OGRE2.CVM: Difference between revisions
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OGRE2.CVM is a file used to create media files such as music, video and voice files. | OGRE2.CVM is a file used in [[Yakuza]] to create media files such as music, video and voice files. | ||
Within OGRE2.CVM, there is a folder named "MEDIA2/." This folder contains four other folders. | Within OGRE2.CVM, there is a folder named "MEDIA2/." This folder contains four other folders. | ||
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!SOUND | !SOUND | ||
|- | |- | ||
| | |Contains cutscene character models, subtitles, and animations stored in .DAT files. Equivalent in post-PS2 Yakuza is auth. | ||
|Contains .ADX files that are used for music. | |Contains .ADX files that are used for music. | ||
|Contains .SFD video files that are used for displaying pre-rendered cutscenes such as the opening. | |Contains .SFD video files that are used for displaying pre-rendered cutscenes such as the opening. |
Latest revision as of 17:33, 10 September 2023
OGRE2.CVM is a file used in Yakuza to create media files such as music, video and voice files.
Within OGRE2.CVM, there is a folder named "MEDIA2/." This folder contains four other folders.
AUTHOR | BGM | MOVIE | SOUND |
---|---|---|---|
Contains cutscene character models, subtitles, and animations stored in .DAT files. Equivalent in post-PS2 Yakuza is auth. | Contains .ADX files that are used for music. | Contains .SFD video files that are used for displaying pre-rendered cutscenes such as the opening. | Contains battle lines, voiced dialogue, and sound effects. |