
}} | }} | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" > | |||
<div style="font-weight:bold;line-height:1.6;">Brief plot</div> | |||
<div class="mw-collapsible-content">Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad. | |||
</div></div> | |||
Yakuza 6 is the first game made with [[Modding Terms | Dragon Engine]], and the last installment following Kiryu Kazuma's adventure. | |||
[[Category:Games]] | |||
[[Category:Dragon Engine]] | |||
== Folder and Package Structure == | |||
Taken from the Steam release of the game. | |||
=== Folders === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Folder name !! Description | |||
|- | |||
| 3dlut || Colour look up tables, used for filters | |||
|- | |||
| auth || Cutscene data | |||
|- | |||
| boot || | |||
|- | |||
| camera || Camera animations for shaking | |||
|- | |||
| db || Database files for the game (Chinese, English, Japanese and Korean) | |||
|- | |||
| entity_table || | |||
|- | |||
| flood || | |||
|- | |||
| hact || Heat action cutscenes | |||
|- | |||
| light_anim || Light animation files | |||
|- | |||
| minigame || Data relating to minigames | |||
|- | |||
| movie || Pre-rendered videos | |||
|- | |||
| puid || Unique identifier tables used by the game's database | |||
|- | |||
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
| stage || .PAR archives for locations; models, textures & file list data | |||
|- | |||
| stream || .awb containers; used for music, sound, voices | |||
|} | |||
=== PAR Archives === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Archive name !! Description | |||
|- | |||
| asset || Props; weapons, items used in cutscenes, destructible objects in the game world etc | |||
|- | |||
| chara || Character models, including animals | |||
|- | |||
| cubemap || Cubemap textures | |||
|- | |||
| drama_scanner || Animations for cabaret minigame | |||
|- | |||
| effect || In game effects, such as auras from heat moves or minigame effects, screen effects and so on | |||
|- | |||
| entity || Entity tables for the game | |||
|- | |||
| font ||Font files (and textures) | |||
|- | |||
| lua || Lua scripts | |||
|- | |||
| map ||Minimap models | |||
|- | |||
| motion || Animation files (and contains data for battle animations & movesets along with heat action requirements) | |||
|- | |||
| particle || Particle effects | |||
|- | |||
| sound || .acb containers; used for music, sound, voices | |||
|- | |||
| talk|| Controls dialogues for non-motion capped cutscenes as well as general shops/minigames | |||
|- | |||
| ui || UI textures (Chinese, English, Japanese and Korean) | |||
|- | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
Latest revision as of 19:07, 9 October 2024
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This page is under construction Check back later for additional changes |
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Yakuza 6: The Song of Life | |
Also known as: | 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | Play Station 4, Xbox One, Windows |
Release: | PlayStation 4 JP: December 8, 2016 WW: April 17, 2018 Windows, Xbox One |
Engine: | Dragon Engine |
Internal name: | OgreF |
Brief plot
Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.
Yakuza 6 is the first game made with Dragon Engine, and the last installment following Kiryu Kazuma's adventure.
Folder and Package Structure
Taken from the Steam release of the game.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
auth | Cutscene data |
boot | |
camera | Camera animations for shaking |
db | Database files for the game (Chinese, English, Japanese and Korean) |
entity_table | |
flood | |
hact | Heat action cutscenes |
light_anim | Light animation files |
minigame | Data relating to minigames |
movie | Pre-rendered videos |
puid | Unique identifier tables used by the game's database |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
stage | .PAR archives for locations; models, textures & file list data |
stream | .awb containers; used for music, sound, voices |
PAR Archives
Archive name | Description |
---|---|
asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
chara | Character models, including animals |
cubemap | Cubemap textures |
drama_scanner | Animations for cabaret minigame |
effect | In game effects, such as auras from heat moves or minigame effects, screen effects and so on |
entity | Entity tables for the game |
font | Font files (and textures) |
lua | Lua scripts |
map | Minimap models |
motion | Animation files (and contains data for battle animations & movesets along with heat action requirements) |
particle | Particle effects |
sound | .acb containers; used for music, sound, voices |
talk | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
ui | UI textures (Chinese, English, Japanese and Korean) |